Amaterasu from Okami - Weight: Medium
- Don't know her moves well enough to make a Smash Bros move list for
SMASHBALL:
Activates the drawing tablet, prompts are given for what symbols to draw, adn teh speed and accuracy of the drawing will decide the level at which damage and effects are applied to all players
Travis Touchdown from No More Heroes - Weigh: Medium
Ground:
All regular attacks uses various sword techniques, similar to Ike, Marth, and Link, but he's limited to his classic "blood berry" beam katana (theoretically, to limit the fatalities he can induce). Regular attacks pull from Travis's "Low Stance" while Smash attacks draw on his "High Stance"
B - block projectiles and melee attacks at the expense of the beam katana's charge
B<> - knock back opponent(fist): chance of stun, longer button is held = better chance of stun and longer stun time
B^ - sorta similar to Ike's B^, but doesn't let go of his sword, and has less vertical and more horizontal distance
Bv - Charge beam katana
Midair:
B - same as standing Bv, but drains energy faster, travis will still be pushed back as if hit, but suffer no damage
B<> - knock back opponent(foot): chance of stun, slightly stronger than weakest standing B<> but does not get stronger when button is held
B ^ - same as standing B^
Bv - Charge beam katana, but if you start charging midair, and don't stop before landing, you'll stumble as you land
Grab:
Travis actually has up to 9 different grab moves as the joystick is pressed twice - ^^, ^<>, ^v, <><>, <>^, <>v, vv, v^, v<>
SMASHBALL:
Any one of Travis's 5 different powerups can be activated, using the same random method that No More Heroes Uses, however, there is a 1 in 6 chance that none of the numbers match up, which will expend the smash ball without any effect
Banjo & Kazooie from Banjo-Kazooie - Weigh: Heavy
Blocking:
Kazooie acts as Banjo's Shield. If the shielding is broken, Banjo takes no damage and doesn't get stunned, but none of Kazooie's moves will be useable for a short duration, which is roughly 3x the time it would take to recover from a normal shield breaking.
If Kazooie is ko'd then Banjo will still be able to use block for the purpose of dodging and rolling, but this will provide no actual shield until Kazooie wakes back up
Ground:
A - Banjo punches while walking forward
A<> - Banjo shoulder rams while Kazooie pecks, this move will still work if Kazooie is KOd, but will not do as much damage
A^ - Kazooie pecks straight up
Av - Banjo rolls forward
B - shoot eggs backwards, keep pressing b to keep shooting, moving control stick can aim slightly
B<> - Shoot eggs forwards, keep pressing b to keep shooting, moving control stick can aim slightly
B^ - Kazooie flies, basically same as Metaknight
Bv - Gets Kazooie out to run, moves at fox/falcon/sonic speed range
Jump:
1st jump - Banjo jumps, jumping from a crouch will do a backflip
2nd jump - Kazooie floats, similar to peach's umbrella, but limited duration, pressing jump button rapidly will provide slightly more lift
3rd jump - B^
Midair:
A<> - Kazooie pecks at the air while making banjo float a little
SMASHBALL:
Banjo transforms into Giant Washing Machine and can move around the stage. The effect is similar to Game&Watch's smashball
I'll do a couple more in depth writeups when I have some time, but these guys basically strike me as making excellent and reasonable additions to the Smash Bros lineup. Midna sounds pretty good, but it's a question of whether she should be an alternate form for link, or to have her entirely seperate, perhaps riding a shadow creature in place of Link's Wolf form. the only absolute would be that her final smash would be putting on the full helmet and basically crashing around the stage like Bowser does in gigabowser mode.