BMaker11 said: PS3. Nomura and Co. are working on FF Versus XIII, which, if anything else, is for helping them learn the architecture of the system (since that is their first game).
First, it's appeal. Many, like Soriku, will spout how KH is a "casual game" just because it has Mickey Mouse in it, but fail to realize that CHARACTERS DON'T MAKE A GAME CASUAL, BUT RATHER THE GAMEPLAY DOES!!! If cute characters made a game "casual", then Blinx, the ENTIRE main cast of FFIX, Pocket Fighter, etc. would be considered "casual" but we all know they aren't. The appeal this kind of game has is tons of great action, a deep, plot-driven storyline, and character development that "grows on you", like how in the Gametrailers review of GTA4 said Niko's personality makes you feel like he feels when certain events pop up.....the players become attached to the characters in the game. Do real "casual" games like Carnival Games, Mario Party, or WarioWare: Smooth Moves contain those elements? This kind of appeal goes hand in hand with the normal PS3 gamer, not Wii, as evidenced by how a game like Uncharted sold 1 million for the PS3, but No More Heroes and Zack and Wiki sold mediocre on the Wii (with the highest install base of all current gen consoles, btw) No More Heroes and Zack and Wiki sold mediocre due to horrible marketing. I did not know about these games until they were released. While I do agree that it is a core game, PS2 was a casual system and KH sold well on that. Second, fanbase. Just like many waited for GTA4 to get a PS3, and how many will wait till MGS4 to get one, this is the kind of game that has a loyal fanbase, who belong in the Sony camp. Look how the main story stays on Sony platforms. 358/2 days is simply a spinoff to show the events that lead up to Organization XIII, yet we all know the majority of their background because of KH2. Then look at Birth by Sleep, which will explain the ORIGINS of the KH story. There's no need to mention KH1 and KH2 as a means of keeping the main story on aSony platform.
The shooter fanbase is different from the action fanbase. If it has any form of action in it, it does not mean it is a Sony fanbase. They typically spread over different consoles. Wii has that fanbase. Third, gameplay. Many say that the use of the Wiimote would be a fun way to play the game. Let me try and tie that in without another false reason why it some consider it suited for the Wii. The battles in this game are big. REALLY big. Remember the 1000 heartless fight? Or how about the fight with Sephiroth? Do you know how tiring that would be to be swinging your arms about nonstop to make sure you don't die? Now, tie that in with somehow making this game out to appeal to "casuals"....people who don't play games much. When they get home from a long day at work, do you think they want to essentially start exercising vigorously? I doubt that, and that's why I think the classic controller button mapping will do just fine.
I agree. Maybe a choice to map the attack button to the command menu?
Fourth, art design. Sure, KH hasn't been a graphic whore's game, but aesthetically, it's a gorgeous game. Lush colors, beautiful character models, etc. The Wii can pull this kind of thing off, as shown by the Okami port, but try and look a game like Uncharted. It looks "next-gen" yet is the most lush and colorful game out. Now imagine KH's environments, with little attention to extreme detail, but rather making the world around you look gorgeous. Isn't what the PS3 is capable of make it seem more appealing than it does on the Wii now?
Developers honestly don't make games for a certain system because it will have nice colors. They do it for money. Half of them don't care about the consumer, just profits, and that is an unfortunate truth. They are not going to shell out millions to care for a small demograph. Last, production cost. Money is not a problem over at Square Enix. If you really think that, then FFXIII Agito, or w/e the entire universe is called, would be cancelled, right now. If you think that cheap production costs is what's keeping this industry running, then Gears, GTAIV, MGS4, Halo, etc. would not exist. Cheaper costs =/= better games. Not saying that cheap costs = bad games, because games like Brawl and Galaxy are great (even though these are typical Nintendo games whose formula never changes 'if it ain't broke, don't fix it' I guess), but putting money into a game can only make it better, and plus, by the time this game comes out, the PS3 install may have passed the 360's (which in 360 fanboy's heads, the only number of consoles that can make a game profitable is the 360's numbers, even though Gears sold when the system had a smaller install base than the PS3's current base, yet became profitable). Like I said, money isn't a problem over at SE. It's not like they're Midway or something.
Throwing money around does not make a game better. If you have a crappy development team, you get a crappy game. Money can not buy competence. Lair is a good example. It had millions in its budget, but it sucked.
I hope that just about sums it up.
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