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Forums - Sales Discussion - Killzone 1 sales number

sieanr said:
blowfish said:
sieanr said:
Blue3 said:
sieanr said:
The reason its so hyped is because of Sony. CG trailer plus fanboy dreams leads to high expectations for a mediocre franchise. And dot give me this PSP Killzone is "great" crap, its reviews were average and a completely different type of game.

graphics and art direction in the game very good, its the technical issues that ruined it.

PSP killzoze shows Guerila can make a good game, the reviews were actually pretty damn good. 9 from ign is not average.


I wasnt aware people took IGNs reviews seriously. It has a 79.7% at gamerankings. Just for the record Killzone PS2 had 73.2%, so it did improve, but not enough to justify the hype for 3.

The game did have excellent art direction, but is that really enough to save a developer who cant impliment jumping in an FPS? Please refrain from this "technical limitation" bullshit yet plenty of developers made amazing games within the confines of the PS2. Perhaps the developer just cant make a game to go along with their vision. And if they overshot things on the PS2, whos to say they wont do the same on the PS3?

Like I said, this is all sony generated hype - what other game sees this much excitment when its only had a fake CGI trailer released?


Hey here's an idea why don't you stop being a fanboy. killzone on the ps2 was hampered by technical limitations and with the ps3 they won't have that problem anymore. Yes many developers made good games for the ps2 but how many developers made tripple AAA fps games for the ps2, the answer is none. The hype is deserved unlike yet another mario party or mario strikers game that has yet again scored poorly but will still sell over a million each thanks to fanboys and the same goes for the xbox360 with whatever 'it' game of the month comes out like lost planet, saints row and perfect dark zero, the fanboys flock to it to get their achievements


Actually, I hated PDZ, partially because the aiming felt "wrong" - something that game shares with Killzone.

Overall, the game wasnt hampered by technical limitations as much as it was just broken. Someone mentioned Timesplitters, which was an excellent FPS on the PS2, and Red Faction was fairly good as well. Neither of these games had issues with things as basic as AI, LOD or frequent crashing. Saying the PS2 wasnt powerful enough isnt an excuse when the team mate AI is almost non-existant, when the game uses low detail models when the player is a few feet away, and glitches galore. When I played through the game, most of these issues screamed "rush job" more than anything else, and I think this is very likly given that Sony wanted a "Halo Killer" to meet H2 and Half Life 2. Now, given that most of these problems were likly due to time constraints (since similar titles lacked these issues) then what is there to prevent Killzone 3 from having similar problems because its going to be realeased to tackle Halo 3.

By this same logic, we can say Superman 64 would have been great if not for the lowly N64 hardware. Of course, that game had plenty of design issues, just like Killzone. I'd say the games real issue was how generic it is in general, art design not withstanding. There was practically no variety to any of the levels, just very basic "shoot the Helghast, then move on". The level design compounded this problem due to the fact that there was rarely more than one way to tackle a group of soilders. More or less a corridor shooter like Doom 3, except it felt like you were on rails since it had context sensitive bullshit instead of jumping. But what really stuck out how incredibly slow the game was, although this may have been because I was playing Half-Life 2 at the same time. Another comparison is how the game really never sucked me in or did anything to make me want to come back to it asap, whereas this is something HL2 did in exceptionally well.

If you dont believe me when I say the gameplay wasnt anything special, then just read some more professional reviews. Most of them lambast the game for the same problems I raised here.

Now, you may say I'm a "fanboy", but not really. I rented the game late November of '04 and wasnt impressed in the least. Furthermore, many of these issues were also prevenlant in the Demo I played of Liberation. Seeing a developer resort to key card hunts, something even the RE series has gotten past, doesnt inspire confidence in their ability to craft an interesting game. Since they now have two games under their belts, I think its safe to say that their chances of breaking away from uninspired gameplay with KZ3 isnt very good.

The thing is, I own a PS3 and would like Killzone to be good. RFoM has fairly good mp, but I don't think its going to hold my interst for much longer and I'd like to see KZ3 have a non glitch/exploit laden online mode. However, given the developers track record, Id say almost none of this hype is warranted.

Oh well, atleast there is Haze - but that may be coming to PC.

 

Thank you for your opinion... The game tried to have too many enemies on the screen at once and it tried to have too big a draw distance, they could have done away with this and had small levels with only a few enemies at a time but that would have made for a pretty dull game. They had a vision and the ps2's hardware couldn't cope with it. Because of that you had frame rate issues, clipping, low textures, next to no a.i. basically wether you like it or not the main reason why killzone wasn't a good game was the hardware it was on wasn't good enough. sorry the hype is warranted



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Thanks for your opinion, but the game was dull as is. Sorry, but wether or not you like it, the game would still have been mediocre if not for the lousy "technical issues". And the developer did have a vision, but they lacked the talent to impliment it both in terms of design and technical finesse.

PSX Extreme - "The game's got a bevy of problems, including boring gameplay, a horrendous framerate, and lousy aiming."

Gamer.tv - "About as interesting as keeping a pistol for a pet...It's a fine technical achievement, sure, but there's little game here. The graphics alone keep Killzone off the bottom."

Gaming Age - "But at no point does it feel like anything but an old fashioned arcade shooter with a few more controls. When there are so many first person shooters available that offer opportunity for strategy ' with wide open levels and options for how to approach an objective ' it's disappointing that Killzone is so thin in that dimension."

Playmagazine - "Whether head shot or grenade to the feet or shotgun blast at point-blank, aiming your weapon never feels efficiently precise."

games(TM) - "While Killzone is fairly satisfying, with suitably gung-ho action, there's never any variation, meaning what seems fun becomes wearisome after an hour or so."

Yahoo Games - "Without the ambitious graphics engine, Killzone's linear run-and-gun combat would vanish into the swarm of generic shooters."

eToychest - "As the game stands now, it’s just too mundane, slow and...well...gray (either literally and/or figuratively, depending on your palette preferences) to really merit much applause. "

WHAM! Gaming - "Stunning visuals, intense audio and an interesting backstory can't quite make up for the mediocre gameplay and technological glitches. "

Xequted - "Our final issue with the game is that, there is no variety in what you are doing each level changes your location, immersing you into another lush environment, but the aim is always the same; whatever Helghan party you come across – kill them and move on. "

Gamezilla - "Combat, simply put, just doesn't feel right. The pacing feels too sluggish, and as a result, is largely unexciting."

Rewiredmind - "You'll not appreciate the "on-rails" feeling that Killzone provides. You will appreciate the wonderful graphics and score that ' barring the enemy voices ' is one of the best I've heard in a long while. "

Cheat Code Central - "The FPS gameplay is a little on the mediocre side and the game is rife with flaws including a really bad slowdown glitch that permeates both the single-player and online modes."

Gamebiz - "Levels are often linear and heavily scripted."

And here is the real gem, and from IGN no less - "A decent game presented in an intriguing universe and with a stunning sense of style. Ironically though, it's the audio and visual qualities (however faulted they may sometimes be) that save the actual underwhelming gameplay of this one from utter mediocrity."

So, do you want to argue that "technical issues" are the reason this game had derivative gameplay? Were "technical issues" to blame for the god awful aiming? Were "technical reasons" the root cause off how mind numbingly slow this game was? Did "technical reasons" cause this game to be incredibly linear?

And I'll say it again - One CGI trailer and people are hyping this game with no gameplay and no real screens. Hell, we dont even know if this is a sequel or prequel to Killzone. What other game can you say this about?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

sieanr said:

 And what I'm saying is the only way we can get a handle for what 3 will be like is to look at their past games. Killzone, Shellshock 'Nam and Liberation were all criticized for having linear level design, uninspired gameplay and wonky aiming. I did say that they are different types of games, however, when a developer has a history of these problems across the board it should be taken into account - especially when this is all we have to go on.

What I was originally getting at is all this hype for Killzone is, more or less, baseless. Then some people tried to contend that Killzone would have been great if not for its plethora of technical issues, and thats just not true.


Those are good points and I'm not arguing with you that those concerns are unwarranted, however, with Guerilla Games now being a part of Sony, the chances of this game being actually good is pretty high; doesn't mean that it will indeed be a killer app, but Sony most certainly has a great track-record when it comes to their software from their various studios. Yes, Killzone may not have fared well on the PSP, but so hasn't Metal Gear on the PSP, nor has Resident Evil on the various Gameboys.

I wouldn't say that I'm hyped, more curious if anything. I frequent other forums as well where people quarrel over Killzone: if the PS3 can deliver or if it will turn out to be another dud. But there are people who aren't interested in the PS3, yet, they want to find out more about this game.

And there are a few games across the platforms that people have heard of and seen snippets of and they want to find out more. Another title in particular, "Sadness." The same arguments are being thrown at that title and that developer (Nibris), but mostly because they are new.

In time everything will unravel. 



sieanr said:
Thanks for your opinion, but the game was dull as is. Sorry, but wether or not you like it, the game would still have been mediocre if not for the lousy "technical issues". And the developer did have a vision, but they lacked the talent to impliment it both in terms of design and technical finesse.

PSX Extreme - "The game's got a bevy of problems, including boring gameplay, a horrendous framerate, and lousy aiming."

Gamer.tv - "About as interesting as keeping a pistol for a pet...It's a fine technical achievement, sure, but there's little game here. The graphics alone keep Killzone off the bottom."

Gaming Age - "But at no point does it feel like anything but an old fashioned arcade shooter with a few more controls. When there are so many first person shooters available that offer opportunity for strategy ' with wide open levels and options for how to approach an objective ' it's disappointing that Killzone is so thin in that dimension."

Playmagazine - "Whether head shot or grenade to the feet or shotgun blast at point-blank, aiming your weapon never feels efficiently precise."

games(TM) - "While Killzone is fairly satisfying, with suitably gung-ho action, there's never any variation, meaning what seems fun becomes wearisome after an hour or so."

Yahoo Games - "Without the ambitious graphics engine, Killzone's linear run-and-gun combat would vanish into the swarm of generic shooters."

eToychest - "As the game stands now, it’s just too mundane, slow and...well...gray (either literally and/or figuratively, depending on your palette preferences) to really merit much applause. "

WHAM! Gaming - "Stunning visuals, intense audio and an interesting backstory can't quite make up for the mediocre gameplay and technological glitches. "

Xequted - "Our final issue with the game is that, there is no variety in what you are doing each level changes your location, immersing you into another lush environment, but the aim is always the same; whatever Helghan party you come across – kill them and move on. "

Gamezilla - "Combat, simply put, just doesn't feel right. The pacing feels too sluggish, and as a result, is largely unexciting."

Rewiredmind - "You'll not appreciate the "on-rails" feeling that Killzone provides. You will appreciate the wonderful graphics and score that ' barring the enemy voices ' is one of the best I've heard in a long while. "

Cheat Code Central - "The FPS gameplay is a little on the mediocre side and the game is rife with flaws including a really bad slowdown glitch that permeates both the single-player and online modes."

Gamebiz - "Levels are often linear and heavily scripted."

And here is the real gem, and from IGN no less - "A decent game presented in an intriguing universe and with a stunning sense of style. Ironically though, it's the audio and visual qualities (however faulted they may sometimes be) that save the actual underwhelming gameplay of this one from utter mediocrity."

So, do you want to argue that "technical issues" are the reason this game had derivative gameplay? Were "technical issues" to blame for the god awful aiming? Were "technical reasons" the root cause off how mind numbingly slow this game was? Did "technical reasons" cause this game to be incredibly linear?

And I'll say it again - One CGI trailer and people are hyping this game with no gameplay and no real screens. Hell, we dont even know if this is a sequel or prequel to Killzone. What other game can you say this about?

Yes i am saying technical issues are the reason the gameplay suffered. When you've got a game that you are struggling to run on a ps2, then when are you supposed to get the time to refine the gameplay? The answer is you don't. If the company spent most of it's time just trying to get the game engine up to scratch then the gameplay will suffer, simple as that. And if you're having trouble aiming then you need to learn how to play a fps.



Sadness is a Wii exclusive and they clearly say on their web site that they are following Nintendo in their quest of innovation at low cost.

But you are wrong about the interest people have in new games, it's not because they are new, but because they are generally made by people m,ore interested by the concept than the cash they can earn with the game.

If people are interested by Sadness it's because of the concept of the game : an horror game completly in black and white based on all kind of mental sickness like schizophrenia or paranoia.

As for Killzone, I don't really understand the hype behind the game. The first one wasn't very good and the only thing we have seen is a CG trailer that even the PS2 can do. Maybe the hype is generated by Sony's overhyped talking like always or by the fanboys that are dying to see a FPS close to Halo on their console that they are jumping on any FPS that Sony give them. If Killzone 2 is bad, they'll turn on Resistance 2 if there is one.



Gamertag : Dark Red Icarus  

Gamerscore : 29000!!!! still growing

PSN ID : Gamer9851

Now Playing : Soul Calibur 4 and World of Warcraft

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gamer9851 said:
Sadness is a Wii exclusive and they clearly say on their web site that they are following Nintendo in their quest of innovation at low cost.

But you are wrong about the interest people have in new games, it's not because they are new, but because they are generally made by people m,ore interested by the concept than the cash they can earn with the game.

If people are interested by Sadness it's because of the concept of the game : an horror game completly in black and white based on all kind of mental sickness like schizophrenia or paranoia.

As for Killzone, I don't really understand the hype behind the game. The first one wasn't very good and the only thing we have seen is a CG trailer that even the PS2 can do. Maybe the hype is generated by Sony's overhyped talking like always or by the fanboys that are dying to see a FPS close to Halo on their console that they are jumping on any FPS that Sony give them. If Killzone 2 is bad, they'll turn on Resistance 2 if there is one.

Where in my post did I discredit anything about the concept behind Sadness? What I meant by new is that a new developer is entering the foray of making games.

And there will be a Resistance 2; Resistance: Rise of Man.



@blowfish - I play lots of FPS games, and killzones aiming felt awful. Awful not like "I suck at aiming", awful as in broken, like everything else in that game. And I still dont see how technical issues means the gameplay was bad as levels, gameplay, ect is settled on very early in development. No amount of refinement could have made Killzone anything more than a generic, linear shooter with nice art direction as the only thing that could have saved that game from averageness is a project reset, like Half Life 2.

@Poseidon - I mostly agree. I am interested to see what they can pull off on the hardware, and I am willing to give them the benefit of the doubt. However, I just can see a logical reason for all this hype, and people claiming Killzone would have been great if not for the hardware is just stupid.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away" 

sieanr said:
@blowfish - I play lots of FPS games, and killzones aiming felt awful. Awful not like "I suck at aiming", awful as in broken, like everything else in that game. And I still dont see how technical issues means the gameplay was bad as levels, gameplay, ect is settled on very early in development. No amount of refinement could have made Killzone anything more than a generic, linear shooter with nice art direction as the only thing that could have saved that game from averageness is a project reset, like Half Life 2.

@Poseidon - I mostly agree. I am interested to see what they can pull off on the hardware, and I am willing to give them the benefit of the doubt. However, I just can see a logical reason for all this hype, and people claiming Killzone would have been great if not for the hardware is just stupid.

Thats nice, it felt awful to you, it didnt to me. I've played lots of fps on consoles and the pc and i dont have a problem with the aiming. Level design and gameplay are 100% effected by what technical capabilities the console has. If the developer had lots of good ideas and went with them but then realised half way through that most of them arent possible due to a lack of harware then they would have had to have changed them and chances are not made a great job of doing so. This time round they have had over 4 years to develop the game as well as a massive budget plus support and direction from sony who have a great track record of producing games. Im sure you'll keep on posting tho to reasure yourself that the hype isnt justified.