sieanr said:
Actually, I hated PDZ, partially because the aiming felt "wrong" - something that game shares with Killzone. Overall, the game wasnt hampered by technical limitations as much as it was just broken. Someone mentioned Timesplitters, which was an excellent FPS on the PS2, and Red Faction was fairly good as well. Neither of these games had issues with things as basic as AI, LOD or frequent crashing. Saying the PS2 wasnt powerful enough isnt an excuse when the team mate AI is almost non-existant, when the game uses low detail models when the player is a few feet away, and glitches galore. When I played through the game, most of these issues screamed "rush job" more than anything else, and I think this is very likly given that Sony wanted a "Halo Killer" to meet H2 and Half Life 2. Now, given that most of these problems were likly due to time constraints (since similar titles lacked these issues) then what is there to prevent Killzone 3 from having similar problems because its going to be realeased to tackle Halo 3. By this same logic, we can say Superman 64 would have been great if not for the lowly N64 hardware. Of course, that game had plenty of design issues, just like Killzone. I'd say the games real issue was how generic it is in general, art design not withstanding. There was practically no variety to any of the levels, just very basic "shoot the Helghast, then move on". The level design compounded this problem due to the fact that there was rarely more than one way to tackle a group of soilders. More or less a corridor shooter like Doom 3, except it felt like you were on rails since it had context sensitive bullshit instead of jumping. But what really stuck out how incredibly slow the game was, although this may have been because I was playing Half-Life 2 at the same time. Another comparison is how the game really never sucked me in or did anything to make me want to come back to it asap, whereas this is something HL2 did in exceptionally well. If you dont believe me when I say the gameplay wasnt anything special, then just read some more professional reviews. Most of them lambast the game for the same problems I raised here. Now, you may say I'm a "fanboy", but not really. I rented the game late November of '04 and wasnt impressed in the least. Furthermore, many of these issues were also prevenlant in the Demo I played of Liberation. Seeing a developer resort to key card hunts, something even the RE series has gotten past, doesnt inspire confidence in their ability to craft an interesting game. Since they now have two games under their belts, I think its safe to say that their chances of breaking away from uninspired gameplay with KZ3 isnt very good. The thing is, I own a PS3 and would like Killzone to be good. RFoM has fairly good mp, but I don't think its going to hold my interst for much longer and I'd like to see KZ3 have a non glitch/exploit laden online mode. However, given the developers track record, Id say almost none of this hype is warranted. Oh well, atleast there is Haze - but that may be coming to PC. |
Thank you for your opinion... The game tried to have too many enemies on the screen at once and it tried to have too big a draw distance, they could have done away with this and had small levels with only a few enemies at a time but that would have made for a pretty dull game. They had a vision and the ps2's hardware couldn't cope with it. Because of that you had frame rate issues, clipping, low textures, next to no a.i. basically wether you like it or not the main reason why killzone wasn't a good game was the hardware it was on wasn't good enough. sorry the hype is warranted