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Forums - Sales Discussion - Wii: Sony doubts longevity

I think it would be interesting to see the demographics of the people buying and playing the different systems. I'm 22 years old and i have a PS3 and my brother has a 360 and is 20, we grew up being big nintendo fans, ever since the NES days. But it seems that the nintendo is just staying with the little kids as fans, is their a way around this for them, I've played the wii and its fun, so I thought i would buy one and went to the store to see if i could get one, there were couple in stock, but their are no games that i want to play on the system. I really wanted to get into the wii, but their just seems to be no games for my demograhic, the mario cart games are fun, but not worth the price of a system, and the other two smash games were fun but not something that would sell a system, for me anyways, plus the wii controller is the worst thing i have ever used in my life, i just could not get used to playing with it. My main question is: Since Nintendo games seem to be geared towards kids have they already lost the war this gen? i'm sure the wii will sell alot but only due to the price, is the wii just attracting kids or is there some sort of players that want this system. I'm not pro sony or xbox because of the graphics, i would buy a DS over the PSP only due to the RPG's. But The graphics make most of the game ,so is Nintendo pushing themselves out of the future of the systems with the wii?



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The Wii is targeting all age groups, While the PS3 and 360 are targeting the range of 14-25. When you have retirement homes with Wiis I don't see how you can call it kiddie. Anyway... The only thing the Wii is lacking in will be FPS/GTA type games imo. Gamecube was weak on RPGs, but it looks like there are some good RPGs on the horizon for the Wii. I guess it depends on what you like. There is Zelda & Paper Mario right now, plus a lot of party games, Elebits etc. This year will also see the release of Metroid, Galaxies, and Brawl. So you will have several games from various genras. I would say if there are at least 2 games that you like then get the Wii. Play with the controller a bit, it doesn't take too long to get used to. Now, if you just want FPS/GTA then get the 360 since it will have the most games to cater to what you want. There is no reason right now to get a PS3.



PS3owner said:
i would buy a DS over the PSP only due to the RPG's. But The graphics make most of the game ,so is Nintendo pushing themselves out of the future of the systems with the wii?
That seems to be more of an opinion than a fact.  My opinion is that graphics are nice, but gameplay makes most of the game.  You have full rights to your opinion though.

 



auroragb said:
KruzeS said:
reverie said:
The Fortune editor commented this with something like "this shows that Sony is caught in an engineer's mindframe."

A good engineer would no that there are no solutions, only compromises, and cost is a big part of any choice.

Indeed, I've said in another thread that PS3 was designed by marketing more than engineering. Marketing is the only group that would be seduced by buzzword city that was offered by BR and cell. Engineering rarely goes on the bleeding edge. They only take the spec and make it possible.

The fact that the PS3 turned out the way it did indicates that marketing dictated the specs. Engineer executed it and made it possible, at a price. Marketing and mgmt felt that it was an acceptable price.

Sony has long ceased to be a engineering driven company, engineering does not control the purse strings that was required


Great post, however I have to say that Sony's mistakes go farther than marketing:

http://www.innerbits.com/blog/2007/05/09/ps3-memory-footprint



My Mario Kart Wii friend code: 2707-1866-0957

Marketing people are notorious for adding feature bloat. It's usually the engineers that try to keep things modest and manageable. I have seen feature bloat kill so many projects because people are afraid to say no to the marketing people.



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It's not about feature bloat, it's about implementing features in a bloated way. The Xbox 360 OS is implemented using 32 MB of memory. Sony's engineers couldn't do the same, so either they're lousy programmers or they didn't have enough time to do it right...



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
It's not about feature bloat, it's about implementing features in a bloated way. The Xbox 360 OS is implemented using 32 MB of memory. Sony's engineers couldn't do the same, so either they're lousy programmers or they didn't have enough time to do it right...

32 MB of memory is still very bloated ...

I was having a very similar argument about home PCs have become such power hogs for no good reason. One of my co-workers brought up a comparison he read between an ancient PC (he believed it was an Apple or Atari from the early 90s) and a brand new Laptop running windows vista; the systems were compared doing email and other office functions that both systems could handle. The result was that both systems performed at similar levels in terms of time and quality of product.

My question is what is the operating system doing that it requires more than 8MB (or possibly 16MB) of memory?



HappySqurriel said:

My question is what is the operating system doing that it requires more than 8MB (or possibly 16MB) of memory?

Machine time and memory costs a lot less than programer time or memory. Making the programers life manageable is not being lousy - it's engineering.



Reality has a Nintendo bias.
dpmnymkrprez said:
I like my ps3, and the nintendo might be innovative, but i like the rumble feel, my ps3 when you move it with the motion it just seems like its missing something(it is )I forget that it doesnt have it and when I would play it i kept waiting for it to rumble like the wii mote. The wii mote rumbles differently thoguh, anyone notice that, its like a turning/thumping, different than last gen controller rumble agreed? What did Nintendo do differently in the wii mote?

Just got my X360. the rumble is great. Better than any I have used(PS2 + Wii). Possibly due to the design of the Wiimote being thin and long, they had to use another type of rumble motor to fit in it.



auroragb said:
KruzeS said:
reverie said:
The Fortune editor commented this with something like "this shows that Sony is caught in an engineer's mindframe."

A good engineer would no that there are no solutions, only compromises, and cost is a big part of any choice.

Indeed, I've said in another thread that PS3 was designed by marketing more than engineering. Marketing is the only group that would be seduced by buzzword city that was offered by BR and cell. Engineering rarely goes on the bleeding edge. They only take the spec and make it possible.

The fact that the PS3 turned out the way it did indicates that marketing dictated the specs. Engineer executed it and made it possible, at a price. Marketing and mgmt felt that it was an acceptable price.

Sony has long ceased to be a engineering driven company, engineering does not control the purse strings that was required


 I agree with you on some levels, but it was really Kutaragi driving the Playstation to the bleeding edge. He has a history of such actions, and the PS3 was his vision realised far better than its predecessors.

Here is a great article covering this http://www.eurogamer.net/article.php?article_id=75805



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"