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Forums - Sony Discussion - The Cell Pushed to the Limit - Kojima

“I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn’t really do that because of the CPU. We’re using the Cell engine to its limit, actually. Please don’t get me wrong, I’m not criticizing the PS3 machine, it’s just that we weren’t really aware of what the full-spec PS3 offered – we were creating something we couldn’t entirely see.”

"When we first showed the game engine at Tokyo Game Show, the staff were really proud and happy. PS3 was a dream machine, y’know, and we were going to work on this and that – we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn’t to say we didn’t progress."

"Incredibly, Kojima is first to admit that the game isn’t nearly as attractive as he’d originally planned. “Game-wise, it’s pretty close to the original vision: you sneak into the battlefield and can choose whether to do a stealth game or interfere with the battle more directly. But the graphic side, things like motion-blending and the size of the map, totally was not accomplished to my original vision – to my satisfaction. "

 

http://www.next-gen.biz/index.php?option=com_content&task=view&id=10090&Itemid=2 



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Posted already, but thank you for your time.



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LoL, anti-Wii articles get posted 4 or 5 times. I'm all about discussing this. :P

Yes, MGS4 will probably have close to the best graphics makable on the PS3 is MGS2 is any indication.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.