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Forums - Gaming Discussion - whats difference with prer-rendered and fullY 3-d?

I guess I dont know then.. If you are not talking about cut-scenes. I am not sure if the term pre-rendered should be used in context with environments.

The backgrounds and environments of games are shown and drawn in real time unless it is a 2-D backdrop picture in the background.

Usually you will see 3D environments that a user can walk through and interact with in some way.. but very far in the background can sometimes have a "pre-rendered picture" But that background picture is still being shown in the game at a real time, it just always remains as a background and cannot be interacted with.


The whole context throws me off though.. since usually a pre-rendered environment is referred to through a video or "cut-scene" and even the "2-D background maps" are being presented in a real-time environment which are done by the in-game engines, thus negating the pre-rendered connotation.

Sorry if I came no where close to helping out with your question.



̶3̶R̶D̶   2ND! Place has never been so sweet.


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ultraslick said:
I guess I dont know then.. If you are not talking about cut-scenes. I am not sure if the term pre-rendered should be used in context with environments.

The backgrounds and environments of games are shown and drawn in real time unless it is a 2-D backdrop picture in the background.

Usually you will see 3D environments that a user can walk through and interact with in some way.. but very far in the background can sometimes have a "pre-rendered picture" But that background picture is still being shown in the game at a real time, it just always remains as a background and cannot be interacted with.


The whole context throws me off though.. since usually a pre-rendered environment is referred to through a video or "cut-scene" and even the "2-D background maps" are being presented in a real-time environment which are done by the in-game engines, thus negating the pre-rendered connotation.

Sorry if I came no where close to helping out with your question.

 

err... Which means you dont know OK then... -_-

 



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

pre rendered stuff in game is just like saying its a texture, a texture designed to look as though its an interactive 3D space. I supose the reason why you get so confused is because when its done correctly its impossible to tell whats an actual 3d object (real time) and what is just an image. The only real way to know is if you have an understanding of the consoles power and then you can say "this thing can not possible be rendered in real time!!! it has to be a pre rendered image"

Movies use the same technique with background (expecially low budget ones) where they use a giant painting to simulate a realistic view or to create the illusion of depth within a small stage.



Keep it real guys, dont hate mario, hate the player

Currently playing:
Geometry Wars galaxies, Animal Crossing wild world, Pangya swing with style, SSX Blur

OH OK THANKS, now I get it come to think of it, so you never know what is pre-rendered or what is the actual image just by screenshots or playing that game alone? It reminds me of Madonna's video where she is in a cowboy suit or Gary Brlow's Love Cant wait video.



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

yushire are dumb... just kidding.

Welcome to VG chartz!



̶3̶R̶D̶   2ND! Place has never been so sweet.