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Forums - Sony Discussion - Kojima Disappointed With Metal Gear Solid 4

so basically, what he's saying is that the legendary CELL = Fail?








Just Kidding, I admire his honesty and strive to be better, really gives hope for his next project after he's stepped away from Metal Gear Solid, at least his not resting on his accomplishments like certain japanese game makers (cough Sakaguchi-san cough, who I admire aswell, but his efforts at mistwalker have been.. a shadow of his abilities.)



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o what a blow for sony if everyone heres about this



What?

Kojima is crazy.

What was his vision?



TheBigFatJ said:
Dragon007 said:
No, he said they're using the Cell to its full capacity.

Correct, he just implied that the limits of the Cell were much lower than he expected.

I don't know what he means when he describes that the PS3 was a dream machine in the beginning -- either that was his initial perception of it based off of the paper specs, or perhaps he was looking at the PS3's original specification, which included a Cell processor with two cores rather than one, which would have been much more well suited to gaming.

Well if he was having limitations with the PS3's cpu, I'm not sure this game will ever see a 360 port xD.

For gaming and general purpose computation, the 360's processor cores are significantly more powerful than the Cell.

 I'm not technical expert but i've heard from many credible sources that the PS3 is far more capable than the 360 if the code is optimised to take advantage of the PS3's architecture . I think it's genearly accepted that the PS3 in first party situations > anything the 360 has to offer and the 360 is generaly easier to code for hence multiplats being superiror til recently. 

 




@BigJ Well from the sounds of it, he's not talking about gameplay related issues, he's talking about grand scale, millions of things happening, etc etc. In terms of actual processor power, the ps3 smears the hell out of the 360, and considering Kojima's team isn't what I'd call "general purpose" developers, this is a big deal :P I honestly don't think this game could run on the 360 xD He's talking about maxing out the potential of the Cell processor, and in terms of maxing, the cell has a massive edge over the 3 core setup.



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gotta admire this guys honesty. but not suprised he would say something like this really. a man like him must of had a great vision for mgs4 and to not realise that dream due to limitations must of been fustrating. but it still looks like a quality game, maybe enough quality to turn me into a mgs fan



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Please, let's not get into a System X is stronger than System Y argument. They're so boring.



Starcraft is gonna love this...




When this game comes out, many people will be interested to see if it does anything which doesn't seem possible on the 360. I for one don't think it will be above 360 level, except maybe for a few small details (after all both the Cell and 360's CPU are very powerful, but different so there are bound to be a few relative advantages and disadvantages of each).

IF Konami wanted to do a decent 360 port of this game, I'm pretty sure they'd be able to. Cut down on the uncompressed audio (which few benefit from anyway), maybe split the game in two DVDs if necessary, remove a few effects and add others (depending on the CPU strengths), and there they go.

 



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ChronotriggerJM said:
@BigJ Well from the sounds of it, he's not talking about gameplay related issues, he's talking about grand scale, millions of things happening, etc etc. In terms of actual processor power, the ps3 smears the hell out of the 360, and considering Kojima's team isn't what I'd call "general purpose" developers, this is a big deal :P I honestly don't think this game could run on the 360 xD He's talking about maxing out the potential of the Cell processor, and in terms of maxing, the cell has a massive edge over the 3 core setup.

No, in terms of processor power the PS3 has significantly less than the 360.  The cores to the processors are similar, and even clocked similarly, but the 360 has 3 cores.  The PS3 has 7 active SPEs, but those are useful for floating point calculations.  Not general purpose computing.  General purpose computing is what you most often need for gaming, although games are often floating point intensive, the  Cell simply has an imbanace of general purpose power to floating point power.

There are things you cannot do well with the SPEs, plain and simple.  This is a fact.  It's not disputable. 

Don't get me wrong -- if you can shoehorn your algorithms to work primarily with SPEs you'll have quite a bit to work with, but there are things you cannot do well with them and things you need to do regularly with game engines. The extra cores that the 360 offers are *extremely* valuable for game engine development, because you can be rendering one frame with one core, while doing the preparation for rendering the others (physics, animation, AI, sound, etc) which means you can easily cut frame rendering time in half (or better) from a CPU perspective.

The bad news is that if you are going to port an engine written this way to the PS3, you'd get much less from the parallelism and it's reasonably likely your framerate would directly suffer.