AlbiNecroxz said:
Vodacixi said:
Oh, really? When did that happen?
Was it when you guys called a game remake despite being called remaster in the box art? Was it when I brought to you the case of Kingdom Hearts HD were it had be pretty much recreated again but it is clearly a remaster, but you just decided to ignore it? Or was it when you guys said FF VII Remakes was not a remake (lol)? Oh, wait, maybe it was that time you guys tried to justify Xenoblade DE being a remaster by bringing up a comparison video where it was clear as day that it was the same core skeleton, with the same shots, the same movement for the characters, the same FUCKING EVERYTHING... but with better textures and lightning? Wait, wait, wait... I have this one... It had to be that time I wrote for you definitions for remastering, remaking and rebooting with examples and you guys IGNORE IT AGAIN BECAUSE YOU HAD NOTHING ON IT.
Which one was it, Blake? Get real, the only time you or anyone on this thread proved me wrong on this specific topic was in your dreams. So keep dreaming if it makes you happy. But Xenoblade Chronicles Definitive Edition will still be a port of the original Wii game where they changed the original textures for prettier ones and gave everything a better lightning. They did not open a game engine and started an entirely new project. The took Xenoblade (Wii) and proceed to remove and add things. End of the story.
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You know nothing about programming and modeling. Illumination, shaders and assets we have seen in Xenoblade DE are impossible to create in the older engine, they may have re-used older rigs and older map (which I'm pretty sure they did), but it's clearly made on a new engine and that's enough to call it a remake, but not like FFVII, just a 1:1 Remake.
Port: The same game (and engine) with improved resolution, image quality and better framerate (often with no improvements though), maybe new content. Examples: Mario Kart 8 Deluxe, The Witcher 3 on Switch, Ni No Kuni on Switch (PS4 and XboxOne versions are remastered)
Remaster: The same game and engine (=exact same code) with more stuff improved, like redefined models (same models but improved), better image quality, resolution and framerate, a more polished game, but it's the same game as the original, the code is basically the same. Examples: Ni No Kuni Remastered (PS4 and XboxOne versions), FFVIII Remastered, DMC HD Collection, GTAV on PS4 and XboxOne (though this one could be defined as an "Enhanced port"), The Last of Us Remastered
Remake: The game is made from scratch, maybe some parts of the code are reused but the game in its majority is new. Completely new models, new engine, often new rigs, new illumination, shaders and assets. Examples: Pokemon LeafGreen/FireRed|HeartGold/SoulSilver|AlphaRuby/OmegaZapphire|Let's Go Pikachu/Eevee, Crash Bandicoot N.Sane Trilogy, Crash Team Racing Nitro Fueled, Spyro Reignited Trilogy, Super Mario 64 DS, Ocarina of Time 3D, Majora's Mask 3D, FFVII Remake, RE2 and RE3 Remakes, Metroid Samus Returns, Link's Awakening, Shadow of the Colossus adn Xenoblade Chronicles Definitive Edition. A lot of game of this list are 1:1 Remake, others are "more free"
Reboot: IP restarted, basically this lol. Same concept and maybe main characters, but different story and they have nothing to share with originale games. Examples: Doom (2016), Prey (2017), Tomb Raider (2013)
A Remake is not only like you said "made from scratch, the same game but at the same time different product", it's also this but not only, Like I said before i'd like to use the definition of 1:1 Remake because this is how CBNST, CTR, SRT, LA, SotC and Xeno DE are made, differently from FFVII Remake, RE2 and RE3 remakes are made
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