By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Staring into the abyss of a world where Nintendo has no games scheduled for release. Edit: The Time of Darkness Has Arrived

DarthMetalliCube said:

But I guess I just don't see what people expect in terms of Switch titles.

People don't expect long droughts three years into the system's life. I don't really mind it, but just don't expect me to have the console in a higher regard in the near future, it could've faired way better. 



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

Around the Network
DarthMetalliCube said:

I guess I'm just not too sure what people are expecting. I mean, my days of being a blind Nintendo apologist for everything they do are long over (and in fact I'm probably one of their biggest critics when it comes to their fandom). But I guess I just don't see what people expect in terms of Switch titles.

We just got Animal Crossing, Breath of the Wild 2 and Metroid Prime 4 are in the pipeline. Sure, we're definitely lacking on exclusives and Nintendo-made stuff for like, the first half of this year, but given COVID - and the fact that the early months of the year are usually pretty bare, I guess I just don't see much of an issue given the circumstances. Switch has recently gotten and is still getting tons of games, and while many may be ports/remasters, good games are good games, and many of them I have yet to play, so I got plenty on my plate.

I may be in the minority but I'm actually really looking forward to Clubhouse games, mainly for the Wii Play-esque stuff in there. I've really been wanting some sort of successor to that game, and it seems were at least getting a spiritual successor in that game. Shooting gallery and Wii Tanks were actually super fun, and a handheld/online version would be pretty rad. Heck those 2 + Bowling on their own could almost make for a solid package (at least at like 20 bucks or so). 

Yea that Clubhouse games actually looked interesting.  I'm into lots of board games like chess and into card games like Texas Hold em.  I might actually pick it up later.   Looks like it is starting at $40 retail which isn't too bad.  I might not pick it up at launch but I definitely will keep my eye on it.



DélioPT said:
Cerebralbore101 said:

Things have been different though. The first 3 years of Switch was a huge improvement over Wii U and Wii's output. It's just these first three months of 2020 that have been deadly silent. 

I'm not sure how the second year or the third year were, but the first year wasn't a great improvement.

Actually, you really couldn't tell the difference. If you compared 1st party titles - and only 1st party titles - you would see that the output was basically the same.

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.
But even if they were, we are talking about a company that went from supporting 2 consoles, to supporting a single console. Which means that they had the human resources to pump out games on a steady basis.

Switch's first year had five great games, and a GotY Edition Port of MK8, all steadily released throughout the year. Wii U's first year launched with the phoned in NSMBU, and then had an 8 month drought until Pikmin 3 finally launched. It ended its first year with just three games the whole year. I don't care that Mario X Rabbids wasn't a 1st party game. That doesn't matter. All that matters is that Nintendo made sure the Switch offered up five fantastic games in the first year that were only playable on Switch. 

Also keep in mind that in 2017 3DS wasn't quite abandoned yet. Saying that Nintendo's output wasn't a great improvement ignores that they were still transitioning. 

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.

2018 wasn't that great, but 2019 was a complete and utter avalanche of games, which more than made up for it.



DélioPT said:
Cerebralbore101 said:

Things have been different though. The first 3 years of Switch was a huge improvement over Wii U and Wii's output. It's just these first three months of 2020 that have been deadly silent. 

I'm not sure how the second year or the third year were, but the first year wasn't a great improvement.

Actually, you really couldn't tell the difference. If you compared 1st party titles - and only 1st party titles - you would see that the output was basically the same.

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.
But even if they were, we are talking about a company that went from supporting 2 consoles, to supporting a single console. Which means that they had the human resources to pump out games on a steadly basis.

2017:

- Nintendo EPD released: Zelda BotW, Super Mario Odyssey, 1-2 Switch, ARMS, Splatoon 2, and Mario Kart 8 Deluxe

- Monolith Soft released: Xenoblade Chronicles 2 and had a hand in developing BotW

- Koei Tecmo: Fire Emblem Warriors

- NST: Assisted with Snipperclips (and Plus)

- Take into consideration the various 3DS games and 2 new mobile games (Animal Crossing: Pocket Camp and Fire Emblem Heroes) developed/published by Nintendo

2018:

- Nintendo EPD: Nintendo Labo (Variety, Robot, and Vehicle Kits), Captain Toad: Treasure Tracker, and Splatoon 2: Octo Expansion

- HAL Laboratory: Kirby Star Allies

- Camelot: Mario Tennis Aces

- Nd Cude: Super Mario Party

- Platinum Games: Bayonetta 1/2

- Sora, Ltd.: Super Smash Bros. Ultimate

- Koei Tecmo: Hyrule Warriors: Definitive Edition

- Game Freak: Pokemon Let's Go Pikachu and Eevee and Pokemon Quest

- Monolith Soft: Xenoblade Chronicles 2: Torna: The Golden Country

- Retro Studios/Monster Games: Donkey Kong Country: Tropical Freeze

- Take into consideration the various 3DS games, publishing efforts (Sushi Striker and Octopath Traveler as examples), and 1 new mobile game Dragalia Lost (collaborative effort by Cygames and EPD)

2019:

- Nintendo EPD: Super Mario Maker 2, New Super Mario Bros. U Deluxe, Nintendo Labo VR, and Ring Fit Adventure

- Good Feel: Yoshi's Crafted World

- HAL Laboratory: BOXBOY! + BOXGIRL! and Super Kirby Clash (free-to-play)

- Next Level Games: Luigi's Mansion 3

- Koei Tecmo: Fire Emblem Three Houses (with Intelligent Systems), Marvel Ultimate Alliance 3: The Black Order

- Arika: Tetris 99 (free-to-play outside of the physical version)

- NST: The Stretchers (with Tarsier Studios)

- Game Freak: Pokemon Sword and Shield

- Platinum Games: Astral Chain

- Grezzo: Zelda Link's Awakening Remake

- Take into consideration publishing efforts (i.e., Daemon x Machina) and 2 mobile games in Dr. Mario World and Mario Kart Tour

Then you have the known upcoming games/expansions or already released games/expansions:

- Nintendo: Animal Crossing: New Horizons (just released) and Zelda BotW 2

- Monolith Soft: Xenoblade Chronicles: Definitive Edition, their new IP, and are likely helping out with BotW 2

- Game Freak: Pokemon Sword and Shield: The Isle of Armor and The Crown Tundra expansions

- Retro Studios: Metroid Prime 4

- Platinum Games: Bayonetta 3

That's a pretty hefty amount of games Nintendo has either developed and published or just published, from Switch to 3DS to mobile. That is basically using all of Nintendo's internal and subsidiary teams in 3 years.  If you want to compare it to Nintendo Wii U's output or Sony's output or Microsoft's output, be my guest. HD development, even after all these years, still takes a little more time and resources than say developing various DS/3DS games. And yet, the output is still substantial.



Cerebralbore101 said:
DélioPT said:

I'm not sure how the second year or the third year were, but the first year wasn't a great improvement.

Actually, you really couldn't tell the difference. If you compared 1st party titles - and only 1st party titles - you would see that the output was basically the same.

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.
But even if they were, we are talking about a company that went from supporting 2 consoles, to supporting a single console. Which means that they had the human resources to pump out games on a steady basis.

Switch's first year had five great games, and a GotY Edition Port of MK8, all steadily released throughout the year. Wii U's first year launched with the phoned in NSMBU, and then had an 8 month drought until Pikmin 3 finally launched. It ended its first year with just three games the whole year. I don't care that Mario X Rabbids wasn't a 1st party game. That doesn't matter. All that matters is that Nintendo made sure the Switch offered up five fantastic games in the first year that were only playable on Switch. 

Also keep in mind that in 2017 3DS wasn't quite abandoned yet. Saying that Nintendo's output wasn't a great improvement ignores that they were still transitioning. 

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.

2018 wasn't that great, but 2019 was a complete and utter avalanche of games, which more than made up for it.

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.
I don't know if i can count Game and Wario as that title wasn't developed internally by it's own studios, still...
Also, it published other titles.

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

What i saw in 2017 was Nintendo frontloading the console (ports helped!).
Doing well in it's third year is what they also did during Wii U. Nothing really relevant, i think.

Kai_Mao said:

DélioPT said:

I'm not sure how the second year or the third year were, but the first year wasn't a great improvement.

Actually, you really couldn't tell the difference. If you compared 1st party titles - and only 1st party titles - you would see that the output was basically the same.

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.
But even if they were, we are talking about a company that went from supporting 2 consoles, to supporting a single console. Which means that they had the human resources to pump out games on a steadly basis.

2017:

- Nintendo EPD released: Zelda BotW, Super Mario Odyssey, 1-2 Switch, ARMS, Splatoon 2, and Mario Kart 8 Deluxe

- Monolith Soft released: Xenoblade Chronicles 2 and had a hand in developing BotW

- Koei Tecmo: Fire Emblem Warriors

- NST: Assisted with Snipperclips (and Plus)

- Take into consideration the various 3DS games and 2 new mobile games (Animal Crossing: Pocket Camp and Fire Emblem Heroes) developed/published by Nintendo

2018:

- Nintendo EPD: Nintendo Labo (Variety, Robot, and Vehicle Kits), Captain Toad: Treasure Tracker, and Splatoon 2: Octo Expansion

- HAL Laboratory: Kirby Star Allies

- Camelot: Mario Tennis Aces

- Nd Cude: Super Mario Party

- Platinum Games: Bayonetta 1/2

- Sora, Ltd.: Super Smash Bros. Ultimate

- Koei Tecmo: Hyrule Warriors: Definitive Edition

- Game Freak: Pokemon Let's Go Pikachu and Eevee and Pokemon Quest

- Monolith Soft: Xenoblade Chronicles 2: Torna: The Golden Country

- Retro Studios/Monster Games: Donkey Kong Country: Tropical Freeze

- Take into consideration the various 3DS games, publishing efforts (Sushi Striker and Octopath Traveler as examples), and 1 new mobile game Dragalia Lost (collaborative effort by Cygames and EPD)

2019:

- Nintendo EPD: Super Mario Maker 2, New Super Mario Bros. U Deluxe, Nintendo Labo VR, and Ring Fit Adventure

- Good Feel: Yoshi's Crafted World

- HAL Laboratory: BOXBOY! + BOXGIRL! and Super Kirby Clash (free-to-play)

- Next Level Games: Luigi's Mansion 3

- Koei Tecmo: Fire Emblem Three Houses (with Intelligent Systems), Marvel Ultimate Alliance 3: The Black Order

- Arika: Tetris 99 (free-to-play outside of the physical version)

- NST: The Stretchers (with Tarsier Studios)

- Game Freak: Pokemon Sword and Shield

- Platinum Games: Astral Chain

- Grezzo: Zelda Link's Awakening Remake

- Take into consideration publishing efforts (i.e., Daemon x Machina) and 2 mobile games in Dr. Mario World and Mario Kart Tour

Then you have the known upcoming games/expansions or already released games/expansions:

- Nintendo: Animal Crossing: New Horizons (just released) and Zelda BotW 2

- Monolith Soft: Xenoblade Chronicles: Definitive Edition, their new IP, and are likely helping out with BotW 2

- Game Freak: Pokemon Sword and Shield: The Isle of Armor and The Crown Tundra expansions

- Retro Studios: Metroid Prime 4

- Platinum Games: Bayonetta 3

That's a pretty hefty amount of games Nintendo has either developed and published or just published, from Switch to 3DS to mobile. That is basically using all of Nintendo's internal and subsidiary teams in 3 years.  If you want to compare it to Nintendo Wii U's output or Sony's output or Microsoft's output, be my guest. HD development, even after all these years, still takes a little more time and resources than say developing various DS/3DS games. And yet, the output is still substantial.

How much staff does Nintendo has to take from the it's internal teams to publish other people's games?

This thread is about Nintendo-made games… mostly.
And in that departament, as i said before, they are lacking.

Yes, they have published games. But so what? Did they use their internal teams to do that?



Around the Network
Kai_Mao said:

2018:

- Nintendo EPD: Nintendo Labo (Variety, Robot, and Vehicle Kits), Captain Toad: Treasure Tracker, and Splatoon 2: Octo Expansion

2019:

- Nintendo EPD: Super Mario Maker 2, New Super Mario Bros. U Deluxe, Nintendo Labo VR, and Ring Fit Adventure

While 2019 was still a good year for Switch thanks to the contributions of other studios, these lists kinda do highlight Delio's point; EPD proper's output in 2018-2019 was very lackluster. Most of these games are old ports or low budget scraps.



DélioPT said:
Cerebralbore101 said:

Switch's first year had five great games, and a GotY Edition Port of MK8, all steadily released throughout the year. Wii U's first year launched with the phoned in NSMBU, and then had an 8 month drought until Pikmin 3 finally launched. It ended its first year with just three games the whole year. I don't care that Mario X Rabbids wasn't a 1st party game. That doesn't matter. All that matters is that Nintendo made sure the Switch offered up five fantastic games in the first year that were only playable on Switch. 

Also keep in mind that in 2017 3DS wasn't quite abandoned yet. Saying that Nintendo's output wasn't a great improvement ignores that they were still transitioning. 

And honestly, if my memory serves me correctly, the last year couple years weren't that great either.

2018 wasn't that great, but 2019 was a complete and utter avalanche of games, which more than made up for it.

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.
I don't know if i can count Game and Wario as that title wasn't developed internally by it's own studios, still...
Also, it published other titles.

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

What i saw in 2017 was Nintendo frontloading the console (ports helped!).
Doing well in it's third year is what they also did during Wii U. Nothing really relevant, i think.

How much staff does Nintendo has to take from the it's internal teams to publish other people's games?

This thread is about Nintendo-made games… mostly.
And in that departament, as i said before, they are lacking.

Yes, they have published games. But so what? Did they use their internal teams to do that?

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

BotW released in 2017 for both Switch and Wii U. It was a simultaneous release, not a port. They had six great games, one of which was a port. There's nothing wrong with reusing assets to speed up development. It's done in coding and other games all the time. It's smart, and honestly needs to be done more often. Fallout New Vegas uses a massive amount of Fallout 3 code and assets. Super Mario Galaxy 2 is my favorite Mario game, despite reusing a huge chunk of assets from the first game. If we are going to discount games because they've reused assets, then we had better throw out every sequel imaginable, because I guarantee you they all recycle the same code as the first game. Heck, even brand new IPs use code from older games. 

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.

Nintendoland, Wii Fit U, and Game and Wario did not receive very good review scores. Nintendoland, and Wii Fit U sit in the 70's. Game and Wario sits in the 60's. My list did not include games in the 70's or lower on Opencritic/Metacritic. If I included those games, Switch's first year output will obviously look better than Wii U's output in the first year. 

I think it's really funny that you want to count Windwaker, but are going to call BotW a port. I'll take the Windwaker remake though, because I took Link's Awakening and put it on my own list. Are you willing to take the Xenoblade remake as a legit 2020 game then? 

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Yeah, but I don't care who made the game. So long as it's a great game, that can only be found on Switch I'm happy. Nintendo could start writing checks, and cutting deals with 3rd party studios tomorrow. I'd be happy as a clam. If not for Rare, Nintendo 64 would have been an utter disaster of a console. That's half the 64's library of good games!

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

2016 saw Sun/Moon, Fire Emblem Fates, and Kirby Planet Robobot on 3DS. 2017 had Samus Returns, and Fire Emblem Echoes. 

2015 on Wii U had Mario Maker, Xenoblade X, and Splatoon. 

I completely agree that Nintendo abandoned Wii U after 2015. But 3DS?

Again, I don't care whether it's Nintendo's own studios, a studio they share an IP with, or a company they have major shareholding with. All I care about is whether or not I get games I can't play anywhere else. 

So far Nintendo has done a fantastic job on Switch. The only problem is that they are way too damned quiet about their 2020 plans, to the point where I, and others think they might not have any plans. 



Cerebralbore101 said:
DélioPT said: 

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

BotW released in 2017 for both Switch and Wii U. It was a simultaneous release, not a port. They had six great games, one of which was a port. There's nothing wrong with reusing assets to speed up development. It's done in coding and other games all the time. It's smart, and honestly needs to be done more often. Fallout New Vegas uses a massive amount of Fallout 3 code and assets. Super Mario Galaxy 2 is my favorite Mario game, despite reusing a huge chunk of assets from the first game. If we are going to discount games because they've reused assets, then we had better throw out every sequel imaginable, because I guarantee you they all recycle the same code as the first game. Heck, even brand new IPs use code from older games. 

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.

Nintendoland, Wii Fit U, and Game and Wario did not receive very good review scores. Nintendoland, and Wii Fit U sit in the 70's. Game and Wario sits in the 60's. My list did not include games in the 70's or lower on Opencritic/Metacritic. If I included those games, Switch's first year output will obviously look better than Wii U's output in the first year. 

I think it's really funny that you want to count Windwaker, but are going to call BotW a port. I'll take the Windwaker remake though, because I took Link's Awakening and put it on my own list. Are you willing to take the Xenoblade remake as a legit 2020 game then? 

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Yeah, but I don't care who made the game. So long as it's a great game, that can only be found on Switch I'm happy. Nintendo could start writing checks, and cutting deals with 3rd party studios tomorrow. I'd be happy as a clam. If not for Rare, Nintendo 64 would have been an utter disaster of a console. That's half the 64's library of good games!

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

2016 saw Sun/Moon, Fire Emblem Fates, and Kirby Planet Robobot on 3DS. 2017 had Samus Returns, and Fire Emblem Echoes. 

2015 on Wii U had Mario Maker, Xenoblade X, and Splatoon. 

I completely agree that Nintendo abandoned Wii U after 2015. But 3DS?

Again, I don't care whether it's Nintendo's own studios, a studio they share an IP with, or a company they have major shareholding with. All I care about is whether or not I get games I can't play anywhere else. 

So far Nintendo has done a fantastic job on Switch. The only problem is that they are way too damned quiet about their 2020 plans, to the point where I, and others think they might not have any plans. 

Ok, let's forget reused codes and whatnot.

MK8 and Zelda are ports.
Doesn't matter if Zelda released at the same time on both systems - we don't even know if the Switch version delayed the release of the Wii U game. It probably did.
Zelda Switch was an afterthought. Had the game been built exclusively for it, it wouldn't have released in 2017.

So, ignoring, remakes and reused assets, the difference between Wii U and Switch is just too small.

How games were reviewed is irrelevant do this specific discussion,  i'm sorry. This thread and discussion is about what and how many games Nintendo is bringing to the market.

I get that you love the game and it also happens to be the best selling 3rdparty game. But we are talking about Nintendo games, not 3rd party games. If we extend this conversation to 3rd party games, then… there's no really sense for this conversation.

I don't know who develops Kirby, but besides that, not a single game you mentioned was developed by Nintendo's internal teams,as far as i know.
And that is exactly the problem: they stopped using their own teams to support Switch, but the problem is, in terms of numbers, you just don't see a big change going from having 2 platforms, to just having one.

"I don't care whether it's Nintendo's own studios"

But this is what i was talking about in the first place; This IS about Nintendo's own studios - and how Nintendo has been managing them.

Look, i get it that all you want is the games, but if we are talking about how Nintendo has or hasn't changed, we need to look at what they are doing.



I'm kinda in the middle; I won't pretend I'm not disappointed with Nintendo's quantitative output on Switch in 2018, 2019, and from the looks of it, this year too.

I'll defend 2017 though; Zelda was a new game and one of the best of all time, Splatoon 2 was a new game and didn't actually reuse all that much at all, Mario Odyssey was amazing, Xenoblade 2 was good. It certainly trashes Wii U's 2013 were 3D World and Pikmin 3 were the only worthwhile first party games and both are inferior to the likes of BOTW and Odyssey.



DélioPT said:
Cerebralbore101 said:

Switch did have 5 great games. Of those 5, 2 were basically ports and Splatoon 2 looks the same as the first (same assets speed up development).

BotW released in 2017 for both Switch and Wii U. It was a simultaneous release, not a port. They had six great games, one of which was a port. There's nothing wrong with reusing assets to speed up development. It's done in coding and other games all the time. It's smart, and honestly needs to be done more often. Fallout New Vegas uses a massive amount of Fallout 3 code and assets. Super Mario Galaxy 2 is my favorite Mario game, despite reusing a huge chunk of assets from the first game. If we are going to discount games because they've reused assets, then we had better throw out every sequel imaginable, because I guarantee you they all recycle the same code as the first game. Heck, even brand new IPs use code from older games. 

Wii U, in it's first year, had NintendoLand, Mario U, Game and Wario, Pikmin 3, Wii Fit U. Not to forget the redesigned Wind Waker game.

Nintendoland, Wii Fit U, and Game and Wario did not receive very good review scores. Nintendoland, and Wii Fit U sit in the 70's. Game and Wario sits in the 60's. My list did not include games in the 70's or lower on Opencritic/Metacritic. If I included those games, Switch's first year output will obviously look better than Wii U's output in the first year. 

I think it's really funny that you want to count Windwaker, but are going to call BotW a port. I'll take the Windwaker remake though, because I took Link's Awakening and put it on my own list. Are you willing to take the Xenoblade remake as a legit 2020 game then? 

But you can't ignore the fact that Mario + Rabbids was a Ubisoft game. It's not a 1st or even 2nd party game.
Ubisoft was responsible for that, not Nintendo; Same goes for the Cadence game: the developer approached Nintendo and they said yes. That was all.

Yeah, but I don't care who made the game. So long as it's a great game, that can only be found on Switch I'm happy. Nintendo could start writing checks, and cutting deals with 3rd party studios tomorrow. I'd be happy as a clam. If not for Rare, Nintendo 64 would have been an utter disaster of a console. That's half the 64's library of good games!

Nintend's own studios stopped supporting Wii U and 3DS at least 2 years before Switch was out, either completely or pretty close.

2016 saw Sun/Moon, Fire Emblem Fates, and Kirby Planet Robobot on 3DS. 2017 had Samus Returns, and Fire Emblem Echoes. 

2015 on Wii U had Mario Maker, Xenoblade X, and Splatoon. 

I completely agree that Nintendo abandoned Wii U after 2015. But 3DS?

Again, I don't care whether it's Nintendo's own studios, a studio they share an IP with, or a company they have major shareholding with. All I care about is whether or not I get games I can't play anywhere else. 

So far Nintendo has done a fantastic job on Switch. The only problem is that they are way too damned quiet about their 2020 plans, to the point where I, and others think they might not have any plans. 

Ok, let's forget reused codes and whatnot.

MK8 and Zelda are ports.
Doesn't matter if Zelda released at the same time on both systems - we don't even know if the Switch version delayed the release of the Wii U game. It probably did.
Zelda Switch was an afterthought. Had the game been built exclusively for it, it wouldn't have released in 2017.

So, ignoring, remakes and reused assets, the difference between Wii U and Switch is just too small.

How games were reviewed is irrelevant do this specific discussion,  i'm sorry. This thread and discussion is about what and how many games Nintendo is bringing to the market.

I get that you love the game and it also happens to be the best selling 3rdparty game. But we are talking about Nintendo games, not 3rd party games. If we extend this conversation to 3rd party games, then… there's no really sense for this conversation.

I don't know who develops Kirby, but besides that, not a single game you mentioned was developed by Nintendo's internal teams,as far as i know.
And that is exactly the problem: they stopped using their own teams to support Switch, but the problem is, in terms of numbers, you just don't see a big change going from having 2 platforms, to just having one.

"I don't care whether it's Nintendo's own studios"

But this is what i was talking about in the first place; This IS about Nintendo's own studios - and how Nintendo has been managing them.

Look, i get it that all you want is the games, but if we are talking about how Nintendo has or hasn't changed, we need to look at what they are doing.

When people complain that a game is a port, what they are really saying is "that game is old, so I don't care about it". For example: Tropical Freeze, and Bayo 2 haven't been talked about much because they were ports of old games. But BotW wasn't an old game at all when it released on Switch. So that whole line of complaining that "it's just a port" loses meaning, for BotW. 

Yeah, technically it's a port, or a simultaneous release. Either way it's a new game that can only be played on a Nintendo system (barring piracy). 

So, ignoring, remakes and reused assets, the difference between Wii U and Switch is just too small.

Sure, if we are only counting games made directly by Nintendo the difference is very small. It's basically Arms, Splatoon 2, BotW, Xenoblade 2, 1/2 Switch, and Odyssey vs NSMBU, Nintendo Land, Pikmin 3, 3D World, and Windwaker HD. I don't agree on only counting games made directly by Nintendo, but I see your point. 

  i'm sorry. This thread and discussion is about what and how many games Nintendo is bringing to the market.

Is it about how many games Nintendo brought to market, or how many games Nintendo developed themselves and then brought to market? Looking back at the OP it seems to be about how many games Nintendo has announced for 2020, after Animal Crossing's release. Pretty sure OP had no intention of excluding exclusive Switch games just because they were being developed by an outside studio. So games like Poke'mon, or Luigi's Mansion wouldn't have been excluded by OP right? 

@NightlyPoe Right?

How games were reviewed is irrelevant do this specific discussion

I think it's pretty relevant. After all, isn't this a thread about lack of hype, because Nintendo hasn't slated enough games post AC, and held a direct about it? If Nintendo churned out a bunch of games scoring in the 60's, for almost an entire year, you'd better believe that I and several other people on this site would be beyond livid.

I mean, do you really think this thread would have magically gone away, if Nintendo had announced 10 new (but horrible looking) games for 2020?