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Forums - Gaming Discussion - Ocarina of Time vs Final Fantasy 7

 

I prefer...

Ocarina of Time 105 58.33%
 
Final Fantasy 7 75 41.67%
 
Total:180
SammyGiireal said:
Immersiveunreality said:
Spoiler!
At that age it was quite shocking and confusing,my friends dad did not have the right mindset to raise children properly being almost always depressed and that resulted in a lack of notice on what his kid could see and do but may he rest in peace as he ultimately commited suicide.

Also about OoT vs ff7 : To me A link to the past was what i hoped Zelda would be for a long time and it felt like it just became a different thing than what i always thought zelda was with the coming of OoT,i liked it and it was impressive for me and for its time but also a let down because of those personal reasons,top down 2d adventures are so rare and i miss them severely.

Have you tried Alundra? 

No but i did just search a vid of it and it looks kinda fun,i will try to find it on steam or GOG.

Thanks.



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Immersiveunreality said:
JWeinCom said:

Well that took a fucking turn...

On topic, I personally don't like top down games as much as 3D.  It just feels less immediate and visceral.  I really liked a Link Between Worlds, but I've tried LTTP a few times and have never been able to get into it.  Converting something from 2D to 3D necessarily involves a change, but I'd say a change for the better.

Yes, without doing that Zelda would have not been so popular today but to me it was like the genre of game also changed.

Breath of the wild feels more like a converted link to the past than  OoT imo.

I feel like OOT is very similar to ALTTP.  Breath of the Wild is more similar to the original Zelda.



JWeinCom said:
Immersiveunreality said:

Yes, without doing that Zelda would have not been so popular today but to me it was like the genre of game also changed.

Breath of the wild feels more like a converted link to the past than  OoT imo.

I feel like OOT is very similar to ALTTP.  Breath of the Wild is more similar to the original Zelda.

This is 100% correct. Ocarina of Time and Twilight Princess followed the 'Link to the Past' formula, while Breath of the Wild was clearly emulating the original. Zelda II, Majora's Mask, and Skyward sword all did their own unique things and Wind Waker was kinda half-emulating the LTTP/OOT formula, but without any of the second world/timeline/world hopping. 

I love it. My PERSONAL Rankings for the mainline/console games: Link to the Past > Breath of the Wild > Wind Waker > Twilight Princess > Legend of Zelda > Ocarina of Time > Majora's Mask > Link's Adventure > Skyward Sword.

(The idea of a linear Zelda could be good, I just think the balance was off, the characters were poorly written, the story was earmarked for Link to speak/have personality but just didn't, the handholding was TOO much for TOO long, and the motion controls just didn't work. I was having to stop and fix the sync every 5-10 minutes and even then it just didn't work. an early dungeon had you rotate your sword tip to make three eyes dizzy at the same time. I knew what to do, I did it, but it didn't work. I googled it to make sure I wasn't missing anything, I wasn't. I watched youtube, they did the exact same thing I did; it took me half an hour of drawing circles with my wiimote before it worked. That was when I mentally checked out, though I did make it 15 hours or so into the game.)



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Immersiveunreality said:
SammyGiireal said:

Have you tried Alundra? 

No but i did just search a vid of it and it looks kinda fun,i will try to find it on steam or GOG.

Thanks.

Try the DS remake of FF4, it is the same game but in 3d instead of 2d, FF4 is a good Final Fantasy game.



FF7 because I have no interest in Zelda.



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It's almost impossible to play a modern 3D game and not feel the echoes of Ocarina of Time.

Practically all modern 3D games with melee combat feature a lock-on mechanic, from Dark Souls to Witcher 3 and almost everything in between.

That first moment when you step out from the more enclosed opening area onto Hyrule Field and see it stretching far into the distance before you is a sequence mirrored in open world games to this day, and being able to see Death Mountain from far off and eventually reach it was the original "see that mountain on the horizon? You can go there" moment that has become a definitive staple of the modern open world experience.

Watching the day/night cycle play out in real time as the blazing sun or luminous moon rise, set, and move across the sky above is something we take for granted in games of this kind today, but Ocarina did in way back in 1998.

Even something as simple as having a multi-purpose context-dependent "action" button that could do countless things is an indispensable tool of modern gaming that Ocarina popularized.

That one game managed to set so many lasting standards and foundations for the future when 3D gaming was still in its primitive infancy is nothing short of miraculous.



curl-6 said:

It's almost impossible to play a modern 3D game and not feel the echoes of Ocarina of Time.

Practically all modern 3D games with melee combat feature a lock-on mechanic, from Dark Souls to Witcher 3 and almost everything in between.

That first moment when you step out from the more enclosed opening area onto Hyrule Field and see it stretching far into the distance before you is a sequence mirrored in open world games to this day, and being able to see Death Mountain from far off and eventually reach it was the original "see that mountain on the horizon? You can go there" moment that has become a definitive staple of the modern open world experience.

Watching the day/night cycle play out in real time as the blazing sun or luminous moon rise, set, and move across the sky above is something we take for granted in games of this kind today, but Ocarina did in way back in 1998.

Even something as simple as having a multi-purpose context-dependent "action" button that could do countless things is an indispensable tool of modern gaming that Ocarina popularized.

That one game managed to set so many lasting standards and foundations for the future when 3D gaming was still in its primitive infancy is nothing short of miraculous.

I would tell you that i see the echoes of Kings field in Ocarine of time,a game that came 4 years before it so i do not think you do developers like from software and many others justice by putting so much focus on a popular Nintendo game and not on everything that came before it as they did not have to invent most of what is implemented into Oot but used it from other games and modernized and made it popular for western markets.

I do think it is not needed to take the evolution in game development for granted by putting so much of it achievements on one game as that is fictive.

It did for 3d adventure what ff7 did do for rpgs but it was mostly an evolution of past elements.



Immersiveunreality said:
curl-6 said:

It's almost impossible to play a modern 3D game and not feel the echoes of Ocarina of Time.

Practically all modern 3D games with melee combat feature a lock-on mechanic, from Dark Souls to Witcher 3 and almost everything in between.

That first moment when you step out from the more enclosed opening area onto Hyrule Field and see it stretching far into the distance before you is a sequence mirrored in open world games to this day, and being able to see Death Mountain from far off and eventually reach it was the original "see that mountain on the horizon? You can go there" moment that has become a definitive staple of the modern open world experience.

Watching the day/night cycle play out in real time as the blazing sun or luminous moon rise, set, and move across the sky above is something we take for granted in games of this kind today, but Ocarina did in way back in 1998.

Even something as simple as having a multi-purpose context-dependent "action" button that could do countless things is an indispensable tool of modern gaming that Ocarina popularized.

That one game managed to set so many lasting standards and foundations for the future when 3D gaming was still in its primitive infancy is nothing short of miraculous.

I would tell you that i see the echoes of Kings field in Ocarine of time,a game that came 4 years before it so i do not think you do developers like from software and many others justice by putting so much focus on a popular Nintendo game and not on everything that came before it as they did not have to invent most of what is implemented into Oot but used it from other games and modernized and made it popular for western markets.

I do think it is not needed to take the evolution in game development for granted by putting so much of it achievements on one game as that is fictive.

It did for 3d adventure what ff7 did do for rpgs but it was mostly an evolution of past elements.

As an evolving medium every game will naturally contain echoes of previous works. I don't think I'm giving Ocarina of Time undue credit at all by saying its echoes reverberate further than all but a select few other highly influential games. In a formative period of the medium, the transition to 3D where so many stumbled, it laid down a lot of ground rules that persist even more than 20 years later.



You should try Alundra..the overworld traversal isn't as brilliant as ALttP's, but its dungeons and boss battles are tougher. The story is also probably the best seen in a 2-D Acton RPG. Working Designs use to do incredible translations of Japanese scripts.

On to King's Field...Its influence is more heavily seen on the Elder's Scrolls series IMO. I am glad, this was brought up. Had Zelda been a 1st person action adventure  as Miyamoto first envisioned, then I believe the King's Field influence would have been more valid. However the only way this would stand to be a truthful thing (KF's influence on OoT) is if Link would have been confined to the castle (as also Miyamoto and his team discussed in the early stages of development) and it would have all taken place in first person. In other words KF, was more of a dungeon crawler in first person that played eerily similar to the ES series (once they made their jump to 3-D). I just can't see where there are any substantial similarities between the titles, except that they both have dungeons (in the case of KF's it was all dungeon traversal.)

Obviously the game evolved into gigantic undertaking featuring a breathing living, world with a real time day/night cycle, and adjacent areas. Real times changes in weather, and fast paced 3rd person combat with Z targeting were unheard off before Ocarina of Time did it. If we want to get picky The Granstream Saga has a claim for the first game to have 3rd person action oriented combat in an Action RPG, but its system was fairly primitive and clunky in comparison to Zelda's. GTA, Shadow of Colossus ( I didn't even get to mention OoT's seamless integration of Horse riding into its world), and even the Elders Scrolls, took a lot from it. The Witcher 3 and Horizon Zero Dawn didn't really reinvent the wheel in the gameplay bases that Ocarina set first. Mario 64 was the ground breaking 3-D experience that really set the a new standard in 1996, but Ocarina has a strong case for being the second one to do so 2 years later, and its influence is more widely felt in today's open world games than of any other title of the era. 

Go back to the Pre Dreamcast era....do you remember how clunky 3-D adventures used to play before OoT? Some people complained about Zelda's Controls and "Clunkyness" ( I totally disagree), but do you guys remember the Tomb Raider games?



DonFerrari said:
FF7 because I have no interest in Zelda.

That's not helpful. Ideally, you'd be able to compare the two based on various criteria. 

I, for example, love both franchises and there are entries in each series I dislike. FFVII is one of the FF games I love, whereas OOT is one of the entries in the Zelda series I personally find horribly overrated. 



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