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PS4 Dreams Review Thread (91 Current Metacritic /93 Opencritic Average)

Forums - Sony Discussion - PS4 Dreams Review Thread (91 Current Metacritic /93 Opencritic Average)

DonFerrari said:
KLXVER said:
Not sure if a high score will help this game much. I think the ones that are interested in it has already decided to get it.

If you love creating stuff, then this seems like the game of your Dreams though. Im just not sure it will be a big seller.

High score and marketing can do miracles, let's see if Sony decides to stop being stingy.

Not a chance. They don't want games like this being the face of playstation during the year going into the next generation. Infact, I think they don't want games like this at all anymore but that's an assumption, we'll have to see. Yet, Dreams is a bit of an odd case compared to sonething like Concrete Genie in that it has the potential to market itself. The main creators already know about it and the more and better they create without being drown out by a sea of beginner creations the more the marketing blossoms itself. In fact, advertising this game to casuals early on could massively hurt it if by some small chance it happened to gain to great of success. There'd be too much junk for a small team like Mm to curate and so much would be burried. The game would be trashed to all hell en mass and we don't know what resources Mm are working with, perhaps they might not be able to support millions creating, It's gotta be harsh already housing those games with zero load times even with their none polygon tech. 

 



 

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KLXVER said:
DonFerrari said:

If LBP could sell 5M on the concept of make and share, Minecraft 180M, then Dreams can sell at least some decent quantity.

LBP had a SP campaign and the concept of maker games was relatively new. The question is how much did LBP3 sell?

Are we sure Dreams doesn't have campaign? We have RPG Maker for like 20 years =p

Same game but made by different dev doesn't usually go outsell original, and even like that sold 2M.

John2290 said:
DonFerrari said:

High score and marketing can do miracles, let's see if Sony decides to stop being stingy.

Not a chance. They don't want games like this being the face of playstation during the year going into the next generation. Infact, I think they don't want games like this at all anymore but that's an assumption, we'll have to see. Yet, Dreams is a bit of an odd case compared to sonething like Concrete Genie in that it has the potential to market itself. The main creators already know about it and the more and better they create without being drown out by a sea of beginner creations the more the marketing blossoms itself. In fact, advertising this game to casuals early on could massively hurt it if by some small chance it happened to gain to great of success. There'd be too much junk for a small team like Mm to curate and so much would be burried. The game would be trashed to all hell en mass and we don't know what resources Mm are working with, perhaps they might not be able to support millions creating, It's gotta be harsh already housing those games with zero load times even with their none polygon tech. 

You are making a very wild assumption, even though Sony gives a lot of autonomy to devs if they didn't like this type of game they wouldn't have purchased the dev nor allowed then to put a whole gen time doing it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

John2290 said:
sales2099 said:

If you know what dreams is then you have to be playing dumb, right? The simple difference is spherical but the difference overall is minecraft is a survival game where you place blocks that so happens to allow for some creation in the placement of those blocks and allows for some minor logic, which is massively limited, with some certain blocks. If you mod it, you have a slight amount, more control but the difference is not only the genre, dreams is a game creation tool wrapped in a social media platform and beginner guide to game cration with a side of music, sculpting and 3d art creation. I've mentioned what Mineraft is and it's not even in the same ballpark no matter how much you think the creations you make look real, they are all still blocks. It's playing with legos compared to heading the vonpany Lego and making the Toy. It's a set of pencils compared to an art studio. It's an pond compared the ocean. It's paint by numbers compared to painting from scratch and making the damn paint and canvas yourself.

______

Why did you go into detail when I admitted Dreams does everything on a more grand scale? 

But ultimately it’s the same genre. You create, share, and play within them. You make a personal comment again and I’ll tell you what I really think of how this game will do. 

Last edited by sales2099 - 2 days ago

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The price is fantastic. Wish I had the time to buy it and give it a go, but I simply don't. And the investment of fairly significant amount of time will be a requisite with this game. Nice to see MM hit it out of the park though. I would say I am, at best, a moderate fan of LBP, but this has looked much more intriguing from almost the get-go.



Chinese food for breakfast

 

I played (most of) the campaign, and although it's not very long, I turned it off because it just wasn't very fun to play and I just kept going to get to the end :/

The good things, so much style, great sound, it looks amazing. Art's dream is like Fantasia 2000 with 2 decades worth of improvements. It is all a bit dark but I guess that's part of the style they choose for Art's dream. However it did not inspire me one bit to delve into the creation side of the game. Depth perception is a problem already on the play side of things, motion controls are annoying as usual, those two things already scare me away from even trying anything before psvr support is added. Of course things will need to be severely downgraded for VR, it already had some sub par frame rates on the pro in 2D. Plus one thing MM can never get right is movement. Still floaty, still annoying, no matter whether you're platforming, driving a car or in a 2D side scroller.

Yet I'm very curious to see what others have managed to create with this. Less chaotic stuff hopefully. more substance instead of style. You can see the potential this tool has, just a shame that MM couldn't make anything with it that's actually fun to play :/ I agree with Eurogamer on this one, Stylish, but is that it... (for Art's Dream) Not so much for the length but for the fun factor. My day one verdict: Impressed factor 11/10, fun factor 5/10.



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sales2099 said:
John2290 said:

If you know what dreams is then you have to be playing dumb, right? The simple difference is spherical but the difference overall is minecraft is a survival game where you place blocks that so happens to allow for some creation in the placement of those blocks and allows for some minor logic, which is massively limited, with some certain blocks. If you mod it, you have a slight amount, more control but the difference is not only the genre, dreams is a game creation tool wrapped in a social media platform and beginner guide to game cration with a side of music, sculpting and 3d art creation. I've mentioned what Mineraft is and it's not even in the same ballpark no matter how much you think the creations you make look real, they are all still blocks. It's playing with legos compared to heading the vonpany Lego and making the Toy. It's a set of pencils compared to an art studio. It's an pond compared the ocean. It's paint by numbers compared to painting from scratch and making the damn paint and canvas yourself.

______

Why did you go into detail when I admitted Dreams does everything on a more grand scale? 

But ultimately it’s the same genre. You create, share, and play within them. You make a personal comment again and I’ll tell you what I really think of how this game will do. 

You're a really swell dude. Now tell me your opinion, please. 



 

John2290 said:
sales2099 said:

You're a really swell dude. Now tell me your opinion, please. 

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 



___________

sales2099 said:
John2290 said:

You're a really swell dude. Now tell me your opinion, please. 

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 

I see nothing to moderate on this. You didn't flame nor done any downgrade, you appreciate the effort and quality of the product and give a good reasoning for careful expectation on how much it can sell on a market that have Minecraft already dominating much of the mindshare.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
sales2099 said:

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 

I see nothing to moderate on this. You didn't flame nor done any downgrade, you appreciate the effort and quality of the product and give a good reasoning for careful expectation on how much it can sell on a market that have Minecraft already dominating much of the mindshare.

You are by far the most reasonable person I’ve enjoyed discussing with on here, despite our differences. 



___________

sales2099 said:
John2290 said:

You're a really swell dude. Now tell me your opinion, please. 

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 

Yep this needs to be on PC as well, although that didn't do Project Spark any good :/

Minecraft doesn't really have the share part outside of PC and even there it's a mess I gave up on early due to all the different versions of tools and mods, nvm frequent crashes and out of memory errors.

I agree it's very intimidating. From just playing Art's Dream so far I have not even the faintest clue where to start. Mario maker is the complete opposite where you can click some fun game play together in just a few minutes. The magic of Minecraft is that you create while you play. Dreams and Project Spark are 99% creation, 1% play. So unless you're really passionate about creating, most will quickly burn out on the required time and effort to make a sequence lasting for more than a few seconds.

Maybe the creation tools are much better than I imagine and there are templates and procedurally generated options to speed things along. Initial impressions are just not very inviting. I need more time with it.