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Forums - Sony Discussion - PS4 Dreams Review Thread (88 Metacritic /90 Opencritic Average)

The price is fantastic. Wish I had the time to buy it and give it a go, but I simply don't. And the investment of fairly significant amount of time will be a requisite with this game. Nice to see MM hit it out of the park though. I would say I am, at best, a moderate fan of LBP, but this has looked much more intriguing from almost the get-go.



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I played (most of) the campaign, and although it's not very long, I turned it off because it just wasn't very fun to play and I just kept going to get to the end :/

The good things, so much style, great sound, it looks amazing. Art's dream is like Fantasia 2000 with 2 decades worth of improvements. It is all a bit dark but I guess that's part of the style they choose for Art's dream. However it did not inspire me one bit to delve into the creation side of the game. Depth perception is a problem already on the play side of things, motion controls are annoying as usual, those two things already scare me away from even trying anything before psvr support is added. Of course things will need to be severely downgraded for VR, it already had some sub par frame rates on the pro in 2D. Plus one thing MM can never get right is movement. Still floaty, still annoying, no matter whether you're platforming, driving a car or in a 2D side scroller.

Yet I'm very curious to see what others have managed to create with this. Less chaotic stuff hopefully. more substance instead of style. You can see the potential this tool has, just a shame that MM couldn't make anything with it that's actually fun to play :/ I agree with Eurogamer on this one, Stylish, but is that it... (for Art's Dream) Not so much for the length but for the fun factor. My day one verdict: Impressed factor 11/10, fun factor 5/10.



John2290 said:
sales2099 said:

You're a really swell dude. Now tell me your opinion, please. 

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
John2290 said:

You're a really swell dude. Now tell me your opinion, please. 

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 

I see nothing to moderate on this. You didn't flame nor done any downgrade, you appreciate the effort and quality of the product and give a good reasoning for careful expectation on how much it can sell on a market that have Minecraft already dominating much of the mindshare.



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DonFerrari said:
sales2099 said:

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 

I see nothing to moderate on this. You didn't flame nor done any downgrade, you appreciate the effort and quality of the product and give a good reasoning for careful expectation on how much it can sell on a market that have Minecraft already dominating much of the mindshare.

You are by far the most reasonable person I’ve enjoyed discussing with on here, despite our differences. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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sales2099 said:
John2290 said:

You're a really swell dude. Now tell me your opinion, please. 

It’s a shame given the critical acclaim and the sheer amount of effort and passion Media Molecule put in this game, that the game will ultimately bomb. Obvious factors are lack of marketing and $40 price tag suggesting a lower barrier of entry to compensate for lower sales projections. Then there’s the February release, a relative dead zone to release one of your top rated exclusives. 

Minecraft dominated the genre of “Play. Create. Share.” and MSs efforts the update the game and keep it growing/fresh has assured a complete monopoly of the genre. Mario Maker is another beast but Nintendo operates within its own ecosystem and succeeds regardless of what else is out there. 

Not to mention it’s available literally on every platform, with a $20 PS4 version. Dreams is locked to one console, why it isn’t on PC, the most creative demographic of gamers arguably is a missed opportunity. I’d chalk it up to Sony doing what they do best: keep exclusives to themselves but in this case it limits its accessibility. 

Then you have the double edge sword of how beautiful the creations can be but also how intimidating the game is to anybody who is interested in it. This game demands a lot of your time to do fairly simple things. Project Spark comes to mind. 

I thought Sony would learn some kind of lesson from the downward trajectory of the Little Big Planet series. Unless Media Molecule switches into a different genre im afraid Mojang has effectively made Media Molecule an obsolete developer, no matter what Dreams brings to the table. 

(To any mods that will probably see this, he did ask me, and I feel I did explain myself with a transparent train of thought). 

Yep this needs to be on PC as well, although that didn't do Project Spark any good :/

Minecraft doesn't really have the share part outside of PC and even there it's a mess I gave up on early due to all the different versions of tools and mods, nvm frequent crashes and out of memory errors.

I agree it's very intimidating. From just playing Art's Dream so far I have not even the faintest clue where to start. Mario maker is the complete opposite where you can click some fun game play together in just a few minutes. The magic of Minecraft is that you create while you play. Dreams and Project Spark are 99% creation, 1% play. So unless you're really passionate about creating, most will quickly burn out on the required time and effort to make a sequence lasting for more than a few seconds.

Maybe the creation tools are much better than I imagine and there are templates and procedurally generated options to speed things along. Initial impressions are just not very inviting. I need more time with it.



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Tip: Perhaps obvious to some but it wasn't to me. I finally found the settings menu (it's one of the options when you pause a dream) and there you can turn off motion control (means you control the imp with the left stick like a cursor, I find acceleration 10 and movement speed 6 a good setting). I also disabled screen shake, motion blur and menu effects and set it to prioritize frame rate instead of resolution. It's a lot better already.

And what got me really into the 'game', a simple (in visuals) 2D puzzle game which I ended up playing for hours. Graphics don't make game play, people do. First creator hearted or followed as it's called nowadays. Dream surfing is the fun part!

Last edited by SvennoJ - on 14 February 2020

Like others have mentioned, lack of marketing will hurt this game unless something changes.

Also this genre isnt that popular in my opinion unless you slap a popular brand behind it like Mario to gain attention.

Project Spark released early this gen, with all the same promises of Dreams and the game died almost instantly after its first few months. Gamers move on fast and when the players start to leave the game starts to die.

Also doesn't help that creative games are everywhere now. Lets see how it progresses.

Last edited by Azzanation - on 14 February 2020

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Last edited by Evilms - on 17 February 2020