As of right now, Dreams is nothing more than a "proof of concept" creator. "You can do a platformer". "You can wall jump". "You can make a shooter". "You can fly". But no one actually makes a full experience out of that.
Until that happens, Dreams has no interest for me. I'm not a creator. Just like with Mario Maker, I want to play what others can make with this. But its been a year and I still feel like a teacher at elementary school looking at the kids science projects. They are curious, but mostly simple and they end in a blink.
If this is supposed to be a tool to create worlds... Then people should prove it. But not by creating a few seconds/minutes long demonstrations where we control an already existing character. I think we got enough of that already.
I'm sorry if I'm being... too harsh. I just keep reading how this is game is the second coming of Christ, but all I see are half baked demos.
For the ones that don't like building it need at least a good 20-40h campaign made with dreams itself or like 4-5 different type of games made inside it each over 4h of duration.
Although I mentioned time a lot in my previous post... I think is more about what the creations are. For the most part, they just show a mechanic. Or a genre. Or they replicate the visuals of an already existing franchise. But there is hardly a purpose. It's just a big "HEY, LOOK AT THIS COOL THING I CAN DO WITH DREAMS!". But I can't *play* those. They are just for show. Not play. And the few "games" that actually exist are just very tiny and short experiences that emulate already existing games. Just... with a cheaper look and more clunky controls. And all of that really makes me back down from Dreams entirely.
It's not about creating a 40 hours single player campaign. It's about creating something meaningful and unique in any way. If I saw... I don't know, a FPS where every time you kill something you take permanent damage, so you have to choose which enemies you kill and which you let alive... or a full cinematic experience with a wonderful story... or a rhythm based platforming game where the world around you gets more and more vibrant and colorful the better you keep the rhythm going... I wouldn't care if it has cheap graphics or if the controls feel clunky or if it's a 15 minutes games. At least I would be playing something with purpose (just to be clear, all of this are examples I just thought real quick, maybe they are too hard to create xD). And Dreams (and the people who create things with Dreams) totally fails at that.
Then again, I don't want to be too harsh. I get it: the game just transitioned from being an early acces to a full title. And the people who play this are not game developers. I understand. But the reasons are irrelevant. Dreams is what it is. And I don't see the incredible world creator that many people insist it is.