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Forums - Sony Discussion - PS4 Dreams Review Thread (88 Metacritic /90 Opencritic Average)

Zombie9ers said:
God Is A Geek gave it a 10/10:

https://www.godisageek.com/reviews/dreams-review/

Great.

I didn't even plan to buy that game, I forgot about it. But it seems I will to buy it too.



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BraLoD said:
ClassicGamingWizzz said:
Sony is not marketing this , people is doing insane things in this game.

Sony is so fucking stupid sometimes.

Watch it give some massive PS5 news during the release day of that game.

Not saying Sony can't do better but the timeline of Dreams hasn't helped either.



Research shows Video games  help make you smarter, so why am I an idiot

Dream is an ambitious title that is not popular among journalist to hype, because Sony got a lot of others title to care for. So many great games on the horizon that even they forgot to market LOL.



I think thid is the kind of game intebded to serve longevity for those worried about it sales.

Really though I think this should have been a cross gen PS5 launch title. I imagine PS5 will get it's own version anyway



It's never interested me, MM spent a whole generation on this game. Waste of time imo :/



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As of right now, Dreams is nothing more than a "proof of concept" creator. "You can do a platformer". "You can wall jump". "You can make a shooter". "You can fly". But no one actually makes a full experience out of that.

Until that happens, Dreams has no interest for me. I'm not a creator. Just like with Mario Maker, I want to play what others can make with this. But its been a year and I still feel like a teacher at elementary school looking at the kids science projects. They are curious, but mostly simple and they end in a blink.

If this is supposed to be a tool to create worlds... Then people should prove it. But not by creating a few seconds/minutes long demonstrations where we control an already existing character. I think we got enough of that already.

I'm sorry if I'm being... too harsh. I just keep reading how this is game is the second coming of Christ, but all I see are half baked demos.



ign spain 8.7/10 and hobby consolas 8.8/10



it seems like a good game but it's not Sony's fault for not marketing it. It took MM all generation to get this out. They're lucky they haven't been closed yet. It's time for a new Gen and Sony needs to be thinking ahead not worried about how this game is marketed. Now MM is probably going to miss the PS5 Gen as well unless they get it together.



Vodacixi said:
As of right now, Dreams is nothing more than a "proof of concept" creator. "You can do a platformer". "You can wall jump". "You can make a shooter". "You can fly". But no one actually makes a full experience out of that.

Until that happens, Dreams has no interest for me. I'm not a creator. Just like with Mario Maker, I want to play what others can make with this. But its been a year and I still feel like a teacher at elementary school looking at the kids science projects. They are curious, but mostly simple and they end in a blink.

If this is supposed to be a tool to create worlds... Then people should prove it. But not by creating a few seconds/minutes long demonstrations where we control an already existing character. I think we got enough of that already.

I'm sorry if I'm being... too harsh. I just keep reading how this is game is the second coming of Christ, but all I see are half baked demos.

For the ones that don't like building it need at least a good 20-40h campaign made with dreams itself or like 4-5 different type of games made inside it each over 4h of duration.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I’m really rooting for this game to succeed both critically and financially