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Nvidia's GeForce Now is losing all Activision Blizzard games, a bad sign for cloud gaming

Forums - Gaming Discussion - Nvidia's GeForce Now is losing all Activision Blizzard games, a bad sign for cloud gaming

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What do you think

Yes it's a bad sign 9 75.00%
 
No 3 25.00%
 
Total:12
sales2099 said:

I don’t see this as a problem for Xcloud....everyone in the market now stumbling around just to get in first while Xcloud being rolled out slowly in testing phases and doing quality control.

In the end none of these guys have what Xcloud has: the rich back catalog of Xbox games, Xbox’s 14 studios, and the ability to import your saves from Xbox to Xcloud.

It will never substitute for traditional gaming but I see it being a nice convenience like playing in other rooms in the house, or even being a entry point to Xbox for people that would never buy a console.  

Yes MS is know for its rich catalogue of 1st party games, totally independent of 3rd parties for their console and Xcloud =p



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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The greed of those companies will pretty much destroy cloud gaming, or what it could've become. If that trend continues, exclusivity will become a norm and we'll be forced to pay well over $100 per month (and I'm being generous with this estimate) to enjoy AAA games, or any new games in that matter.
In fact, I wouldn't be surprised if, in the near future, games from those big publishers, would become stream platform exclusives. And THAT terrifies me as that'd mean end of consoles (and PC gaming), end of ownership, end of modding, end of cheap games, end of emulation and end of offline gaming.



Kristof81 said:
The greed of those companies will pretty much destroy cloud gaming, or what it could've become. If that trend continues, exclusivity will become a norm and we'll be forced to pay well over $100 per month (and I'm being generous with this estimate) to enjoy AAA games, or any new games in that matter.
In fact, I wouldn't be surprised if, in the near future, games from those big publishers, would become stream platform exclusives. And THAT terrifies me as that'd mean end of consoles (and PC gaming), end of ownership, end of modding, end of cheap games, end of emulation and end of offline gaming.

I mean, we're already doing that with the media sector. It's likely to happen with the gaming sector, and we've also got it happening with the music sector as well. Pretty sure ebooks are following this trend slightly as well. Pretty much every facet of media is being split up and turned into sub fees. Sure it looks affordable to some, but really if you add all these subs, from every type of media, we're actually just paying more, and owning less of it.



                                       

I don't agree. Not every company has the capacity to deliver a worldwide infrastructure to support their games on the cloud. It is the same as thinking every company could have had the capacity to sell their own consoles for their exclusive games.

The problem lies on companies wanting their share of the cloud revenue. Capcom and Square Enix also removed their games from GFN. Nvidia will need to come with an agreement with developers if more companies decide that they will only allow their games on cloud services they authorize.

The only ones that can deliver robust cloud gaming infrastructure to the world are Google, MS and Amazon, maybe Valve.

Last edited by CuCabeludo - 3 days ago

Chazore said:
Kristof81 said:
The greed of those companies will pretty much destroy cloud gaming, or what it could've become. If that trend continues, exclusivity will become a norm and we'll be forced to pay well over $100 per month (and I'm being generous with this estimate) to enjoy AAA games, or any new games in that matter.
In fact, I wouldn't be surprised if, in the near future, games from those big publishers, would become stream platform exclusives. And THAT terrifies me as that'd mean end of consoles (and PC gaming), end of ownership, end of modding, end of cheap games, end of emulation and end of offline gaming.

I mean, we're already doing that with the media sector. It's likely to happen with the gaming sector, and we've also got it happening with the music sector as well. Pretty sure ebooks are following this trend slightly as well. Pretty much every facet of media is being split up and turned into sub fees. Sure it looks affordable to some, but really if you add all these subs, from every type of media, we're actually just paying more, and owning less of it.

Because companies want the option that give them more profits, only gullible people would think they offer subs to make you expend less.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Around the Network

Interesting is that this news is making people over the internet to think cloud game died. Maybe GFN will die if Nvidia don't come with legal terms with developers, but cloud gaming will move on.

It's our nature to have short memory and think a paradigm shift happens overnight, but the slow process of growth and improvements that makes a new paradigm to take over an old one is unnoticeable.

15-20 years from now when cloud gaming take over people will look at it and think it happened yesterday. They won't be able to see the slow process of growth and improvements it took over a decade or more.



Kristof81 said:
The greed of those companies will pretty much destroy cloud gaming, or what it could've become. If that trend continues, exclusivity will become a norm and we'll be forced to pay well over $100 per month (and I'm being generous with this estimate) to enjoy AAA games, or any new games in that matter.
In fact, I wouldn't be surprised if, in the near future, games from those big publishers, would become stream platform exclusives. And THAT terrifies me as that'd mean end of consoles (and PC gaming), end of ownership, end of modding, end of cheap games, end of emulation and end of offline gaming.

When publicly owned, a company is a slave to profit or the shareholders.  I think they are just watching to see which delivery models work and why before stepping in.  There will always be local gaming just like there will always be physical currency exchanged at stores.  It makes sense that companies have as many avenues as possible for consumers to get their product without sacrificing integrity.  

P.S. I loathe subscriptions



Feel free to check out my stream on twitch 

DonFerrari said:
sales2099 said:

I don’t see this as a problem for Xcloud....everyone in the market now stumbling around just to get in first while Xcloud being rolled out slowly in testing phases and doing quality control.

In the end none of these guys have what Xcloud has: the rich back catalog of Xbox games, Xbox’s 14 studios, and the ability to import your saves from Xbox to Xcloud.

It will never substitute for traditional gaming but I see it being a nice convenience like playing in other rooms in the house, or even being a entry point to Xbox for people that would never buy a console.  

Yes MS is know for its rich catalogue of 1st party games, totally independent of 3rd parties for their console and Xcloud =p

Oh you so funny :)

More like it will be when the service is ready in 3 years or so. And any 3rd party games are a nice bonus 



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sales2099 said:
DonFerrari said:

Yes MS is know for its rich catalogue of 1st party games, totally independent of 3rd parties for their console and Xcloud =p

Oh you so funny :)

More like it will be when the service is ready in 3 years or so. And any 3rd party games are a nice bonus 

Let's pretend MS can make all their devs launch a game in the next 3 years. They will have 14 games, is that enough for Xcloud to function? Nope.

So don't pretend like Xbox have a rich catalog. Third parties are over 90% of that and if they don't allow their game won't be on the service, just as what is happening with NVIDIA.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
sales2099 said:

Oh you so funny :)

More like it will be when the service is ready in 3 years or so. And any 3rd party games are a nice bonus 

Let's pretend MS can make all their devs launch a game in the next 3 years. They will have 14 games, is that enough for Xcloud to function? Nope.

So don't pretend like Xbox have a rich catalog. Third parties are over 90% of that and if they don't allow their game won't be on the service, just as what is happening with NVIDIA.

I’d say it’s more then 1 game a piece. Ninja Theory making 3 games now. playground 2, Obsidian 2. What about all 1st party games (and published) ones from the 360 and Xbox One gens? Throw in a partnership with a major publisher like EA and you have something so long as the infrastructure is solid. I’m optimistic :)



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