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Forums - Gaming Discussion - Rumor: Platinum Games will Open a Kickstarter on Monday for a Wonderful 101 Port to Switch and PS4 (COMFIRMED!)

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KLXVER said:
RolStoppable said:

Sure, Eternal Darkness comes to mind immediately. The Last Story in the following generation.

I probably should have remembered that happening to one of my favorite games of all time.lol

Well... there you have it xD

I don't know... I don't see Nintendo selling IPs. Not even IPs they don't care about. They have the rights of games like Hotel Dusk, Startropics, Code Name Steam, the already mentioned Eternal Darkness and The Last Story... They don't use them, but they don't seem to want to let anyone have them either.

In fact, the Eternal Darkness case is interesting for this topic, because the original developers have tried multiple times to buy the IP from Nintendo... with no success.

So... while almost everything is possible in this crazy world we live in... this particular case of Platinum buying TW101 from Nintendo or Nintendo allowing them to do a Kickstarter to do a port not only for the Switch, but PS4 and One as well seems VERY unlikely.



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Alcyon said:
Otter said:

You haven't countered my point.

And to contextualise everything, capcom would have made around 40m-60m in the first 2 days of Monster Hunter 4's Ultimate's release, assuming they pocket 30-50% of its retail value. Again, Its not to say Capcom was in a great Financial situation, its to say they could absolutely finance Street Fighter V by themselves. whereas you are saying they literally couldn't afford its production cost. 

https://www.gamespot.com/articles/ono-says-no-budget-for-street-fighter-v/1100-6411507/

Is it enough?

"I don't have R&D budget and staff."

He further explained that his team is now focused entirely on Ultra Street Fighter IV, which was announced at EVO this weekend.

Its enough to explain that Capcom did not provide him the budget or Staff to work on SFV whilst simultaniously producing SFIV Ultimate. 



Otter said:
Alcyon said:

https://www.gamespot.com/articles/ono-says-no-budget-for-street-fighter-v/1100-6411507/

Is it enough?

"I don't have R&D budget and staff."

He further explained that his team is now focused entirely on Ultra Street Fighter IV, which was announced at EVO this weekend.

Its enough to explain that Capcom did not provide him the budget or Staff to work on SFV whilst simultaniously producing SFIV Ultimate. 

So theye didn't had the money for SFV. The whole point of the current discussion.

"its to say they could absolutely finance Street Fighter V by themselves. whereas you are saying they literally couldn't afford its production cost. "

Ono litteraly says "we cannot". So, now, you will say that even the ones working in Capcom don't have a clue?



RolStoppable said:
Vodacixi said:

Well... there you have it xD

I don't know... I don't see Nintendo selling IPs. Not even IPs they don't care about. They have the rights of games like Hotel Dusk, Startropics, Code Name Steam, the already mentioned Eternal Darkness and The Last Story... They don't use them, but they don't seem to want to let anyone have them either.

In fact, the Eternal Darkness case is interesting for this topic, because the original developers have tried multiple times to buy the IP from Nintendo... with no success.

So... while almost everything is possible in this crazy world we live in... this particular case of Platinum buying TW101 from Nintendo or Nintendo allowing them to do a Kickstarter to do a port not only for the Switch, but PS4 and One as well seems VERY unlikely.

What we're left with is the good suggestion that @Nautilus made, that Platinum Games might be making Bayonetta 3 for an unusually low payment in exchange for the full IP rights to TW101. Because that's one aspect that greatly differs from IPs like Eternal Darkness and The Last Story: Nintendo's continual willingness to work with the developer in question, so that allows for an unprecedented change in Nintendo's IP policy to happen.

It must be PG getting the full IP rights to TW101 because otherwise the Kickstarter proposal of versions for non-Nintendo consoles wouldn't make sense.

While that is definetly an option (it's common bussiness exchange)... I see problems with that as well. Bayonetta 3 has been in developement for almost three years now. It seems unlikely for this exchange to have taken place a short time ago or at the beginning of Bayo 3 developement. Why would they start now the Kickstarter if the deal was made at the beginning or during the Bayo 3 developement? They could have done this years ago. And if this deal is recent, it doesn't make sense because as I said, Bayo 3 has been in development for years. It is clear that the money was already there from the beginning. Also, the Tencent money injection would in theory allow them to not need a Kickstarter to begin with.

I don't know. I gues everything is possible, but I see so much things wrong with this rumor that I don't think its real. But hey, we'll know in the next hours xD



Alcyon said:
Otter said:

"I don't have R&D budget and staff."

He further explained that his team is now focused entirely on Ultra Street Fighter IV, which was announced at EVO this weekend.

Its enough to explain that Capcom did not provide him the budget or Staff to work on SFV whilst simultaniously producing SFIV Ultimate. 

So theye didn't had the money for SFV. The whole point of the current discussion.

"its to say they could absolutely finance Street Fighter V by themselves. whereas you are saying they literally couldn't afford its production cost. "

Ono litteraly says "we cannot". So, now, you will say that even the ones working in Capcom don't have a clue?

Capcom not allocating money for SFV in summer 2013 is not the same as Capcom not being able to afford to produce SFV without sony. A team not being allocated budget =/= a publisher being out of money.

Allocations of resources are freed up as other games are finished or cancelled. Street Fighter VI Ultimate, Dead Rising 3, Dragons Dogma Dark Arisen, Monster Hunter G, Monster Hunter 4, Dragon Ball Heroes, Sonic Lost World, Freedom Wars  are just some of the games finished by Capcom or Dimps, the developer who supported them on SFV in the period around 2013.

Add on top, the fact that lots of RD was going towards their custom engine Panta Rhei which was supposed to be the basis of their next gen games. When SFV was eventually announced it was using UE4, whereas IV used an inhouse engine.  

So again, his statement confirms only that he was not allocated budget or resources to make SFV in summer in 2013.



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Only 152m in their bank account and they can't afford to make Street Fighter V? Lol, I'm sorry but this is nonsense. Street Fighter is literally the safest title they released the whole gen sans Monster Hunter. They could absolutely finance it, its not some crazy AAA new IP which cost 60m and 4 years of production. Especially over whatever else was in the pipeline which was seemingly console exclusive (Dead Rising-MS), Deep Down (Sony).

They were playing it safe, which is not a crime but lets not say they couldn't afford to make SFV

.

.

.


Capcom not allocating money for SFV in summer 2013 is not the same as Capcom not being able to afford to produce SFV without sony. A team not being allocated budget =/= a publisher being out of money.

Allocations of resources are freed up as other games are finished or cancelled. Street Fighter VI Ultimate, Dead Rising 3, Dragons Dogma Dark Arisen, Monster Hunter G, Monster Hunter 4, Dragon Ball Heroes, Sonic Lost World, Freedom Wars  are just some of the games finished by Capcom or Dimps, the developer who supported them on SFV in the period around 2013.

Add on top, the fact that lots of RD was going towards their custom engine Panta Rhei which was supposed to be the basis of their next gen games. When SFV was eventually announced it was using UE4, whereas IV used an inhouse engine.  

So again, his statement confirms only that he was not allocated budget or resources to make SFV in summer in 2013.

Summary of the quote "I was wrong, but me being wrong on the Internet is impossible, so I'd argue ad nauseam untilm they drop off, and I'll claim the win".

But don't worry, everybody reading the topic already understood that you are talking nonsense dude.



Alcyon said:

Only 152m in their bank account and they can't afford to make Street Fighter V? Lol, I'm sorry but this is nonsense. Street Fighter is literally the safest title they released the whole gen sans Monster Hunter. They could absolutely finance it, its not some crazy AAA new IP which cost 60m and 4 years of production. Especially over whatever else was in the pipeline which was seemingly console exclusive (Dead Rising-MS), Deep Down (Sony).

They were playing it safe, which is not a crime but lets not say they couldn't afford to make SFV

.

.

.


Capcom not allocating money for SFV in summer 2013 is not the same as Capcom not being able to afford to produce SFV without sony. A team not being allocated budget =/= a publisher being out of money.

Allocations of resources are freed up as other games are finished or cancelled. Street Fighter VI Ultimate, Dead Rising 3, Dragons Dogma Dark Arisen, Monster Hunter G, Monster Hunter 4, Dragon Ball Heroes, Sonic Lost World, Freedom Wars  are just some of the games finished by Capcom or Dimps, the developer who supported them on SFV in the period around 2013.

Add on top, the fact that lots of RD was going towards their custom engine Panta Rhei which was supposed to be the basis of their next gen games. When SFV was eventually announced it was using UE4, whereas IV used an inhouse engine.  

So again, his statement confirms only that he was not allocated budget or resources to make SFV in summer in 2013.

Summary of the quote "I was wrong, but me being wrong on the Internet is impossible, so I'd argue ad nauseam untilm they drop off, and I'll claim the win".

But don't worry, everybody reading the topic already understood that you are talking nonsense dude.

Comprehension is key. if you feel that confirms that Capcom couldn't afford to make SFV alone, then thats fine. As I said I understand that statement completely differently based on my understanding on games development, so its not enough for me. 

For example if EA limits the budget on the next Mass Effect, that doesn't mean that EA cant afford to make another Mass Effect. Or if Nintendo decided they would rather invest in Smash Bros DLC in 2020  instead of allocating Sakurai resources to simultaneously develop DLC and a completely new game, that doesn't mean they can't afford it or that resources won't be freed up 6months later for development to begin on that new game.

Last edited by Otter - on 02 February 2020

Hynad said:
Dulfite said:

Not nearly as much art style differences and colors as Nintendo games. Sony games are usually just realistic art styles rather than imaginative. And I'm aware there are exceptions, I'm talking about most of their big games.

It could very much be said that Nintendo’s games are usually just their usual cartoon art style rather than imaginative...

Neither bother me personally, I enjoy most every styles when done well.

Are you condemning movie makers for going with real actors?

You are simply being openly biased for Nintendo, and as I see it, it prevents you from being objective. 

Thanks for lying that I'm biased without proof. Here is proof that I'm not bias. There is CLEAR distinction between art styles of major Switch games, whereas hardly anything looks different or unrealistic with big Ps4 games:

Big Switch 1st Party Games

Mario kart 8 Deluxe: Toy Story-like Art style

Super Mario Odyssey: Cartoon

Zelda Breath of the Wild: Anime Impressionist

Yoshi’s Woolly World: Wool everything.

Link’s Awakening: Claymation

Big PS4 1st Party Games

Uncharted 4: Realistic

Marvel’s Spiderman: Mostly Realistic

The Last of Us Remastered: Realistic

God of War (PS4): Mostly Realistic

Horizon: Zero Dawn: Good balance between graphics and art style



RolStoppable said:
Vodacixi said:

While that is definetly an option (it's common bussiness exchange)... I see problems with that as well. Bayonetta 3 has been in developement for almost three years now. It seems unlikely for this exchange to have taken place a short time ago or at the beginning of Bayo 3 developement. Why would they start now the Kickstarter if the deal was made at the beginning or during the Bayo 3 developement? They could have done this years ago. And if this deal is recent, it doesn't make sense because as I said, Bayo 3 has been in development for years. It is clear that the money was already there from the beginning. Also, the Tencent money injection would in theory allow them to not need a Kickstarter to begin with.

I don't know. I gues everything is possible, but I see so much things wrong with this rumor that I don't think its real. But hey, we'll know in the next hours xD

Yes, the timeline doesn't work here. It can be made to fit if we assume that Nintendo was so satisfied with the performance of Astral Chain that they've greenlit a sequel already. We know that AC shipments have crossed the 1m mark by the end of December. Astral Chain 2 can make the pieces fit.

The Tencent money might have to be used for specified things instead of a passion project like a port of TW101, so that's how the kickstarter can make sense.

I remain very skeptical myself, but at least this is a rumor where various things can be lined up for a coherent explanation why it could be true.

Of course, If we assume Astral Chain 2 has already been greenlit we can piece everything together. It would make sense given how much the first part sold. Although with Bayonetta 3 on the horizon and with no updates since... well, since the teaser was revealed back in 2017, I'm not sure if Platinum should not only start the production of Astral Chain 2, but begin the developement of a multiplatform TW101 port AND continue developing Babylon's Fall... all while finishing (I hope they are close to the end) Bayonetta 3. I know Platinum is usually handling multiple projects, but it seems a little too much for me.

I believe Astral Chain 2 will happen for sure, but I don't think Nintendo wants to give the job to Platinum until they finish Bayonetta 3... nor Platinum would want to put more work on their shoulders. Also... they (Nintendo) must starting to feel as impatient for results as we are at this point xD

But as I said... we'll see in no time what is going on xD



Dulfite said:
Hynad said:

It could very much be said that Nintendo’s games are usually just their usual cartoon art style rather than imaginative...

Neither bother me personally, I enjoy most every styles when done well.

Are you condemning movie makers for going with real actors?

You are simply being openly biased for Nintendo, and as I see it, it prevents you from being objective. 

Thanks for lying that I'm biased without proof. Here is proof that I'm not bias. There is CLEAR distinction between art styles of major Switch games, whereas hardly anything looks different or unrealistic with big Ps4 games:

Big Switch 1st Party Games

Mario kart 8 Deluxe: Toy Story-like Art style

Super Mario Odyssey: Cartoon

Zelda Breath of the Wild: Anime Impressionist

Yoshi’s Woolly World: Wool everything.

Link’s Awakening: Claymation

Big PS4 1st Party Games

Uncharted 4: Realistic

Marvel’s Spiderman: Mostly Realistic

The Last of Us Remastered: Realistic

God of War (PS4): Mostly Realistic

Horizon: Zero Dawn: Good balance between graphics and art style

Also also, I don't know if it's a coincidence... but all these games have the same "over the shoulder" perspective.