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Forums - Nintendo Discussion - Exclusive new FPS built from the ground up for Wii: Conduit

Wow, finally an FPS for the Wii with good production values. I will support this game no matter what (unless it sucks, of course). Really looking forward to seeing some gameplay footage.

Question: does it have multiplayer (on- or offline)?



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I love the visuals :).






Looks good, hopefully it will be promising.



 

   
       

 

Angry+Misc. gifs



Anyone else find the gun models a little... lacking? I loved every other part, but the guns look like something out of a gamecube game unless I'm missing something. The desks in one of the screens looked very blockish as well. I like the engine overall and the tech demo looked beautiful, but the screenshots of the game raised some concerns for me.



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fazz said:

Looks good despite being very early into development. You gotta love this quote:

Readers may not know what all this technical jargon means – that's not the problem. The problem is that too many Wii developers don't know what it means, either.

Hello EA?


Give developers the will, and they will make the means, and thus make the way. Last gen showed this with games such RE4, on both systems.  



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

tarheel91 said:
Anyone else find the gun models a little... lacking? I loved every other part, but the guns look like something out of a gamecube game unless I'm missing something. The desks in one of the screens looked very blockish as well. I like the engine overall and the tech demo looked beautiful, but the screenshots of the game raised some concerns for me.

 Did i mention this is an EARLY BUILD?



Hope this engine does for the Wii what UE3 did for HD.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

sc94597 said:
fazz said:
Looks good despite being very early into development.

Hey fazz what do you think of the tech demo?


Just saw it. I admit it... it looks very VERY nice.  It wasn't that high in the polygon count department, but that's understandable considering they are more focused to exploit the shader capabilities of the Wii and that this is WIP.

The_vagabond7 said:

The developer has looked closely at the competition not only where theme and pace are concerned, but also gameplay controls. To that end, The Conduit will include a very customizable control scheme very similar to the one in EA's Heroes 2, which offered a fully tweakable bounding box in addition to Wii remote sensitivity settings. High Voltage's Eric Nofsinger, chief creative officer, says that the developer turned not only to Heroes 2, but Metroid Prime 3 for inspiration.


All The Conduit screens you seen included in this article (and in our media section) are running in real-time on the Wii hardware. Currently, the game runs at a steady 30 frames per second, but High Voltage is aiming for the Holy Grail: 60 frames.

"There is this pervasive and cyclical argument that Wii consumers don't want mature titles, when there aren't those types of products available to them. And even more frustrating is the claim that Wii consumers only care about great gameplay. Of course they care about gameplay, but we believe if given the choice, they would want great graphics as well. It's just a cop out," says Nofsinger. "With Conduit, we are trying to make a Wii game that looks like a 360 title."

IGN will be showing off first gameplay footage of The Conduit soon. In the meantime, Wii fans should take a long, hard look at the screenshots provided and the video of High Voltage's Quantum3 engine in motion. Sometimes, it pays off to be first, to be the trend-setter. Just ask Activision, which gambled that Guitar Hero 3 for Wii would be a success, despite the fact that the genre was yet-unproven on Nintendo's console. Two million in sales later, the music title has sold better on Wii than it has for PlayStation 3 or Xbox 360. High Voltage wants to be the first to prove that Wii owners are ready and waiting for a high-quality first-person shooter, too.

 


First off, this game sounds amazing. Coop and/or split screen multiplayer will make this game sold for me, barring incredibly crappy reviews. And if they can make this game look even like a "poorly" made 360 game, that would be interesting. All those things about graphics though blew over my head though. Hopefully this can be a Christmas release.