goopy20 said:
Conina said:
And more assumptions from you.
You know that more and more people are buying 4K TVs and that Sony will be very interested in selling as much 4K TVs of their own brand as possible (which are also supporting 60 or even 120 Hz frequencies).
Also 30 fps was a foul compromise due to the bad CPU-part of the Jaguar APU. Do you really think that Sony's new PlayStation games will again target 30 fps with a much better CPU in the PS5?
And all that for people who are sitting 13 feet away from the TV with a field of view of 20 degrees or less, so that they can't see the advantages of a higher resolution?
Additionally: if you aren't interested in higher resolutions than 1080p and better responsive due to 60 fps, you are the perfect candidate for streaming services.
Here they can put all their processing power into effects, ai, etc. instead of image quality: A game running in insane settings with perfect raytracing and supersmart AI and all that stuff (impossible to render on current consumer hardware) could theoretically be rendered in the data computing centers of Microsoft/Amazon/Google and the send as a Steam to the client. The necessary bandwith for a "perfect" 1080p/60fps stream wouldn't be any different to a 1080p/60fps stream in "good enough"-settings.
Of course putting that much processing power into the benefit of single clients today is still too expensive for Microsoft/Google/Sony if they care a bit about the profitibility of these streaming services. But in the future they could offer something like this as an option for enthusiasts (and rich people): "pay $100 instead of $10 per month for the streaming service and you'll get games with the combined CPU+GPU power of 10 RTX 30*0/PS5/XSX instead of 1 RTX 30*0/PS5/XSX".
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It's just how game development works on consoles. Online FPS games will probably target 60fps but most story driven, slow paced games will be 30fps. They will make the games so they look the best on the platform and resolution often is the least important.
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It's just how game development had to work on consoles this console generation due to the disproportion of CPU and GPU performance... and that disproportion only got worse with the PS4 Pro and the Xbox One X. With PS5 and XSX they are fixing that to a much more sensible ratio between CPU and GPU performance, hopefully producing a much bigger share of 60 fps games or 40 - 60 Hz/fps VRR games.
Slow paced story driven games doesn't scream "true next gen experience" or "not possible on the old gen with a few graphic compromises" to me.
And any game genre which isn't slow paced would profit from the better responsiveness which fps above 30 bring with them: first person shooters (no matter if online or offline!), third person shooters, racing games, action games like GTA, fighting games, platformers, sport games, action-rpgs like Diablo, brawlers, RTS...
Also every TV set of the last two decades supports 60 Hz (and therefore also 60 fps games)... with 30 fps games half of their potential is wasted. And with the new HDMI2.1 standard both PS5 and XSX will support variable refresh rate on compatible TVs. So developers don't even have to decide anymore between fixed 30 fps or fixed 60 fps, they can offer compromises like f.e. 40 - 60 Hz/fps VRR, which will feel a lot more responsive than locked 30 fps, aren't as taxing as locked 60 fps and give more wiggle room for short slowdowns.
Another point: Your preferences for "true next gen experiences" always include raytracing as mandatory. You know that...
- it is only eyecandy (just like higher resolutions, better textures, better antialiasing or better post-processing gfx) and doesn't change gameplay or level complexity/size in any way
- it is very taxing to performance, even more taxing than resolution bumps
- it can be turned on and off
So it is another great toggle for scalability and offering options. Some PS5 or XSX users will prefer 1080p with raytracing enabled, others will prefer 4K without raytracing (which one looks better will depend on the skill of the developers and the viewing distance from the TV of the individual gamer). Or 30 fps in raytracing mode vs. 60 fps in performance mode.
The chances are also good that 60 fps games with raytracing on will run well on PS4 / Xbox One with 30 fps and raytracing off in crossgen games.
Last edited by Conina - on 16 February 2020