Conina said:
Yes, I want to see next gen games that are unlike anything we're seeing today on consoles or pc.... and eventually we will get them. But designing/programming these games takes time, and much more time than the one or two years developers have access to developer consoles. That's why most true next gen experiences in the first two years of most consoles of the last 15 years weren't very good games. On the other hand many of the best games didn't have the focus to be a true next gen experiences but instead had the focus to be a very very good game experience. Twilight Princess didn't push the hardware limit in 2006, it released on Wii and N64. God of War 2 didn't push the hardware limit in 2007, it released on PS2 instead of PS3. The Last of Us didn't push the hardware limit in 2013, it released on PS3 instead of PS4. Grand Theft Auto V didn't push the hardware limit in 2013, it released on PS3+360 instead of PS4+Xbox1. The Breath of the Wild didn't push the hardware limit in 2017, it released on Switch and Wii U. The Last of Us 2 doesn't push the hardware limit in 2020, it releases on PS4 instead of PS5. True next gen experiences in the first two years of a new console gen often set their focus wrong... and knowing this I can totally understand Microsofts decision: They give their first party "true next gen experiences" the development time they need (at least 3 years), but third party developers are allowed to release their "true next gen experiences" sooner on the Xbox Series X. |
Like I said, if the launch games will be any good is totally dependent on the talent and budget of the developers. In previous gens, Sony always completely changed their architecture and it took time for developers to get a grasp on it. This gen that was different with a pc-like architecture but Sony had just released a ton of games from their major studios like TLOU2, GOW Ascension on the ps3. Next gen things could be totally different. They're again using a straightforward architecture and when you look at the releases of some of Sony's biggest studios, ND, SM, GG and Insomiac could all very well been working on ps5 exclusives for years now. Maybe, they won't all be launch titles but I don't think it will take years either. Also, Sony doesn't have to have them at launch. They just need to show glimpses during the reveal and people will go nuts.
I also think Sony has much better franchises to work with compared to current gen. Infamous and Killzone were never that great to begin with, but a next gen Horizon Zero Dawn, Spiderman 2 would be a different story. I wouldn't be surprised if TLOU2 remastered will be the highest rated ps5 game for a long time. But I'm still more interested in the true next gen games like: that rumored new sci-fi ip from ND, Horizon Zero Dawn 2, Spiderman 2 or hell, even Days Gone 2.
In any case, launch titles don't have to suck by default. The OG Xbox launched with Halo, Jetset Radio, Oddworld Oddysey, Project Gotham racing, DOA3 etc. You can argue that were some of the best games ever released on the platform and set a new benchmark at their time. That is the MS I want to see and what they should be doing, or at least try to. But not even trying, is going to bite them in the ass if they want to make a comeback in the console space.
Last edited by goopy20 - on 15 February 2020