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Forums - Microsoft Discussion - MS: 1st party Xbox games will be cross-gen for "next year, two years"

Conina said:
goopy20 said:

Nobody's arguing that they don't look and run better on high-end pc, ps4 pro and X1X. But don't you want to see next gen games that are unlike anything we're seeing today on consoles or pc. Or, are you fine with playing the exact same games we got now with just higher res and fps? If you look at Ray Tracing, there's no way we will see games making good use of it and run at native 4k and 60fps. If we will get it this gen, the consoles will probably be pushed to their limits at 1080p/30fps, and it will look unlike anything we're seeing today on consoles or pc.  

Yes, I want to see next gen games that are unlike anything we're seeing today on consoles or pc.... and eventually we will get them.

But designing/programming these games takes time, and much more time than the one or two years developers have access to developer consoles.

That's why most true next gen experiences in the first two years of most consoles of the last 15 years weren't very good games.

On the other hand many of the best games didn't have the focus to be a true next gen experiences but instead had the focus to be a very very good game experience.

Twilight Princess didn't push the hardware limit in 2006, it released on Wii and N64.

God of War 2 didn't push the hardware limit in 2007, it released on PS2 instead of PS3.

The Last of Us didn't push the hardware limit in 2013, it released on PS3 instead of PS4.

Grand Theft Auto V didn't push the hardware limit in 2013, it released on PS3+360 instead of PS4+Xbox1.

The Breath of the Wild didn't push the hardware limit in 2017, it released on Switch and Wii U.

The Last of Us 2 doesn't push the hardware limit in 2020, it releases on PS4 instead of PS5.

True next gen experiences in the first two years of a new console gen often set their focus wrong... and knowing this I can totally understand Microsofts decision: They give their first party "true next gen experiences" the development time they need (at least 3 years), but third party developers are allowed to release their "true next gen experiences" sooner on the Xbox Series X.

Like I said, if the launch games will be any good is totally dependent on the talent and budget of the developers. In previous gens, Sony always completely changed their architecture and it took time for developers to get a grasp on it. This gen that was different with a pc-like architecture but Sony had just released a ton of games from their major studios like TLOU2, GOW Ascension on the ps3. Next gen things could be totally different. They're again using a straightforward architecture and when you look at the releases of some of Sony's biggest studios, ND, SM, GG and Insomiac could all very well been working on ps5 exclusives for years now. Maybe, they won't all be launch titles but I don't think it will take years either. Also, Sony doesn't have to have them at launch. They just need to show glimpses during the reveal and people will go nuts.

I also think Sony has much better franchises to work with compared to current gen. Infamous and Killzone were never that great to begin with, but a next gen Horizon Zero Dawn, Spiderman 2 would be a different story. I wouldn't be surprised if TLOU2 remastered will be the highest rated ps5 game for a long time. But I'm still more interested in the true next gen games like: that rumored new sci-fi ip from ND, Horizon Zero Dawn 2, Spiderman 2 or hell, even Days Gone 2.

In any case, launch titles don't have to suck by default. The OG Xbox launched with Halo, Jetset Radio, Oddworld Oddysey, Project Gotham racing, DOA3 etc. You can argue that were some of the best games ever released on the platform and set a new benchmark at their time. That is the MS I want to see and what they should be doing, or at least try to. But not even trying, is going to bite them in the ass if they want to make a comeback in the console space.  

Last edited by goopy20 - on 15 February 2020

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goopy20 said:
Conina said:

True next gen experiences in the first two years of a new console gen often set their focus wrong... and knowing this I can totally understand Microsofts decision: They give their first party "true next gen experiences" the development time they need (at least 3 years), but third party developers are allowed to release their "true next gen experiences" sooner on the Xbox Series X.

In any case, launch titles don't have to suck by default. The OG Xbox launched with Halo, Jetset Radio, Oddworld Oddysey, Project Gotham racing, DOA3 etc. You can argue that were some of the best games ever released on the platform and set a new benchmark at their time.

So you count Munch's Odyssey and PGR1 to some of the best original Xbox games ever released?

Sure, if you ignore all these games, most of them released in the second half of its lifecycle:

And Halo: Combat Evolved was in development since 1997 with high end PC hardware in mind. If it were planned as an Xbox launch title from the beginning and Bungie had gotten the approximate Xbox hardware specs in 1999 and their development console units in 2000, the game would have been either a rushed (and probably mediocre) launch title or a 2003 game.



goopy20 said:

My bad, I could have sworn that was a launch title :) In any case, my problem with the whole cross-gen thing isn't so much with it being 1 or 2 years. My problem is the whole vision behind it and how MS is going into the next gen. They've flat out told us that they aren't trying to compete in the traditional console race anymore as they're aiming for bigger goals (reaching 8 billion players who don't buy consoles).

What does this have to do with games? Their preparations for streaming games has zero impact on the games they develop. Sony has had PS Now all gen, has it impacted PS4 titles? This is just more of you shifting the goal posts from your original argument now that multiple people have explained why you're wrong. Now it's all this opinionated doodoo about the vision of Microsoft and their grand intentions for where they are taking Xbox, not the actual launch games or cross gen performance.

goopy20 said:
If you're more exited about streaming their games on your mobile and MS giving gamers options to play their games on 10-year-old hardware too, instead of getting a true next gen Halo or Gears on the Series X, then that's fine.

What ten year old hardware? Xbone? That's until the end of 2021 at the most, could just be their 2020 titles. Someone else already obliterated this argument by showcasing how much content Sony had this gen that was cross gen. Somehow it was completely fine and no big deal then... MS does it for potentially one year of next gen and it's the end of the world. Hmm.

Also, why can't you have streaming, AND "true next gen" games? You do realize that is the exact appeal of streaming games? Getting the same games on hardware that otherwise wouldn't be able to run it? You do understand that the teams who work on xCloud and the teams who make games are different people, yes?

goopy20 said:
I'm just saying that we've seen this lack of commitment towards core gamers for two console cycles now, and it didn't exactly work out for MS, nor their Xbox fan base. Just read this interview with former EA-CEO and tell me it doesn't sound familiar...

There it is again. Lack of commitment towards core gamers, in the same post where you're bitching that they ARE committing to core gamers lol. Either way, yes, we all know the last regime at Xbox made huge mistakes. Harping back on their mistakes doesn't give any fuel to your theory, it just showcases how far you have to reach to give it any kind of substance. MS has said all along, multiple times, that they are focused on hardware and that it will always be superior to streaming. Where is the lack of focus on core gamers? They gave us Scorpio, they're giving us XSX. Again I have to wonder if you understand the team working on streaming technology aren't the people who make games. How in the world would an xCloud initiative affect the games MS is offering lol. Oh yeah, lets not forget they just bought a bunch of studios so that those core gamers have more software to play.


You go on in another post to talk about how launch titles on PS consoles haven't been great but you make excuses for why that is and supply optimism for why the PS5 launch can be better. So we finally see some of that optimism you said you're full of but it only seems to apply to Sony. It's also amusing that you reference back two generations of Xbox shortcomings as evidence as to why they're going to fuck up again, but when you go back two gens with Sony you instead make excuses for why it's different this time. At least try to be consistent.



goopy20 said:
Conina said:

Yes, I want to see next gen games that are unlike anything we're seeing today on consoles or pc.... and eventually we will get them.

But designing/programming these games takes time, and much more time than the one or two years developers have access to developer consoles.

That's why most true next gen experiences in the first two years of most consoles of the last 15 years weren't very good games.

On the other hand many of the best games didn't have the focus to be a true next gen experiences but instead had the focus to be a very very good game experience.

Twilight Princess didn't push the hardware limit in 2006, it released on Wii and N64.

God of War 2 didn't push the hardware limit in 2007, it released on PS2 instead of PS3.

The Last of Us didn't push the hardware limit in 2013, it released on PS3 instead of PS4.

Grand Theft Auto V didn't push the hardware limit in 2013, it released on PS3+360 instead of PS4+Xbox1.

The Breath of the Wild didn't push the hardware limit in 2017, it released on Switch and Wii U.

The Last of Us 2 doesn't push the hardware limit in 2020, it releases on PS4 instead of PS5.

True next gen experiences in the first two years of a new console gen often set their focus wrong... and knowing this I can totally understand Microsofts decision: They give their first party "true next gen experiences" the development time they need (at least 3 years), but third party developers are allowed to release their "true next gen experiences" sooner on the Xbox Series X.

Like I said, if the launch games will be any good is totally dependent on the talent and budget of the developers. In previous gens, Sony always completely changed their architecture and it took time for developers to get a grasp on it. This gen that was different with a pc-like architecture but Sony had just released a ton of games from their major studios like TLOU2, GOW Ascension on the ps3. Next gen things could be totally different. They're again using a straightforward architecture and when you look at the releases of some of Sony's biggest studios, ND, SM, GG and Insomiac could all very well been working on ps5 exclusives for years now. Maybe, they won't all be launch titles but I don't think it will take years either. Also, Sony doesn't have to have them at launch. They just need to show glimpses during the reveal and people will go nuts.

I also think Sony has much better franchises to work with compared to current gen. Infamous and Killzone were never that great to begin with, but a next gen Horizon Zero Dawn, Spiderman 2 would be a different story. I wouldn't be surprised if TLOU2 remastered will be the highest rated ps5 game for a long time. But I'm still more interested in the true next gen games like: that rumored new sci-fi ip from ND, Horizon Zero Dawn 2, Spiderman 2 or hell, even Days Gone 2.

In any case, launch titles don't have to suck by default. The OG Xbox launched with Halo, Jetset Radio, Oddworld Oddysey, Project Gotham racing, DOA3 etc. You can argue that were some of the best games ever released on the platform and set a new benchmark at their time. That is the MS I want to see and what they should be doing, or at least try to. But not even trying, is going to bite them in the ass if they want to make a comeback in the console space.  

The OG Xbox was a grand leap from PS1 and N64. This is not that leap

Will Series X games look better then last gen: Yes. How substantial is yet to be determined. 

Has Sony or MS ever launched with full use of the consoles potential: No

Xcloud and Game Pass are core game services which have nothing to do with their 14 developers

Its that simple. So if neither one can’t get the most day 1, might as well support the fan base that won’t upgrade within the first year. And quality always matters more. Look what Nintendo did with Zelda. 

Last edited by sales2099 - on 15 February 2020

Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
goopy20 said:

Like I said, if the launch games will be any good is totally dependent on the talent and budget of the developers. In previous gens, Sony always completely changed their architecture and it took time for developers to get a grasp on it. This gen that was different with a pc-like architecture but Sony had just released a ton of games from their major studios like TLOU2, GOW Ascension on the ps3. Next gen things could be totally different. They're again using a straightforward architecture and when you look at the releases of some of Sony's biggest studios, ND, SM, GG and Insomiac could all very well been working on ps5 exclusives for years now. Maybe, they won't all be launch titles but I don't think it will take years either. Also, Sony doesn't have to have them at launch. They just need to show glimpses during the reveal and people will go nuts.

I also think Sony has much better franchises to work with compared to current gen. Infamous and Killzone were never that great to begin with, but a next gen Horizon Zero Dawn, Spiderman 2 would be a different story. I wouldn't be surprised if TLOU2 remastered will be the highest rated ps5 game for a long time. But I'm still more interested in the true next gen games like: that rumored new sci-fi ip from ND, Horizon Zero Dawn 2, Spiderman 2 or hell, even Days Gone 2.

In any case, launch titles don't have to suck by default. The OG Xbox launched with Halo, Jetset Radio, Oddworld Oddysey, Project Gotham racing, DOA3 etc. You can argue that were some of the best games ever released on the platform and set a new benchmark at their time. That is the MS I want to see and what they should be doing, or at least try to. But not even trying, is going to bite them in the ass if they want to make a comeback in the console space.  

The OG Xbox was a grand leap from PS1 and N64. When 3D games was in its infancy.  Can you really tell me that this upcoming transition is that big of a transition? People weren’t exactly that impressed when we went from 360/ps3 to current gen. 

Will Series X games look better then last gen: Yes. How substantial is yet to be determined. 

Has Sony or MS ever launched with full use of the consoles potential: No

Its that simple. So if neither one can’t get the most day 1, might as well support the fan base that won’t upgrade within the first year. And quality always matters more. Look what Nintendo did with Zelda. 

Wasn't Botw a launch title, just like Halo? If it wasn't for those games, the Switch probably wouldn't be as successful as it is now and without Halo we probably wouldn't even have a Xone. We will have to wait and see what kind of leap we'll get next gen, but I obviously have higher expectations then some people. If it's just gonna be the same games we got now in 4k and 60fps, I'd be pretty disappointed.



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LudicrousSpeed said:
goopy20 said:

My bad, I could have sworn that was a launch title :) In any case, my problem with the whole cross-gen thing isn't so much with it being 1 or 2 years. My problem is the whole vision behind it and how MS is going into the next gen. They've flat out told us that they aren't trying to compete in the traditional console race anymore as they're aiming for bigger goals (reaching 8 billion players who don't buy consoles).

What does this have to do with games? Their preparations for streaming games has zero impact on the games they develop. Sony has had PS Now all gen, has it impacted PS4 titles? This is just more of you shifting the goal posts from your original argument now that multiple people have explained why you're wrong. Now it's all this opinionated doodoo about the vision of Microsoft and their grand intentions for where they are taking Xbox, not the actual launch games or cross gen performance.

goopy20 said:
If you're more exited about streaming their games on your mobile and MS giving gamers options to play their games on 10-year-old hardware too, instead of getting a true next gen Halo or Gears on the Series X, then that's fine.

What ten year old hardware? Xbone? That's until the end of 2021 at the most, could just be their 2020 titles. Someone else already obliterated this argument by showcasing how much content Sony had this gen that was cross gen. Somehow it was completely fine and no big deal then... MS does it for potentially one year of next gen and it's the end of the world. Hmm.

Also, why can't you have streaming, AND "true next gen" games? You do realize that is the exact appeal of streaming games? Getting the same games on hardware that otherwise wouldn't be able to run it? You do understand that the teams who work on xCloud and the teams who make games are different people, yes?

goopy20 said:
I'm just saying that we've seen this lack of commitment towards core gamers for two console cycles now, and it didn't exactly work out for MS, nor their Xbox fan base. Just read this interview with former EA-CEO and tell me it doesn't sound familiar...

There it is again. Lack of commitment towards core gamers, in the same post where you're bitching that they ARE committing to core gamers lol. Either way, yes, we all know the last regime at Xbox made huge mistakes. Harping back on their mistakes doesn't give any fuel to your theory, it just showcases how far you have to reach to give it any kind of substance. MS has said all along, multiple times, that they are focused on hardware and that it will always be superior to streaming. Where is the lack of focus on core gamers? They gave us Scorpio, they're giving us XSX. Again I have to wonder if you understand the team working on streaming technology aren't the people who make games. How in the world would an xCloud initiative affect the games MS is offering lol. Oh yeah, lets not forget they just bought a bunch of studios so that those core gamers have more software to play.


You go on in another post to talk about how launch titles on PS consoles haven't been great but you make excuses for why that is and supply optimism for why the PS5 launch can be better. So we finally see some of that optimism you said you're full of but it only seems to apply to Sony. It's also amusing that you reference back two generations of Xbox shortcomings as evidence as to why they're going to fuck up again, but when you go back two gens with Sony you instead make excuses for why it's different this time. At least try to be consistent.

This whole thread will continue till E3. At this point I’m certain he’s trolling because he still thinks Xcloud and Game Pass is the same employees as their 14 game developers. Or that their studios are making casual games??? Lol

Once he finds out their won’t be HZD2 or Spider-Man 2 at launch and the only thing that can go up against Halo Infinite is the ironically last gen Last of Us 2...he will have nothing to say



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

goopy20 said:
sales2099 said:

The OG Xbox was a grand leap from PS1 and N64. When 3D games was in its infancy.  Can you really tell me that this upcoming transition is that big of a transition? People weren’t exactly that impressed when we went from 360/ps3 to current gen. 

Will Series X games look better then last gen: Yes. How substantial is yet to be determined. 

Has Sony or MS ever launched with full use of the consoles potential: No

Its that simple. So if neither one can’t get the most day 1, might as well support the fan base that won’t upgrade within the first year. And quality always matters more. Look what Nintendo did with Zelda. 

Wasn't Botw a launch title, just like Halo? If it wasn't for those games, the Switch probably wouldn't be as successful as it is now and without Halo we probably wouldn't even have a Xone. We will have to wait and see what kind of leap we'll get next gen, but I obviously have higher expectations then some people. If it's just gonna be the same games we got now in 4k and 60fps, I'd be pretty disappointed.

At least you agree quality speaks louder. If you think we are getting Mario 64 to Halo CE jump in graphics....then I’d say you do have higher expectations.

For the record...I need you to acknowledge that employees who work on Game Pass and Xcloud are in fact, not the same employees of their 14 studios. 

And also acknowledge that MS isn’t doing anything casual related. That GP and Xcloud revolve around hosting core games for core gamers. 

Like....I feel we aren’t on the same page in that regard. It’s important the 2nd and 3rd paragraph be acknowledged ;)



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

sales2099 said:
goopy20 said:

Wasn't Botw a launch title, just like Halo? If it wasn't for those games, the Switch probably wouldn't be as successful as it is now and without Halo we probably wouldn't even have a Xone. We will have to wait and see what kind of leap we'll get next gen, but I obviously have higher expectations then some people. If it's just gonna be the same games we got now in 4k and 60fps, I'd be pretty disappointed.

At least you agree quality speaks louder. If you think we are getting Mario 64 to Halo CE jump in graphics....then I’d say you do have higher expectations.

For the record...I need you to acknowledge that employees who work on Game Pass and Xcloud are in fact, not the same employees of their 14 studios. 

And also acknowledge that MS isn’t doing anything casual related. That GP and Xcloud revolve around hosting core games for core gamers. 

Like....I feel we aren’t on the same page in that regard. It’s important the 2nd and 3rd paragraph be acknowledged ;)

I'm not sure what you mean by GP employees but if you're talking about the developers, I'm only talking about MS's 14 first party studios. The whole goal of GP is to build subscribers and reach a wider audience. Their exclusives are obviously the major draw here because those are the only games that launch on GP from day one. I mean I signed up for the $1 promotion just to play Gears 5 and I will do the same when Halo Infinite comes out. All the 3rd party games on GP are either old games, that most people played already, or filler titles that I never heard of. But I highly doubt the AAA next gen titles will be on GP from day one. Sure, some will tinkle over eventually, but only a couple years after release. 

And no I don't think GP revolves around core gamers. That's the whole point I've been trying to make for weeks. The entire goal of GP is to reach an audience who doesn't have beastly pc specs or the Series X. You can mark my words, we will only see MS exclusives on GP that require Series X like specs, until they're main stream specs for the average pc gamer. That is why they are not in a hurry to push the Series X with true next gen games anytime soon.

Last edited by goopy20 - on 15 February 2020

goopy20 said:
sales2099 said:

The OG Xbox was a grand leap from PS1 and N64. When 3D games was in its infancy.  Can you really tell me that this upcoming transition is that big of a transition? People weren’t exactly that impressed when we went from 360/ps3 to current gen. 

Will Series X games look better then last gen: Yes. How substantial is yet to be determined. 

Has Sony or MS ever launched with full use of the consoles potential: No

Its that simple. So if neither one can’t get the most day 1, might as well support the fan base that won’t upgrade within the first year. And quality always matters more. Look what Nintendo did with Zelda. 

Wasn't Botw a launch title, just like Halo? If it wasn't for those games, the Switch probably wouldn't be as successful as it is now and without Halo we probably wouldn't even have a Xone. We will have to wait and see what kind of leap we'll get next gen, but I obviously have higher expectations then some people. If it's just gonna be the same games we got now in 4k and 60fps, I'd be pretty disappointed.

I'm sorry to tell you this but I think you will be disappointed because that is exactly what BOTH COMPANIES will deliver for next gen.
I mean, try to imagine God of War at native 4K, 60fps, with full Raytracig and HDR support. Those simple settings right there would eat up at least 2.5x the power of a PS4 pro, minimum. Even if it was built from the ground up with next in mind.

So yeah, for next gen in both camps that's what I'm expecting: Native 4K, 60fps, better textures, Raytracing, HDR and faster loading times. And I think even the loading time thing is being overhyped by both companies.



chakkra said:
goopy20 said:

Wasn't Botw a launch title, just like Halo? If it wasn't for those games, the Switch probably wouldn't be as successful as it is now and without Halo we probably wouldn't even have a Xone. We will have to wait and see what kind of leap we'll get next gen, but I obviously have higher expectations then some people. If it's just gonna be the same games we got now in 4k and 60fps, I'd be pretty disappointed.

I'm sorry to tell you this but I think you will be disappointed because that is exactly what BOTH COMPANIES will deliver for next gen.
I mean, try to imagine God of War at native 4K, 60fps, with full Raytracig and HDR support. Those simple settings right there would eat up at least 2.5x the power of a PS4 pro, minimum. Even if it was built from the ground up with next in mind.

So yeah, for next gen in both camps that's what I'm expecting: Native 4K, 60fps, better textures, Raytracing, HDR and faster loading times. And I think even the loading time thing is being overhyped by both companies.

Well I pray to the gaming gods that you're wrong man. People keep talking about 4k but console games aren't pc games. They're meant be be played on a tv, sitting 13ft away from the screen. Most people won't even notice the difference and native 4k would be a total waste of resources. Therefore I think we will see most games in 1440p or maybe even 1080p, with story driven games in a locked 30fps and multiplayer games in 60. I mean just look at how many games on Xone are still in 720/900p.

Just like this gen, we'll probably see a mid-gen ps5 Pro that does do native 4k. With MS I have no idea but I got a feeling they'll launch at least 4 different types of Xbox SKU's before the next console cycle is over. The Series X is obviously not their main focus, though.