Azzanation said:
goopy20 said:
Infamous SS wasn't a masterpiece but it was pretty solid with a 80 metacritic score. Just because you enjoy games like Mario and BOTW more, doesn't mean superior hardware is irrelevant. Some people don't care at all about graphics at all, while others like me want to see the most realistic and immersive graphics possible. Nintendo games are a bit different as they usually have a cartoonishy and fun art style. It works great for Nintendo, but if Sony made a GOW, TLOU or whatever with cell shaded graphics, it probably won't sit well with their audience.
IT's true that things like physics, ai, npc behaviour etc. haven't evolved much this gen. But that had to do with the underpowered Jaguar cpu's, which weren't that big an upgrade from what we had in last gen consoles, and why AC Unity was a bit of a mess. This time around it's different though with CPU's in the things that are at least 4 times more powerful and both consoles having SSD. These things simply allow developers to build new and unique gameplay experiences that wouldn't be possible if it also had to run on current gen cpu's and HDD. It depends on the quality of the developer if that will translate into better games. But do you honestly think a Half Life 3 build around these next gen specs isn't going to be a big step up in physics, ai, level design etc. from Half Life 2? Or a next gen GTA6 from GTA5 that was designed to run on a ps3/360? Also, look at the E3 2014 trailer of BOTW compared to the actual game: https://www.youtube.com/watch?v=Z6BeAtdoELY
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You are entitled to enjoy any game you like, I personally enjoyed State of Decay 2 which reviewed in the mid 60s. I am just pointing out that a game like Infamous SS was not ground breaking or evolutionally. It was just an open world game that was done many times last generation with better visuals. Again if you strip the paint off Infamous SS it wouldn't be anything impressive underneath. The visuals tend to make Sony and Xbox games, because they tend to focus on story type games that try to be like movies. That makes sense however in saying that, those games aside from the visual upgrades can be done on last gen consoles like the 360 which we saw with Tomb Raider.
Having a better CPU does help however nothing is stopping good developers currently from achieving great A.I, Awesome Physics and a numerous amount of characters on screen etc. Its just that developers are not focusing on these areas anymore and to me they have gotten lazy. If a game like Perfect Dark, built on the N64 can achieve amazing A.I and characters on screen than a 8 core Jaguar CPU can do it with its eyes closed. Lets hope the newer CPUs breed new ideas with the devs and try to make them utilise the CPU power rather than just ignore it for pretty graphics etc.
Sure Half Life 3 will be better than Half Life 2 if made with the kind of love and investment from Valve again however a game like Half Life 3 wouldn't be a launch title for a brand new console and would be in the oven for quite some time. The difference here would be up to the developers not so much the hardware to achieve more. Like I said before, it takes time before we start seeing some amazing leaps forward on newer hardware and most times at launch we get tech demos and visual upgrades only. But again I don't know what games are coming next gen aside from GodFall and we haven't seen much of that either. I don't normally expect much at launch aside from visual improvements and I don't expect anything revolutionary either. Not in a brand new consoles starting years. That's just me though.
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I have to disagree. SS was groundbreaking for it's time as it simply did things that weren't possible possible on the ps3. It was basically an open world game with graphics that we would normally see in linear games and had crazy particle effects. I agree that gameplay wise, it didn't evolve as much, especially compared to GTA5. But for a launch title it was still an impressive showcase what the ps4 could do. Like I said, it depends on the developer, production budget etc. what they will do with the new hardware.
And yes, usually the big budget games come a bit later as developers usually don't know the finalized specs of the new consoles and big AAA titles take years to develop. But who knows what kind of launch titles the ps5 will have and especially what will come out in the second year. But one thing is for sure, a lot of those games will pull of things that wouldn't be possible if it also had to run on ps4/Xone. I mean look at the games that came out in 2015 that all skipped the 360/ps3: Batman AK, Fallout 4, Witcher 3, Bloodborne, Battlefront, Dying Light, Rocket League, Until Dawn, Halo 5 etc. Those are some pretty big games and not just tech demos.
It usually doesn't take years before we start to see the good, true next gen stuff. But if MS plans to support the X1, not just for 1, but 2 years. A ton of these first wave of 1st and 3rd party games will be seriously hold back. On the other hand, if MS is just referring to their own exclusives, I couldn't care less. It just sounds like a bad move on MS's part to not use the few AAA exclusives, they do have, to really showcase the new Xbox's power, that's all.