Azzanation said:
If the Series X is going to be running games built around the base XB1, than expect targets with Ray Tracing and 4k/60 with possibly more bells and whistles. Like a high end PC having access to better specs on a older game. Worst case, we might see games run Ray Tracing at 4k/30 with cross gen games. Afterall we are coming from base hardware running 1.3tf to 12tf (If the rumour is true of course) The games you mentioned at launch are not exactly good examples, they were all criticized fairly and in terms of substance, those games lacked heavily. Also Bloodborne was not a launch title or even a 1st year PS4 released game. Games like Ryse and Killzone SF were bland and were only visual treats nothing more. I can see games like Sea of Thieves, Grounded and Bleeding Edge running on a Series X with Ray Tracing and at 4k/60. After all there is a big enough power jump from current gen and what's even better, current gen games are just going to look even better on a Series X.
Maybe its me, I game on PC 90% of the time and I enjoy the graphical upgrades when playing older games on my high end rig (Well probably not high end anymore). I am not fussed if games come out at launch with cross gen in mind because lets be honest here, we wont see any major evolutionally leaps straight away or not in a consoles first year. We are seeing bigger leaps now with current hardware as devs know the limits and can push boundaries even further. I believe giving devs the power of next gen, majority wouldn't know what to do with it and it explains why a lot of launch titles lack substance and only bring graphics to the table. Honestly look at Ryse or Killzone SF? Did anyone really care for those games? They both looked amazing and offered next gen visuals, and many probably rather play games built on the 360 and PS3. Forza 5 is a good example, a next gen game built with X1 in mind and Forza 4 was a better game. I said this to someone before, look at Zelda BOTW, it was built on even weaker hardware yet it not only pushed boundaries it evolved the open world genre and become one of the favourite games this generation. They achieved that on WiiU specs, we laugh at Jaguar cores yet BOTW was built on an even laughable CPU. Graphics didn't get in the way and that's one positive I gain from this cross gen decision. It would be nice to have graphics however sometimes graphics can be the down fall of games. Drive Club is a good example here. Devs need to know how to make games without thinking they will sell on visuals alone and giving devs this type of power is like overloading kids with too much sugar. |
The ps4 came out on 29th of November 2013 and games like Bloodborne and Infamous SS came out in March 2014. So yeah, maybe they weren't launch titles but it didn't take long before we got some quality games that already looked next gen compared to all the cross gen titles. And yes, BOTW is a good game, but how can you compare that to games like Horizon Zero Dawn or RDR2 which set a whole new graphical benchmark? You can argue that BOTW is a better game and more powerful hardware doesn't always translate in better gameplay, but it sure as hell opens up possibilities for developers to do things that would be impossible on lesser hardware.
Like DF said, the huge leap in cpu and SSD (which Sony is calling the key to the next gen) are probably more important than the GPU, as they can radically raise the bar when it comes to physics, ai and world simulations. All things that can directly affect the core gameplay experience.
Last edited by goopy20 - on 17 January 2020