|Mr Puggsly said:
Even if they have seperate team and budget they will have the same quality parity by hampering the powerful console to match the same game design and vision across the platform.
I never fully disagree, but many title indeed held back by game design due to old gen. When you mentioned Destiny/ Watchdog, Evil Within, Shadow of Mordor you lost credibility. Those games are the worst
8th gen Destiny looks the same like 7th gen era games. Watchdog has several downgrade on animation, NPC interaction, weather effect , lightning, geometry , shaders even on PC due to being develop for 7th gen hardware. Shadow of Mordor could have flight scene but held back by old gen and then implemented on the sequel. Evil Within is corridor games when it was cross gen games and then becoming open world on 8th gen exclusives.
Battlefield 4 actually the exception due the games were using 8th gen baseline as target spec.
Also 7th gen transition to 8th gen is small gap especially due to changing to X86 CPU with a lot weaker then IBM Power PC computer and the Cell . The CPU do not have any big impact on 8th gen. Many compute processing was running on GPU . So there is small innovation on game design on 8th gen games.
The problem is starting on next gen. Where we will have big jump on every aspect beside graphic from CPU , storage, I/O , Ray Tracing , 3D Audio and RAM. The jump from 8th gen to 9th gen will be on another level then 7th gen to 8th gen.
The crucial one are the SSD where it's impact game design as whole especially on open world games.
Again, you ignore features have been removed from the lower spec cross gen releases. Dont you recall Black Ops III removed the campaign on 7th gen?
Games are often held back without cross gen releases to blame. That's why people are always skeptical of early trailers.
No, every game I mentioned looks much better on 8th gen versus 7th gen.
If BF4 was using 8th gen as the target, why does it work so well on 7th gen? By the way, BF multiplayer is a great example of compromise on inferior specs.
Even if there is a big specs jump, not every game is going to be designed to take full advantage of possibilities or even be experiemental. It's just theoretical bullshit you're pushing.
You know what most developers are going to use 9th gen specs for? And I do mean most of the time, graphics and performance.
You're really drinking that SSD kool aid. Its gonna help load times and streaming data, but I dont buy the hype. Other specs matter significantly as well and they still have limitations.
And you ignores missing features on 8th gen games because of 7th gen.
Games are often held back with cross gen or without cross gen, but cross gen are the primary reason and the most to be blame , this is the truth when you counted all games that has been released since video games era.
Every games you mention are looks great on 7th gen but looks crap on 8th gen. That's the bad thing of cross gen. The scaling up is very bad it hampered the game design for next gen capabilities.
The reason why BF4 great because it was made for 8th gen and scaled down for 7th gen. This won't happen with Microsoft current policy on parity quality across the platform. Also it will require one games to be ported and made by several team for 8th gen . Just look at Forza Horizon 2 for Xbox 360. And the result is still bad for Xbox One port, but decent for Xbox 360.
After i saw Hell Bled 2 demo for Xbox series X exclusives , i believe this is the result of next gen tech from Xbox series X.
graphic and performance will also be held back by old 8thy gen, especially when game now utilize machine learning to improve graphic.
SSD is not just marketing buzz, it's really affecting game design for future. We have been stuck in HDD since PS3 era. And it's not just about loading time and streaming data.
Last edited by HollyGamer - on 14 January 2020