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Forums - Microsoft Discussion - MS: 1st party Xbox games will be cross-gen for "next year, two years"

HollyGamer said:

Even if they have seperate team and budget they will have the same quality parity by hampering the powerful console to match the same game design and vision across the platform.

I never fully disagree, but many title indeed held back by game design due to old gen. When you mentioned Destiny/ Watchdog, Evil Within, Shadow of  Mordor you lost credibility. Those games are the worst   

8th gen Destiny looks the same like 7th gen era games. Watchdog has several downgrade on animation, NPC interaction, weather effect , lightning, geometry , shaders  even on PC due to being develop for 7th gen hardware. Shadow of Mordor could have flight scene but held back by old gen and then implemented on the sequel. Evil Within is corridor games when it was cross gen games and then becoming open world on 8th gen exclusives.

Battlefield 4 actually the exception due the games were using 8th gen baseline as target spec.

Also 7th gen transition to 8th gen is small gap  especially due to changing to X86 CPU with a lot weaker then IBM Power PC computer and the Cell . The CPU do not have any big impact on 8th gen. Many compute processing was running on GPU . So there is small innovation on game design on 8th gen games.

The problem is starting on next gen. Where we will have big jump on every aspect beside graphic  from CPU , storage, I/O , Ray Tracing , 3D Audio and RAM. The jump from 8th gen to 9th gen will be on another level then 7th gen to 8th gen.

The crucial one are the SSD where it's impact game design as whole especially on open world games. 

Again, you ignore features have been removed from the lower spec cross gen releases. Dont you recall Black Ops III removed the campaign on 7th gen?

Games are often held back without cross gen releases to blame. That's why people are always skeptical of early trailers.

No, every game I mentioned looks much better on 8th gen versus 7th gen.

If BF4 was using 8th gen as the target, why does it work so well on 7th gen? By the way, BF multiplayer is a great example of compromise on inferior specs.

Even if there is a big specs jump, not every game is going to be designed to take full advantage of possibilities or even be experiemental. It's just theoretical bullshit you're pushing.

You know what most developers are going to use 9th gen specs for? And I do mean most of the time, graphics and performance.

You're really drinking that SSD kool aid. Its gonna help load times and streaming data, but I dont buy the hype. Other specs matter significantly as well and they still have limitations.



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Mr Puggsly said:
HollyGamer said:

Even if they have seperate team and budget they will have the same quality parity by hampering the powerful console to match the same game design and vision across the platform.

I never fully disagree, but many title indeed held back by game design due to old gen. When you mentioned Destiny/ Watchdog, Evil Within, Shadow of  Mordor you lost credibility. Those games are the worst   

8th gen Destiny looks the same like 7th gen era games. Watchdog has several downgrade on animation, NPC interaction, weather effect , lightning, geometry , shaders  even on PC due to being develop for 7th gen hardware. Shadow of Mordor could have flight scene but held back by old gen and then implemented on the sequel. Evil Within is corridor games when it was cross gen games and then becoming open world on 8th gen exclusives.

Battlefield 4 actually the exception due the games were using 8th gen baseline as target spec.

Also 7th gen transition to 8th gen is small gap  especially due to changing to X86 CPU with a lot weaker then IBM Power PC computer and the Cell . The CPU do not have any big impact on 8th gen. Many compute processing was running on GPU . So there is small innovation on game design on 8th gen games.

The problem is starting on next gen. Where we will have big jump on every aspect beside graphic  from CPU , storage, I/O , Ray Tracing , 3D Audio and RAM. The jump from 8th gen to 9th gen will be on another level then 7th gen to 8th gen.

The crucial one are the SSD where it's impact game design as whole especially on open world games. 

Again, you ignore features have been removed from the lower spec cross gen releases. Dont you recall Black Ops III removed the campaign on 7th gen?

Games are often held back without cross gen releases to blame. That's why people are always skeptical of early trailers.

No, every game I mentioned looks much better on 8th gen versus 7th gen.

If BF4 was using 8th gen as the target, why does it work so well on 7th gen? By the way, BF multiplayer is a great example of compromise on inferior specs.

Even if there is a big specs jump, not every game is going to be designed to take full advantage of possibilities or even be experiemental. It's just theoretical bullshit you're pushing.

You know what most developers are going to use 9th gen specs for? And I do mean most of the time, graphics and performance.

You're really drinking that SSD kool aid. Its gonna help load times and streaming data, but I dont buy the hype. Other specs matter significantly as well and they still have limitations.

And you ignores missing features on 8th gen games because of 7th gen.

Games are often held back with cross gen or without cross gen, but cross gen are the primary reason and the most to be blame , this is the truth when you counted all games that has been released since video games era. 

Every games you mention are looks great on 7th gen but looks crap on 8th gen. That's the bad thing of cross gen. The scaling up is very bad it hampered the game design for next gen capabilities. 

The reason why BF4 great because it was made for 8th gen and scaled down for 7th gen. This won't happen with Microsoft current policy on parity quality across the platform. Also it will require one games to be ported and made by several team for 8th gen . Just look at Forza Horizon 2 for Xbox 360. And the result is still bad for Xbox One port, but decent for Xbox 360. 

After i saw Hell Bled 2 demo for Xbox series X exclusives , i believe this is the result of  next gen tech from Xbox series X. 

graphic and performance will also be held back by old 8thy gen, especially when game now utilize machine learning to improve graphic.

SSD is not just marketing buzz, it's really affecting game design for future. We have been stuck in HDD since PS3 era. And it's not just about loading time and streaming data. 

Last edited by HollyGamer - on 14 January 2020

RolStoppable said:
curl... Microsoft releases their games on Xbox and PC, so there were never going to be XSX first party exclusives to begin with.

Yeah, I don't understand what the big deal is. MS doesn't do exclusive games.



Azzanation said:
DonFerrari said:
From their previous interviews that was expected and is pretty reasonable and common, still I expect Sony to fast jump to next gen.

Sony's appoach is no different to MS's when you think about it.

Santa Monica, Naughty Dog, Sucker Punch etc all won't have games ready for PS5 until years after launch (Aside from there ports) Same with MS, once all there 1st batch of games come out from there internal studios, it will take atleast 2 years for there 2nd batch of games to release and thats when the Series X is built in mind. Same goes for Sony's studios who recently had games released.

eeeer no, they haven't said anything about releasing crossgen for two years after PS5 debut. Sure you may say several of their studios won't have games ready in the first 2 years, but that isn't the same thing.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Radek said:
HollyGamer said:

And you ignores missing features on 8th gen games because of 7th gen.

Games are often held back with cross gen or without cross gen, but cross gen are the primary reason and the most to be blame , this is the truth when you counted all games that has been released since video games era. 

Every games you mention are looks great on 7th gen but looks crap on 8th gen. That's the bad thing of cross gen. The scaling up is very bad it hampered the game design for next gen capabilities. 

The reason why BF4 great because it was made for 8th gen and scaled down for 7th gen. This won't happen with Microsoft current policy on parity quality across the platform. Also it will require one games to be ported and made by several team for 8th gen . Just look at Forza Horizon 2 for Xbox 360. And the result is still bad for Xbox One port, but decent for Xbox 360. 

After i saw Hell Bled 2 demo for Xbox series X exclusives , i believe this is the result of  next gen tech from Xbox series X. 

graphic and performance will also be held back by old 8thy gen, especially when game now utilize machine learning to improve graphic.

SSD is not just marketing buzz, it's really affecting game design for future. We have been stuck in HDD since PS3 era. And it's not just about loading time and streaming data. 

I don't think there's a point arguing, everybody except fanboys knows it's the true, even John from Digital Foundry said so, but some of people just don't want to admit it, I'm giving up arguing as well.

Yup, thanks to remind me of this pointless debate . You save my time 



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Sounds very consumer friendly though I wonder how the original Xbox (of which I have two) will stack up to the Series X. I imagine it will have a tough time. Not for me to figure out, though. I'll just play on the hardware I have until I feel like it's time to upgrade.



Mr Puggsly said:
goopy20 said:

It's true that AC Unity wasn't great, had a lot of technical problems and the crowds didn't add much to the game. But that still doesn't change the fact that they chose to make two different games in order to support ps3/360 and make the full next gen leap to ps4/Xone with Unity. And like I said, why do you think there isn't going to be a Cyberpunk port for the Switch, when they did port the Witcher 3?  

Well its cwrtainly possible they could have scaled back AC Unity to work on 7th gen. Ofcourse that would require greatly scaled back assets. It would probably run like trash as well.

Another route would be recreating AC Unity on ACIV's engine. If the enviornment, story and new combat system was essentially intact, who would care? It might have actually been better.

But what do I really expect from cross gen games on X1 and Series X? I imagine these upcoming games are being designed to work with X1 in mind, but these could also be the most ambitious games ever designed by MS that also happen to be on X1.

I think the expectations for early next gen content is a tad unrealistic to begin with.

If Cyberpunk works on 8th gen, then I can't help but think Cyberpunk might be feasible on Switch.

MAybe they could have, but then they would not have been able to make the game according to the vision they had. The huge crowds was obviously a step too far and it didn't really add much to the game, but that had more to do with the limitations of the crappy CPU's in current gen consoles. But it was still something that was supposed to be a core gameplay mechanic, even if it didn't really work out. I'm sure developers have tons of ideas for core gameplay mechanics that will be made possible by this next gen hardware, but that will simply be limited when developers need to keep in mind that their has to provide a similar gameplay experience on current gen consoles. 

In any case, I just think it's a very bad idea for MS. If the rumors are true and they really will come out with a $700 beast of a console that's 30% more powerful than the ps5, they should immediately showcase it. But as it is, Sony will probably come out swinging with another From ps5 exclusive and a bunch of 1st party games, that will simply look better than any cross gen game MS will have. The masses will think the ps5 is more powerful, has the better exclusives and is probably $200 cheaper to boot. I don't see that working out well for MS at all. 

Last edited by goopy20 - on 14 January 2020

goopy20 said:
Mr Puggsly said:

Well its cwrtainly possible they could have scaled back AC Unity to work on 7th gen. Ofcourse that would require greatly scaled back assets. It would probably run like trash as well.

Another route would be recreating AC Unity on ACIV's engine. If the enviornment, story and new combat system was essentially intact, who would care? It might have actually been better.

But what do I really expect from cross gen games on X1 and Series X? I imagine these upcoming games are being designed to work with X1 in mind, but these could also be the most ambitious games ever designed by MS that also happen to be on X1.

I think the expectations for early next gen content is a tad unrealistic to begin with.

If Cyberpunk works on 8th gen, then I can't help but think Cyberpunk might be feasible on Switch.

MAybe they could have but then they wouldn't have been able to make the game according to the vision they had. The huge crowds was obviously a step too far and it didn't really add much to the game, but that had more to do with the limitations of the crappy CPU's in current gen consoles. But it was still something that was supposed to be a core gameplay mechanic, even if it didn't really work out. I'm sure developers have tons of ideas for core gameplay mechanics that will be made possible by this next gen hardware, but that will simply be limited when developers need to keep in mind that they have to deliver a similar gameplay experience on current gen consoles. 

In any case, I just think it's a very bad idea for MS. If the rumors are true and they really will come out with a $700 beast of a console that's 30% more powerful than the ps5, they should immediately showcase it. But as it is, Sony will probably come out swinging with another From ps5 exclusive and a bunch of 1st party games, that will simply look better than any cross gen game MS will have. The masses will think the ps5 is more powerful, has the better exclusives and is probably $200 cheaper to boot. I don't see that working out well for MS. 

Do you really feel AC Unity lived up to their vision? Absolutely not. Achieving a vision is not just about the hardware. Its also resources and deadlines.

I dont think the crowds was too much for 8th gen hardware, instead its the optimization wasnt there nor a good use of resources from a gameplay perspective. Later AC games were better optimized in general, still pretty dense with NPCs, but could also spend resources elsewhere.

Developers were arguably more experimental last gen with inferior specs. This gen many played it safe instead pushing visuals and more open world games. It was like gen 7.5 not because limited specs, but because it was safe from a development and sales perspective.

Series X will probably be $499 at best. That's my guess, which also tells me we need Lockhart at $299. I hope that happens, I think it would put MS in good place competitively.

Again, Series X could have fantastic visuals even while sharing a game with X1. A game like Crysis 3 demonstrated that between PC and PS360.



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Radek said:
HollyGamer said:

And you ignores missing features on 8th gen games because of 7th gen.

Games are often held back with cross gen or without cross gen, but cross gen are the primary reason and the most to be blame , this is the truth when you counted all games that has been released since video games era. 

Every games you mention are looks great on 7th gen but looks crap on 8th gen. That's the bad thing of cross gen. The scaling up is very bad it hampered the game design for next gen capabilities. 

The reason why BF4 great because it was made for 8th gen and scaled down for 7th gen. This won't happen with Microsoft current policy on parity quality across the platform. Also it will require one games to be ported and made by several team for 8th gen . Just look at Forza Horizon 2 for Xbox 360. And the result is still bad for Xbox One port, but decent for Xbox 360. 

After i saw Hell Bled 2 demo for Xbox series X exclusives , i believe this is the result of  next gen tech from Xbox series X. 

graphic and performance will also be held back by old 8thy gen, especially when game now utilize machine learning to improve graphic.

SSD is not just marketing buzz, it's really affecting game design for future. We have been stuck in HDD since PS3 era. And it's not just about loading time and streaming data. 

I don't think there's a point arguing, everybody except fanboys knows it's the true, even John from Digital Foundry said so, but some of people just don't want to admit it, I'm giving up arguing as well.

Even John essentially said games can be retooled to take advantage of newer specs and have another team reworking it for another platform.

It also depends on the project we are talking about. A typical action and narrative driven games like Hellblade 2 may work fine on X1 with scaled back assets.

If Forza 8 vastly increases CPU demands so for Series X, it possible the X1 version could drop to 30 fps to free up resources. Maybe Forza 8 would just share visual assets but run on a different engine. Like Forza Horizon 2's cross gen.

Hence, you only looked at John's words that fit your narrative. Not all the possibilities.



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HollyGamer said:
Mr Puggsly said:

Again, you ignore features have been removed from the lower spec cross gen releases. Dont you recall Black Ops III removed the campaign on 7th gen?

Games are often held back without cross gen releases to blame. That's why people are always skeptical of early trailers.

No, every game I mentioned looks much better on 8th gen versus 7th gen.

If BF4 was using 8th gen as the target, why does it work so well on 7th gen? By the way, BF multiplayer is a great example of compromise on inferior specs.

Even if there is a big specs jump, not every game is going to be designed to take full advantage of possibilities or even be experiemental. It's just theoretical bullshit you're pushing.

You know what most developers are going to use 9th gen specs for? And I do mean most of the time, graphics and performance.

You're really drinking that SSD kool aid. Its gonna help load times and streaming data, but I dont buy the hype. Other specs matter significantly as well and they still have limitations.

And you ignores missing features on 8th gen games because of 7th gen.

Games are often held back with cross gen or without cross gen, but cross gen are the primary reason and the most to be blame , this is the truth when you counted all games that has been released since video games era. 

Every games you mention are looks great on 7th gen but looks crap on 8th gen. That's the bad thing of cross gen. The scaling up is very bad it hampered the game design for next gen capabilities. 

The reason why BF4 great because it was made for 8th gen and scaled down for 7th gen. This won't happen with Microsoft current policy on parity quality across the platform. Also it will require one games to be ported and made by several team for 8th gen . Just look at Forza Horizon 2 for Xbox 360. And the result is still bad for Xbox One port, but decent for Xbox 360. 

After i saw Hell Bled 2 demo for Xbox series X exclusives , i believe this is the result of  next gen tech from Xbox series X. 

graphic and performance will also be held back by old 8thy gen, especially when game now utilize machine learning to improve graphic.

SSD is not just marketing buzz, it's really affecting game design for future. We have been stuck in HDD since PS3 era. And it's not just about loading time and streaming data. 

Again, you don't really know why some cross gen games have features removed. Its very common for games to get scaled back even when there is no cross gen release happening. Often games get scaled back to achieve a release date or quick optimization, games have released broken many times for that reason. Your argument is just invalid taking that into consideration.

Watchdogs for example had solid visuals for early 8th gen games, but that also had a significant compromise on resolution while having some performance issues. Therefore its not surprising they had to cut back on effects just to make them perform well while achieving their launch window.

The cross gen games are early content, its generally not going to be the best looking content during a gen. You're neglecting that obvious point.

"The reason why BF4 great because it was made for 8th gen and scaled down for 7th gen." Thank you for finally pointing out what I've been saying. If you start with 8th gen as the lead, compromises can often be made for the previous gen. Especially if its a fairly typical action game running on a good engine.

Are you suggesting Forza Horizon 2 looks bad on X1? Its has great visuals in an open world game, dynamic weather, locked at 30 fps and its 1080p, something the hardware struggles with in AAA games. Your opinion there is objectively wrong.

The speed data is streamed is also dependent on other specs. The X1X improved loading and streaming issues by having a faster CPU and more/faster RAM to work with when there was bottleneck. In some case, the X1X even cuts load times in half using the same storage tech.

Sony is misleading people into believing Spiderman streams and loads faster on PS5 solely because of SSD optimization. The reality is faster CPU and increased RAM capabilities is doing much of the heavy lifting in their demo.

Here are examples of how X1X improves load times...
https://www.youtube.com/watch?v=XrOxN6uV_4k
https://www.youtube.com/watch?v=cplUf_VUea0



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