Mr Puggsly said:
HollyGamer said:
John Lineman from Digital Foundry has spoken about how future games "design " will be held back, hampered and limit by current gen tech if games design for cross gen.
Many games from last gen already prove this, many games came as cross gen games look bad event on PC and PS4/Xbox One thanks to old hardware limit the potential.
games like Watchdog, Titanfall etc.
Battlefield 4 was design using PC not PS3 nor Xbox 360. If games were design using Xbox One then Xbox series X will just look plain ugly with just better resolution and better frame rates . If games are designed using Xbox series X and then scaling down will probably better instead using Xbox One as standard. But still some aspect on Xbox Series X will still be held down due to parity on game design across Xbox platform.
That's why New 3DS games has games has that cannot playable on old 3DS hardware , or perhaps PC has certain minimum requirement on it, because the games was build upun new foundation and new hardware. You can scale down games but you cannot scale up game design based on low spec machine.
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He makes my exact point. "games that did appear on 360 and XO required separate teams with their own budgets." This is what I keep saying! If the 9th gen version is the lead, then some other studio can retool it to be a functional 8th gen game. That's exactly how several 360 and X1 cross gen games were handled. Forza Horizon 2 on 360 was essentially recreated on the Forza Horizon 1 engine.
You didnt need DF to explain this shit, I have been talking to you directly.
There are cross gen games that look bad, but not all do. BF, Destiny, Shadow of Mordor, Watchdogs, Evil Within, Thief and other titles look solid for cross gen releases and early 8th gen games in general. There are also 8th gen exclusives that look like shit. Your argument is invalid.
Why does it matter if BF4 was designed for PC first? Its a great looking cross gen game. It's the engine that scales. Your argument is again invalid.
I agree if a game is being worked on with 8th gen in mind first, that can compromise some aspects of a game. But you still need significantly more GPU power, RAM and CPU power to turn many X1 games into 4K, 60 fps with next gen assets. RDR2 for example needs the rumored Series X power just to become 4K, 60 fps with improved visuals on a console.
Lastly and most importantly. Cross gen of AAA content is only promised for a couple years. That will be a small fraction of the gen. Games simply being fun is more important than cutting edge. This is why many of the most actively played games at moment are fairly simple technically. Even on Steam people flock to games with low spec requirements. Meanwhile GTAV keeps doing well in sales, a 7th gen game.
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Even if they have seperate team and budget they will have the same quality parity by hampering the powerful console to match the same game design and vision across the platform.
I never fully disagree, but many title indeed held back by game design due to old gen. When you mentioned Destiny/ Watchdog, Evil Within, Shadow of Mordor you lost credibility. Those games are the worst
8th gen Destiny looks the same like 7th gen era games. Watchdog has several downgrade on animation, NPC interaction, weather effect , lightning, geometry , shaders even on PC due to being develop for 7th gen hardware. Shadow of Mordor could have flight scene but held back by old gen and then implemented on the sequel. Evil Within is corridor games when it was cross gen games and then becoming open world on 8th gen exclusives.
Battlefield 4 actually the exception due the games were using 8th gen baseline as target spec.
Also 7th gen transition to 8th gen is small gap especially due to changing to X86 CPU with a lot weaker then IBM Power PC computer and the Cell . The CPU do not have any big impact on 8th gen. Many compute processing was running on GPU . So there is small innovation on game design on 8th gen games.
The problem is starting on next gen. Where we will have big jump on every aspect beside graphic from CPU , storage, I/O , Ray Tracing , 3D Audio and RAM. The jump from 8th gen to 9th gen will be on another level then 7th gen to 8th gen.
The crucial one are the SSD where it's impact game design as whole especially on open world games.