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Global Hardware 04 January 2020

Forums - Latest Charts - Global Hardware 04 January 2020

Barkley said:
Radek said:
Damn just as I predicted years ago Xbox One won't reach 50 millions!

It will though. 4m over the next 3 years is more likely to happen than not.

Doubt it. It won't hit 49 million this year. Next year it'll sell under 1 million, so still under 50 million. And wouldn't be surprised to see Microsoft cut it after 2021, especially since the Xbox Series S will be the "cheap" Xbox in the market. It's gonna be real close, it might crawl over 50 million by like 100-200k at best probably, but wouldn't be surprised to see if fall a couple hundred thousand short.



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trunkswd said:

The Nintendo Switch launched worldwide on Mach 3, 2017.

I like it. Switch really got out of the gate fast. Mach 3 speed.



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CrazyGamer2017 said:

Well I'd like to remind Sony NOT to piss me off with their PS5 not being as powerful as the Series X.

They are flaunting 106 million units sold well I'd like to remind them that if it wasn't for me they would have sold only 105.999.999 units which means that they would not be where they are now without me.

So Sony you better make the PS5 as powerful as the Series X or you'll end up selling only a hitherto unknown figure that will end by .999.999

Now do you really want to risk that, Sony, do you, DO YOU!!!!!

*End of my threatening statement*

What if the reason its 9.2 instead of 12TF, is because its 100$ cheaper?
Will you give them a pass then?

Also rumor has it that it might have a small extra chip that handles Raytraceing on the side, while the xbox series X, has it backed into that 12 TF number. So basically Raytraceing wont effect those 9.2 TF the PS5 is rated at, while it will make those 12 TF, not feel like 12 TF, whenever Raytraceing is turned on, on the Xbox.

Basically PS5 might have "secrete" sauce, that helps it punch above its weight, when useing Raytraceing compaired to the Xbox.
(ei. differnce in performance is gonna seem smaller than numbers indicate, supposedly going by rumors)

(in games that dont use ray traceing, the xbox is gonna have the performance crown without a doubt though, while with ray traceing it might be more equal)



RolStoppable said:
trunkswd said:

The Nintendo Switch launched worldwide on Mach 3, 2017.

I like it. Switch really got out of the gate fast. Mach 3 speed.

Switch has been a huge success for Nintendo. A huge turnaround after the Wii U.



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JRPGfan said:
CrazyGamer2017 said:

Well I'd like to remind Sony NOT to piss me off with their PS5 not being as powerful as the Series X.

They are flaunting 106 million units sold well I'd like to remind them that if it wasn't for me they would have sold only 105.999.999 units which means that they would not be where they are now without me.

So Sony you better make the PS5 as powerful as the Series X or you'll end up selling only a hitherto unknown figure that will end by .999.999

Now do you really want to risk that, Sony, do you, DO YOU!!!!!

*End of my threatening statement*

What if the reason its 9.2 instead of 12TF, is because its 100$ cheaper?
Will you give them a pass then?

Also rumor has it that it might have a small extra chip that handles Raytraceing on the side, while the xbox series X, has it backed into that 12 TF number. So basically Raytraceing wont effect those 9.2 TF the PS5 is rated at, while it will make those 12 TF, not feel like 12 TF, whenever Raytraceing is turned on, on the Xbox.

Basically PS5 might have "secrete" sauce, that helps it punch above its weight, when useing Raytraceing compaired to the Xbox.
(ei. differnce in performance is gonna seem smaller than numbers indicate, supposedly going by rumors)

(in games that dont use ray traceing, the xbox is gonna have the performance crown without a doubt though, while with ray traceing it might be more equal)

Also, like, do you really care? They are both gonna play the same games that looks essentially the exact same, as they have for the past two generations. It's not like one of those systems is gonna be able to handle games that the other one can't, or produce noticeably better graphics than the other one. I would think you would care much more about exclusives, services, and price than any small power differences when it won't make a difference to multiplat games.



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10,42 Millions Switch were sold during this last Q3 according to the last adjustments here, which provides a very serious possibility for the Switch to complete its forecast within only the 3 first quarters of the fiscal year, it has to ship 11,07 millions to achieve this (very probably planned) feat...



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JRPGfan said:
CrazyGamer2017 said:

~snip

What if the reason its 9.2 instead of 12TF, is because its 100$ cheaper?
Will you give them a pass then?

Also rumor has it that it might have a small extra chip that handles Raytraceing on the side, while the xbox series X, has it backed into that 12 TF number. So basically Raytraceing wont effect those 9.2 TF the PS5 is rated at, while it will make those 12 TF, not feel like 12 TF, whenever Raytraceing is turned on, on the Xbox.

Basically PS5 might have "secrete" sauce, that helps it punch above its weight, when useing Raytraceing compaired to the Xbox.
(ei. differnce in performance is gonna seem smaller than numbers indicate, supposedly going by rumors)

(in games that dont use ray traceing, the xbox is gonna have the performance crown without a doubt though, while with ray traceing it might be more equal)

No such thing. ;)



                                                                                                             

CrazyGamer2017 said:

Well I'd like to remind Sony NOT to piss me off with their PS5 not being as powerful as the Series X.

They are flaunting 106 million units sold well I'd like to remind them that if it wasn't for me they would have sold only 105.999.999 units which means that they would not be where they are now without me.

So Sony you better make the PS5 as powerful as the Series X or you'll end up selling only a hitherto unknown figure that will end by .999.999

Now do you really want to risk that, Sony, do you, DO YOU!!!!!

*End of my threatening statement*

I think this is what happened to the Vita.  It fell short of 16M, and it also isn't as powerful as the Series X.  That explains it.



Slownenberg said:
JRPGfan said:

What if the reason its 9.2 instead of 12TF, is because its 100$ cheaper?
Will you give them a pass then?

Also rumor has it that it might have a small extra chip that handles Raytraceing on the side, while the xbox series X, has it backed into that 12 TF number. So basically Raytraceing wont effect those 9.2 TF the PS5 is rated at, while it will make those 12 TF, not feel like 12 TF, whenever Raytraceing is turned on, on the Xbox.

Basically PS5 might have "secrete" sauce, that helps it punch above its weight, when useing Raytraceing compaired to the Xbox.
(ei. differnce in performance is gonna seem smaller than numbers indicate, supposedly going by rumors)

(in games that dont use ray traceing, the xbox is gonna have the performance crown without a doubt though, while with ray traceing it might be more equal)

Also, like, do you really care? They are both gonna play the same games that looks essentially the exact same, as they have for the past two generations. It's not like one of those systems is gonna be able to handle games that the other one can't, or produce noticeably better graphics than the other one. I would think you would care much more about exclusives, services, and price than any small power differences when it won't make a difference to multiplat games.

I honestly dont.
I think graphics on the base PS4 are more than fine.... and these will be a huge jump over that (reguardless of which model you get).



Seems like PS4 hold well the sales post holidays. Let's see if it will be able to beat 10M sales this year.



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