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Forums - Nintendo Discussion - What are you hoping for out of BotW2?

For people who have played Zelda BotW, what are you hoping for in the sequel, given that it will have the same world?

Do you want things like cooking and weapon durability to stay around? Do you want more story? Bigger dungeons? Everything the same but just a whole different set of things to do? Do you mind the map being the same or are you hoping the story involves the map being at least superficially altered in some way to allow make it feel like you're exploring a different version of it? Any concepts of other open world games or previous Zelda games you want added in?

What would make BotW2 feel different enough and improved enough, or similar enough, to bring you back for another exciting 100 hours or so? Or changes would make your ideal BotW game that you hope to be in BotW2?



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Don't give me all my skills/items at the beginning of the game. Don't make the entire map available to me immediately. Give me more of the types of dungeons from past games. Themed dungeons that use your items and skills. Basically make it a little more Zelda and a little less "token open world game".



For it to not be bearable simply by making and drinking a bunch of stuff that maxes out how many hearts you have. For the story to be more linear like Skyward Sword, but still retain the epic open world. For there to be lots of side quests and I want to have my own house with a functioning toilet!



If the game is like BOTW im sure I'll enjoy it, but as long as we are nitpicking and assuming its gonna have a similar style of gameplay and structure to BOTW:

1.- Different mechanics for weapon durability/storage
2.- Classic dungeon-style similar to past games. Im fine with having mini shrines/dungeons with small challenges, but I do feel the need for a classic big scale dungeon and the Divine Beasts didnt do it for me. 
3.- Perhaps more enemy variety? I feel BOTW's enemies were lacking, but that could be just my perception.



RolStoppable said:
First off, the same world doesn't mean the same map. Most Zelda games have featured different versions of Link and Zelda, so same world means another adventure of the same Link and Zelda. Whether Breath of the Wild's map is used as the majority, only partially or perhaps not at all is up in the air. The only thing I feel sure about is that BotW2 won't just be a slightly altered version of BotW's map.

What I want to see change:

1. More than one dungeon this time. BotW had only Hyrule Castle.

2. A complete set of unbreakable weapons (so one each of sword, great sword, club, lance, boomerang) that can be upgraded over time. The idea is that breakable weapons still allow for the same kind of freedom as BotW, but eventually the unbreakable weapons can and will outpace (almost) all breakable weapons. The unbreakable weapons will require certain numbers of unique ore which in turn will solve another shortcoming of BotW, which was not enough valuable items scattered across the world. Additionally, this helps to have sidequests with better rewards.

3. Instead of making almost the entire world subject to a universal difficulty that raises over time, I'd like to see a variety of unique locations like enemy fortresses being locked at a certain difficulty. This makes for a more interesting world because what BotW faced was a world that felt ultimately very similar regardless of which direction you took. Also, let those locations have some meatier music than the plain overworld.

4. Equipment that gets around all sorts of environmental disadvantages. BotW didn't have equipment to get around rain while climbing. Alternatively, and probably preferable, a bunch of equipment traits of BotW should be directly integrated in Link as a character, so his climbing skills could eventually get good enough for any kind of weather without the need to put certain equipment on.

5. More enemy variety, including bosses.

Things that should remain the same:

1. Shrines as warp points that have challenges inside of them. Of course the test of strengths need to have a lot more variety this time around.

2. The ability to glide. It's one of BotW features that aren't appreciated enough. If you climb up to high spots in other open world games in order to get a good view and find points of interest, you have to find a way down afterwards. This waste of time doesn't exist in BotW, so climbing up a mountain comes with the additional benefit of reduced travel time to points of interest you spot.

All good points but reading point 2, I realized that I really would LOVE having to search for many unbreakable weapons and upgrades for them.

Last edited by TruckOSaurus - on 07 January 2020

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CladInShadows said:
Don't give me all my skills/items at the beginning of the game. Don't make the entire map available to me immediately. Give me more of the types of dungeons from past games. Themed dungeons that use your items and skills. Basically make it a little more Zelda and a little less "token open world game".

They already did this in BotW. The great plateau is exactly what you are asking for. You get a small portion of the map to start the game at, then after a bit you are able to open up the rest of the map, ya know, because it is an open world game. Sounds like you just don't want an open world Zelda game.



The only thing(s) I want to see are all those ideas that they had for the first game and couldn't put it in the end.
I love BotW and want to continue playing their ideas.



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RolStoppable said:
First off, the same world doesn't mean the same map. Most Zelda games have featured different versions of Link and Zelda, so same world means another adventure of the same Link and Zelda. Whether Breath of the Wild's map is used as the majority, only partially or perhaps not at all is up in the air. The only thing I feel sure about is that BotW2 won't just be a slightly altered version of BotW's map.

What I want to see change:

1. More than one dungeon this time. BotW had only Hyrule Castle.

2. A complete set of unbreakable weapons (so one each of sword, great sword, club, lance, boomerang) that can be upgraded over time. The idea is that breakable weapons still allow for the same kind of freedom as BotW, but eventually the unbreakable weapons can and will outpace (almost) all breakable weapons. The unbreakable weapons will require certain numbers of unique ore which in turn will solve another shortcoming of BotW, which was not enough valuable items scattered across the world. Additionally, this helps to have sidequests with better rewards.

3. Instead of making almost the entire world subject to a universal difficulty that raises over time, I'd like to see a variety of unique locations like enemy fortresses being locked at a certain difficulty. This makes for a more interesting world because what BotW faced was a world that felt ultimately very similar regardless of which direction you took. Also, let those locations have some meatier music than the plain overworld.

4. Equipment that gets around all sorts of environmental disadvantages. BotW didn't have equipment to get around rain while climbing. Alternatively, and probably preferable, a bunch of equipment traits of BotW should be directly integrated in Link as a character, so his climbing skills could eventually get good enough for any kind of weather without the need to put certain equipment on.

5. More enemy variety, including bosses.

Things that should remain the same:

1. Shrines as warp points that have challenges inside of them. Of course the test of strengths need to have a lot more variety this time around.

2. The ability to glide. It's one of BotW features that aren't appreciated enough. If you climb up to high spots in other open world games in order to get a good view and find points of interest, you have to find a way down afterwards. This waste of time doesn't exist in BotW, so climbing up a mountain comes with the additional benefit of reduced travel time to points of interest you spot.

Nice I like it.

I'm surprised you think it will be a different map. That's like the one thing we do know about the game. Director said same world. Yes same world means same map, the world is the map, they are synonyms. He specifically said same world, new gameplay, new story. He didn't say they are making a whole new map to explore but its set in the same timeline or something like that. It is crystal clear its a revisiting of the BotW world map.

So its gonna be set in the same world, but they are changing how it plays and the story to make a new game. Like they said BotW 2 sprung up out of too many ideas for DLC so they just decided to take the same world map and create a second game around it. I think you're letting what you were hoping for alter what they have directly told us.

I'm sure they will change superficial things about the world, like enemies and where events happen and items are and dungeons are and secrets and story elements and I'm guessing the new story will in some way change the map itself, like maybe oh some big event happened so this and that part of the world were affected. It'll probably play like a very different version of BotW, in the same but altered setting/map, with some changed and new gameplay elements and new story. No doubt their goal will be to make a game that FEELS like you're exploring a new world, while still being in the exact same setting, and still feels like a BotW.

But there's no question that they are coming back to the same map. And it is pretty clear why they are using the same map, because it'd take them years to create a brand new open world Zelda on the same level as BotW from scratch. Such a game would probably be delayed to the launch of the Switch 2 and come out on Switch and Switch 2 like TP and BotW did on previous systems. They want to get another BotW out on the Switch during the Switch's peak years to take advantage of the popularity of BotW, so using the same world probably cuts off a couple years from their development time.

Last edited by Slownenberg - on 07 January 2020

More enemy variety.

Different aesthetics for dungeons, I prefer the structure and puzzles of BotW compared to previous games, so all I really want is different things to look at than the same theme for every shrine and dungeon.

A recipe book.



Slownenberg said:
CladInShadows said:
Don't give me all my skills/items at the beginning of the game. Don't make the entire map available to me immediately. Give me more of the types of dungeons from past games. Themed dungeons that use your items and skills. Basically make it a little more Zelda and a little less "token open world game".

They already did this in BotW. The great plateau is exactly what you are asking for. You get a small portion of the map to start the game at, then after a bit you are able to open up the rest of the map, ya know, because it is an open world game. Sounds like you just don't want an open world Zelda game.

What you're referring to happens at about 1-2% into the game. It's a tutorial area and nothing more.