Funny you should bring up Ocarina of Time. That game didn't quite live up to my initial expectations given the "Zelda 64" advertisement that indicated a much larger and robust world than the one we got. BUT, Breath of the Wild is exactly the sort of game I expected Ocarina of Time to be.
In other words: Breath of the Wild, to me, is the fulfillment of what Ocarina of Time set out to do.
Not only the greater framework of the game is vastly improved, but it removed almost all of the annoying aspects of dungeons that have plagued 3D Zelda games from the beginning. Two issues that killed the fun-factor for me in all the 3D Zeldas were: poor pacing, puzzles that are really just about wandering around for 45 minutes+ to find a key or switch. Consequently, it's the first mainline Zelda game, since A Link to the Past, where I enjoyed the dungeons.
So, in a way, to me, Breath of the Wild is like the Super Mario Galaxy of the Zelda franchise, the game that finally got the 3D version right (although, IMO, Ocarina of Time did 3D Zelda better than Mario 64 did 3D Mario).
Last edited by Jumpin - on 07 January 2020