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CGI's Party Of Graphics & Tech 2020

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Dragon ball Z Kakarot? It's the Rachet & Clank ps4 situation here I think and has gotten so very close to what it wants to emulate their isn't much room for improvment. Anyone?



 

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Man, did we shaft Control last year (though with the kind of game it is, feels just right playing in a year called 2020! The game is a wonderful display of raytracing and visual splendor. It has some of the best materials/shaders/textures I've seen in a game to date! It mus be noted just how "techie" it is, because it ticks a lot of the boxes for a modern title.

Very much a game I expect to receive a raytracing update for the next gen systems...



                                                                                                             

CGI-Quality said:

Man, did we shaft Control last year (though with the kind of game it is, feels just right playing in a year called 2020! The game is a wonderful display of raytracing and visual splendor. It has some of the best materials/shaders/textures I've seen in a game to date! It mus be noted just how "techie" it is, because it ticks a lot of the boxes for a modern title.

Very much a game I expect to receive a raytracing update for the next gen systems...

So much jank though, the characters faces look like they are about to fall off at the best of times, like they are wearing printed masks to avoid facial recocognition and animations are so floaty. This games budget or deadline got shafted if anything got shafted. And we the gaming community got shafted by thr praise, the game reveals itself to be the turd it is by mid way and all the flaws just flow on out along with the boringness that has been there all along disguised as atmosphere. Disaster of a game but half decent as long as you don't finish it, tidy up the side quests instead once you have all the powers and call it a day. 

Last edited by CGI-Quality - on 04 January 2020

 

John2290 said:
CGI-Quality said:

Man, did we shaft Control last year (though with the kind of game it is, feels just right playing in a year called 2020! The game is a wonderful display of raytracing and visual splendor. It has some of the best materials/shaders/textures I've seen in a game to date! It mus be noted just how "techie" it is, because it ticks a lot of the boxes for a modern title.

Very much a game I expect to receive a raytracing update for the next gen systems...

So much jank though, the characters faces look like they are about to fall off at the best of times, like they are wearing printed masks to avoid facial recocognition and animations are so floaty. This games budget or deadline got shafted if anything got shafted. And we the gaming community got shafted by thr praise, the game reveals itself to be the turd it is by mid way and all the flaws just flow on out along with the boringness that has been there all along disguised as atmosphere. Disaster of a game but half decent as long as you don't finish it, tidy up the side quests instead once you have all the powers and call it a day. 

Eh, I'm enjoying it and think the faces are fine. Sure, it has some issues, but maxed out on a PC capable of doing the raytracing justice just makes for a pretty sweet experience!



                                                                                                             

pic.twitter.com/5a54qMyl1R

PS4, Dreams - saw this on EG today.

What amazes me about this and Dreams is that nothing here is polygons and textures...I've read the full pdf last year about what they went through over the years to make their engine, and understood some of it (not much though to be honest), things like "signed distance fields and pointsplatting volumetric rendering" are above my current level of understanding, but this is something I'd like to see more of in the future and what I generally, for the lack of my own knowledge, put (most likely wrongly) into same category of voxel octrees and similar methods when I mention paradigm shifts in how visuals are done.



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CGI-Quality said:
John2290 said:

So much jank though, the characters faces look like they are about to fall off at the best of times, like they are wearing printed masks to avoid facial recocognition and animations are so floaty. This games budget or deadline got shafted if anything got shafted. And we the gaming community got shafted by thr praise, the game reveals itself to be the turd it is by mid way and all the flaws just flow on out along with the boringness that has been there all along disguised as atmosphere. Disaster of a game but half decent as long as you don't finish it, tidy up the side quests instead once you have all the powers and call it a day. 

Eh, I'm enjoying it and think the faces are fine. Sure, it has some issues, but maxed out on a PC capable of doing the raytracing justice just makes for a pretty sweet experience!

Even when I played it on PS4 Pro it looked pretty damn good! Especially anything related to physics and particles.



TallSilhouette said:

What do you think the chances are of Star Citizen getting any sort of official launch this year?

They're running behind, but if 4.0 ends up being their release version, it could happen.  

It's hard to say though.  Amazing example of having a game get way bigger than it was intended, and yet still having funds to develop it.  



I cannot stress enough what kind of game changer real-time raytracing is.....



                                                                                                             

To really drive the point home

RAYTRACING OFF

RAYTRACING ON



                                                                                                             

Like RE2 did in January 2019, Control really puts things in perspective, being one of the last games this gen to make a statement, ironically, about the present and the future! Visually, the game steps all into next generation territory!