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What Japanese IP Do You Most Want to See Ported Next?

Persona 7 41.18%
 
Dragon Quest 2 11.76%
 
Ni no Kuni 1 5.88%
 
Nioh 3 17.65%
 
Ys 0 0.00%
 
Disgaea 0 0.00%
 
The King of Fighters 2 11.76%
 
Danganronpa 0 0.00%
 
Other 2 11.76%
 
Total:17

Give me my damn sequel!



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I still think it's a good thing launch games will be cross-platform. And they can release cross-plat AA games going forward and then drop X1 support for big AAA titles in a year or two.

Don't see a reason for panic or hysteria yet.

edit. And yeah I want Xbox at E3. 



Ryuu96 said:
trunkswd said:

It could also be a new IP as the big title. 360 had Gears 1 in 2006, a year after launch. 

I do agree the extra year if development for Gears 6 would be a good idea. I'm not sure I'd care for a new Perfect Dark game. I didn't enjoy the original or Zero. 

With 15 developers and 30+ teams working on games, Microsoft should be able to keep up releasing 6+ games per year. 

Maybe Obsidian's RPG? Phil mentioned in an interview with Major Nelson about what "the rest of Obsidian" is working on, we know 70ish are on Outer Worlds (Though that number might be lower with it released now) and 15ish on Grounded which leaves 115 employees working on something else, which is very likely their AAA 'Skyrim/Pillars' RPG which was leaked back in 2018.

It might be a bit tight but Obsidian are a really efficient studio and RPGs are their thing so who knows.

Hopefully we will find out more at E3 2020. I'm guessing Microsoft will have a reveal event before E3 showcasing some of the features and launch games. 



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Ryuu96 said:

Give me my damn sequel!

Kung Fu Chaos 2?! 



VGChartz Sales Analyst and Writer - William D'Angelo

I stream on Twitch and have my own Youtube

Writer of the Gap Charts | Weekly Hardware Breakdown Top 10 | Weekly Sales Analysis | Marketshare Features

I also post daily news on the Video Game Industry.

If you want to contact me, send me a PM on here or tweet me @TrunksWD

Showtime's President of Entertainment, Gary Levine, revealed the behind-closed-doors image, and we're happy to report that Master Chief looks fantastic. Levine assured everyone that Schreiber was indeed the man behind the Chief's helmet in the costume rather than a stuntman (speculation that also plagued Pedro Pascal in The Mandalorian). The photo shows Chief seated alone on a ship. Everything from Schreiber's detailed costume to the inside of the vessel feels very authentic to the Halo video game franchise.

https://uk.ign.com/articles/halo-tv-series-pablo-schreiber-master-chief-in-armor-photo

Hmm, that sounds good at least but I have big concerns for the show still.



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Barozi said:
Big Season Pass Sale going on right now.
Got myself the Shadow of the Tomb Raider "season pass". Still waiting for the Far Cry 5 one to get a little cheaper.

I picked up Overcooked 2 season pass. Superb couch co-op game!



Ryuu96 said:
starcraft said:

I've reflected on my viewpoint a bit. Where this could be an issue is with the lack of assumed SSD.

In theory the lessor consoles can load large world areas just the same as the Series X albeit with lessor graphical fidelity. In practice, as worlds get too complex (as opposed to too big, as games don't actually load the whole map at once), they're likely to struggle. Realistically, there's a point at which load times on non-SSD consoles would become impractical, and at THAT stage it is possible devs will stop pushing the envelope on the Series X. Hope I am wrong.

Digital Foundry aren't too happy either.

Makes me question my initial answer, I still don't mind much for launch but now I'm thinking they should ditch Xbox One in 2021. Hurry up and upgrade those XCloud server racks to Lockhart, that should be enough power I think but won't cost as much as upgrading them to Series X, I do think a reason they're taking a while is in part due to XCloud.

He's saying pretty much what I said. If they take the scalability approach it will almost certainly hold Series X versions of many of these games back. Scalability can only get you but so far, the simple fact of the matter is that developing separate XB1 and XS versions of games, like they seem to be doing with Halo Infinite, is far superior to using scalability if you want alot of next-gen showcase titles. I just hope that more 2020 and 2021 1st/2nd party games than just Halo Infinite and Hellblade 2 will have separate next and current gen versions, rather than making use of scalability. Anything AAA planned for Holiday 2020, 2021 or beyond shouldn't be getting held back by scalability imo. Scalability is fine for some of the smaller AA and A games, like whatever Double Fine is making other than Psychonauts 2, inXile's isometric RPG's, those games wouldn't have fantastic graphics if they were built from the ground up for XS anyway, so you might as well make them scalable. But holding back AAA development with archaic Jaguar CPU's, archaic 5200 RPM hard drives, and a 1.3 tflop GPU, would be a terrible mistake for MS to make. Do last gen ports for those games instead.



Ryuu96 said:

Yeah, no way the next gen consoles are using 7 GB/s PCI Express 4.0 NVMe SSD's. The cost would be insane for 1 TB at those speeds. Far more likely that they'll be using 1 TB models that are around 2.5 GB/s, those are selling at retail for about $110-150 right now, MS and Sony buying them in bulk directly from the retailer can probably get them for about half that price, which is exactly the price that they need for a $500 console. 



Ryuu96 said:
trunkswd said:

At launch being cross gen makes sense, as well as through the first half of 2021. Holiday 2021 should have one big exclusive. Gears 6 or Fable 4. 

Yeah I'm thinking that too, cross-gen for launch - Early 2021 and then drop support for Xbox One past E3 2021.

Though I can't see Fable IV releasing until Holiday 2022 at the earliest and IIRC Morgoth stated that most of The Coalition is still on Gears 5, with 2 small concept teams on Gears 6 and Perfect Dark? I hope The Coalition gets 3 years of development this time around for Gears cause I believe Gears 5 while 3 years after was still only 2 years of development.

I'm curious what their big titles will be for Holiday 2021.

I don't know, Holiday 2021 could be possible for Fable. Don't forget that Playground started working on that RPG in 2017, even before MS bought them. If they were working on the Fable game as a 2nd party game before MS bought them and made them 1st party, it would have 4 years of development as a Holiday 2021 title. Though they are still small and haven't expanded to full AAA size yet, same as The Initiative, both studios do have most of the key leadership and senior positions filled now, and it is rumored that MS has some of their other 1st party studios assisting them with the grunt work while they look for grunts of their own to fill the final positions. Fable then could have 4 years of development as a Holiday 2021 game, about 3 of which with either a full AAA team, or the equivalent of a full AAA team working on the game. 

If Fable isn't their big Holiday 2021 AAA, I would assume it will either be Obsidian's rumored Skyrim like Pillars game (which has supposedly been in development since 2018 with over 100 devs), or a 2nd party developed AAA, such as the long rumored story driven, 3rd person action- adventure stealth Perfect Dark reboot developed as a collab between Coalition and a 2nd party AAA studio. 

Last edited by shikamaru317 - on 14 January 2020

shikamaru317 said:
Ryuu96 said:

Yeah I'm thinking that too, cross-gen for launch - Early 2021 and then drop support for Xbox One past E3 2021.

Though I can't see Fable IV releasing until Holiday 2022 at the earliest and IIRC Morgoth stated that most of The Coalition is still on Gears 5, with 2 small concept teams on Gears 6 and Perfect Dark? I hope The Coalition gets 3 years of development this time around for Gears cause I believe Gears 5 while 3 years after was still only 2 years of development.

I'm curious what their big titles will be for Holiday 2021.

I don't know, Holiday 2021 could be possible for Fable. Don't forget that Playground started working on that RPG in 2017, even before MS bought them. If they were working on the Fable game as a 2nd party game before MS bought them and made them 1st party, it would have 4 years of development as a Holiday 2021 title. Though they are still small and haven't expanded to full AAA size yet, same as The Initiative, both studios do have most of the key leadership and senior positions filled now, and it is rumored that MS has some of their other 1st party studios assisting them with the grunt work while they look for grunts of their own to fill the final positions. Fable then could have 4 years of development as a Holiday 2021 game, about 3 of which with either a full AAA team, or the equivalent of a full AAA team working on the game. 

If Fable isn't their big Holiday 2021 AAA, I would assume it will either be Obsidian's rumored Skyrim like Pillars game (which has supposedly been in development since 2018 with over 100 devs), or a 2nd party developed AAA, such as the long rumored story driven, 3rd person action- adventure stealth Perfect Dark reboot developed as a collab between Coalition and a 2nd party AAA studio. 

Last update from Morgoth IIRC was that 'Perfect Dark' is still in the concept phase and in a more dangerous place than it was a few months ago, aka it's at risk of not being greenlit, that is of course if it's even Perfect Dark that The Coalition is working on, it sure sounds like it though.