Does It Bother/Concern You That Series X Won't Have 'Exclusives' in the First 1-2 Years?
|Yes (Comment Why)
|No (Comment Why)
I've reflected on my viewpoint a bit. Where this could be an issue is with the lack of assumed SSD.
In theory the lessor consoles can load large world areas just the same as the Series X albeit with lessor graphical fidelity. In practice, as worlds get too complex (as opposed to too big, as games don't actually load the whole map at once), they're likely to struggle. Realistically, there's a point at which load times on non-SSD consoles would become impractical, and at THAT stage it is possible devs will stop pushing the envelope on the Series X. Hope I am wrong.
Yeah, SSD vs standard hard drive is a concern for sure with this cross-gen compatibility on Xbox. Games need to be built from the ground up to take full advantage of an SSD, or else you don't get the full benefit of the SSD. There are plenty of current gen games on PC that if you install them on an SSD, you only get maybe 3-4x faster load times than on a standard hard drive, even though an m.2/NVMe SSD should be capable of much, much faster loads. While Sony has been talking about things like 5 second initial load times and near instant fast travel and respawn load times on PS5, we could be looking at much slower load times on Series X if the games are designed so that they can still run on the slow 5200 RPM hard drives in XB1, we may be looking at like 4x slower loads than PS5.
The big CPU gap between Series X and XB1 is another potential big issue. You can't really push CPU focused things like AI, open world character counts, and physics effects forward if you are being limited by archaic Jaguar CPU's, which were already underpowed 7 years ago.
Last edited by shikamaru317 - on 13 January 2020