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Forums - Gaming Discussion - Eurogamer: PS5 and Xbox Series X Spec Leak.

Loneken said:
Mr Puggsly said:

MS has funded a bunch of new IPs this gen in various genres.

Off the top of my head, Cuphead, Ori, Quantum Break, Sunset Overdrive, Ashen, Lococycle, a Panzer Dragoon clone, Recore, Ryse, Project Spark and Sea of Thieves.

Those games vary from meh to great. I think the real problem MS hasnt created enough AAA content that feels really ambitious. If MS made a couple notable open world games this gen, I think people would feel better about MS's 1st party lineup. However, 3rd parties made a lot of notable content like that.

I like that Sony creates big AAA story driven games, but I am a little bored of them constantly making that. It makes me yearn for action and gameplay focused stuff like Gears and Halo, or even Crackdown 3. However, Sony didnt have to make great shooters relying on 3rd parties. This gen Sony has bundled Star Wars BF, CoD and Destiny.

Anyway, I dont just care about new IPs. Taking an old IP making something great out of that can be satisfying as well.

MS really need to give a second chance to some new ips of this generation.

Recore, Quantum Break, Crimson Dragon and Sunset Overdrive are solid games, a bigger budget or some extra polish could make them good AAA game for next generation and ad good variety to Xbox games.

*I know sunset overdride 2 is now imposible in Xbox. Is just an example.

Sorry for my bad english.

Dont think Quantum Break is likely neither now that Remedy has warmed up to being a mutiple plat developer, hard to go back to being exclusive after that. Unless M$ forks out the cash of course, which I dont see likely. 

M$ tried really hard to cash in on the Inafune name. They either didn't fork out enough cash for development or Inafune is past his prime, the investment obviously didnt work out well. Don't see M$ repeating what has failed multiple times. Even if they do, the cash they supply will probably be limited so wont be the AAA game you are looking forward to. 

M$ is obviously going in a totally new direction. Buying high quality developers and starting brand new developers; aka taking the long route. They are just trying to forgot the lost generation (XBoxOne) where they have huge empty spaces of blank development and failures like Scalebound, Crackdown3. 



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Mr Puggsly said:
derpysquirtle64 said:

Okay, if you decided to bring up VGC numbers, let's break down all the PS and Xbox consoles then:

PS1 - 9.04m ROTW (102.5m total) - 8.8% of the global

PS2 - 25.57m ROTW (157.68m total) - 16.2% of the global (almost double of what PS1 did)

PS3 - 12.53m ROTW (87.41m total) - 14.3% of the global (a bit down from PS2 but it was very expensive from the start and not as easy to pirate games as PS2)

PS4 - 18.64m ROTW (105.95m total) - 17.5% of the global (even better than PS2. A lot of sales made outside of the markets you mentioned)

So, with PS consoles, it is quite easy to see that Sony's work is paying off and the second - they are probably losing some marketshare to PC platform in the markets that you claim to be so focused on console gaming. Basically, the opposite of what you see to claim. US, Europe, Japan adopting PC, while ROTW adopting consoles (PC as well of course). But there is definitely a market for consoles in ROTW. And PS consoles sales confirm this.

Okay, let's move on to Xbox:

Xbox - 1.18m ROTW (24.65m total) - 4.8% of the global

Xbox 360 - 9.16m ROTW (85.8m total) - 10.7% of the global (more than double of what original did)

Xbox One - 4.69m ROTW (46.3m total) - 10.1% of the global (almost the same as 360 even though all games are on PC now and MS fucked up launch in these territories so badly)

So, it all bring us to 10% of the marketshare in the markets that you propose for MS to ignore. I don't even want to try to explain to you that with a better approach these numbers can rise even higher. But 10% is quite a big chunk of the market that is hard to ignore, so your argument about abandoning such markets and not taking them seriously is totally incorrect.

I never actually said MS should ignore or abandon those markets, I just wouldnt enocurage MS to pour significant resources there. Instead, keep making great content intended for the west, make competitively priced hardware like Lockhart and hope the best elsewhere. More importantly moves like that could help them thrive in the west.

For the most part it just looks like Sony took MS's marketshare from last gen. It hasnt actually grown significantly. Also, Sony is just making games the west enjoys and hopes for the best elsewhere.

Lastly, I think we all agree putting Xbox games on PC means more people will play their games. If many around the world are gaming on PCs, then porting games to PC should boost sales. That's hardly ignoring or abandoning hose markets.

A company strategy should never be based on hope for the best.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

goopy20 said:
Mr Puggsly said:

Oh calm down, you know what I am talking about. Games like Spiderman, God of War, Horizon, The Last of Us, Days Gone, Uncharted 4, 1886 and Detroit have a very heavy story focus or use a large world to pad out the game. I play very little open world games now because it has become tedious.

All of these games sell well so I dont blame Sony for going that route. But I am kinda bored of it and the most active games generally arent story driven.

Technically Infamous:SS should be on that list but its exceptional for it exploration and combat in my opinion. I also really enjoyed Uncharted Lost Legacy for being more action focused.

Bloodborne and Sekiro(spelling?) are very gameplay focused in comparison to other games mentioned.

Exclusives arent the only content people play, in fact people mostly play non-exclusive content on PS and Xbox. You can get games in many genres on both platforms.

I was suggesting if PS4 didnt have so many notable 3rd party shooters, they might attempt to make a good one. They only made like one this gen. PS3 had considerably more attempts and some were not bad.

But lastly, I like MS and Sony doing different experiences. I certainly dont want both making making games focused on walking and talking.

I think it's not so much about the number of exclusives both platforms launched, it's more about the risks Sony is willing to take with their 1st party studios compared to MS. Sony lets almost all their major studios build new AAA ip's, while MS build 2 brand new studios just to keep Halo and Gears alive and the rest of their exclusives are mostly Indy or small budget projects. After this console generation I also expect a lot more 3rd party developers like Team Ninja and From will be willing to do a Sony exclusive compared to MS. 

I feel like you aren't listening, I named off some new IPs MS did this gen. Not all were small budget. They funded Ryse, Sunset Overdrive, Quantum Break, the eventually cancelled Scalebound and ofcourse Sea of Theives. The problem is they didn't own two of those, QB may have failed and Scalebound may never happen. Only Sea of Theives was the real success.

I have praised Sony for making new IPs, I just don't like most of them were 3rd person narrative driven adventure games because they feel its low risk.

After this gen, there are numerous studios that will make Xbox exclusives as well. Like Obsidian, Ninja Theory, etc. New IPs will come and you can bitch about them in a few years.

But again, I don't just care about new IPs. MS has old IPs I'd like to see rebooted.



Recently Completed
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eva01beserk said:

Your almost saying that if a game has a good narrative, its story focus and the gameplay can be dismissed. Cuz aside of detroit and the oder 1886, all thouse games had amazing gamplay. That games like god of war had S+ story, cinematic, music and all that, dosent take away from the incredible hack and slash it still is, has a great open world to explore, many unique side content. And lets all say the rest was just an A+. Are we really to say that because the narrative is S thats the only driving factor of the game or why people would buy it or why reviewers put it on a pedestal? 

I never claimed people only play exclusives, maybe if for a multi console owner, you will play most games on your console of choise regardless of how powerful it is. Thats something people forget, where your friends are is tends to be another great influence of where to play multiplats. The secondary console will be an exclusive only machine. 

I somewhat agree with you there on the 3rd party shooters. But I mostly think is more because the market is saturated in that department. And most of them tend to be live services so the biggest are always active the entire year. One you need to have a great product to break the ranks then keep suporting, I think the resources could be better spent on multiple other projects. And second why compete with your partners? I dont blame MS here as that is the biggest genre at the moment and most likely makes the most money from loot boxes and season passes and what ever. SO yea, glad they choose what route to follow.

I don't feel like you really disagree with me.



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Mr Puggsly said:
goopy20 said:

I think it's not so much about the number of exclusives both platforms launched, it's more about the risks Sony is willing to take with their 1st party studios compared to MS. Sony lets almost all their major studios build new AAA ip's, while MS build 2 brand new studios just to keep Halo and Gears alive and the rest of their exclusives are mostly Indy or small budget projects. After this console generation I also expect a lot more 3rd party developers like Team Ninja and From will be willing to do a Sony exclusive compared to MS. 

I feel like you aren't listening, I named off some new IPs MS did this gen. Not all were small budget. They funded Ryse, Sunset Overdrive, Quantum Break, the eventually cancelled Scalebound and ofcourse Sea of Theives. The problem is they didn't own two of those, QB may have failed and Scalebound may never happen. Only Sea of Theives was the real success.

I have praised Sony for making new IPs, I just don't like most of them were 3rd person narrative driven adventure games because they feel its low risk.

After this gen, there are numerous studios that will make Xbox exclusives as well. Like Obsidian, Ninja Theory, etc. New IPs will come and you can bitch about them in a few years.

But again, I don't just care about new IPs. MS has old IPs I'd like to see rebooted.

The mistake you are doing again and again is thinking most Sony games are low risk and 3rd person narrative driven adventure games with weak gameplay because they aren't FPS.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:

A company strategy should never be based on hope for the best.

Maybe, but here we are.

Sony for example doesn't make games for Japan, they instead rely heavily on 3rd parties in Japan. They seem like they will lose some marketshare to Switch and I think they're okay with that.

I don't feel many if any major studio is that concerned with regions beyond NA, Europe and Japan. Instead they try to make good product that will hopefully resonate there as well. And again, PC gaming is popular in those regions therefore MS having games on PC could boost their revenue in those regions.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

DonFerrari said:

The mistake you are doing again and again is thinking most Sony games are low risk and 3rd person narrative driven adventure games with weak gameplay because they aren't FPS.

I'm saying they keep making that same style of 3rd person narrative driven experience because it keeps doing well. They throw a lot of money at these projects because they feel its low risk.

Thus far I think the only games following this format that might be seen as a failure was 1886. While Days Gone was a critical failure, but may have sold well enough.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
DonFerrari said:

A company strategy should never be based on hope for the best.

Maybe, but here we are.

Sony for example doesn't make games for Japan, they instead rely heavily on 3rd parties in Japan. They seem like they will lose some marketshare to Switch and I think they're okay with that.

I don't feel many if any major studio is that concerned with regions beyond NA, Europe and Japan. Instead they try to make good product that will hopefully resonate there as well. And again, PC gaming is popular in those regions therefore MS having games on PC could boost their revenue in those regions.

And you think sony is hoping for the best in Japan? don't seem like that. They sure have a bigger focus on western, but still cater to Japanese devs and launch content in the country.

Your feel is probably wrong. Sony on reveal of PS4 addressed directly South America and Brazil specifically. Sony make games with worldwide appeal.

Mr Puggsly said:
DonFerrari said:

The mistake you are doing again and again is thinking most Sony games are low risk and 3rd person narrative driven adventure games with weak gameplay because they aren't FPS.

I'm saying they keep making that same style of 3rd person narrative driven experience because it keeps doing well. They throw a lot of money at these projects because they feel its low risk.

Thus far I think the only games following this format that might be seen as a failure was 1886. While Days Gone was a critical failure, but may have sold well enough.

You are just plain wrong. They don't feel the same and they aren't low risk, if they were they could have been releasing 3x more games. It is a calculated risk, but one that MS wasn't willing to take and actually no dev outside of Sony is really on it.

And you are retconning your saying that they don't have good gameplay and the rest of the criticism putting as a single genre?

1886 probably broke even. The fact that all those games had good reception and sales don't mean they are low risk, but that they succeed.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Mr Puggsly said:

Maybe, but here we are.

Sony for example doesn't make games for Japan, they instead rely heavily on 3rd parties in Japan. They seem like they will lose some marketshare to Switch and I think they're okay with that.

I don't feel many if any major studio is that concerned with regions beyond NA, Europe and Japan. Instead they try to make good product that will hopefully resonate there as well. And again, PC gaming is popular in those regions therefore MS having games on PC could boost their revenue in those regions.

And you think sony is hoping for the best in Japan? don't seem like that. They sure have a bigger focus on western, but still cater to Japanese devs and launch content in the country.

Your feel is probably wrong. Sony on reveal of PS4 addressed directly South America and Brazil specifically. Sony make games with worldwide appeal.

Mr Puggsly said:

I'm saying they keep making that same style of 3rd person narrative driven experience because it keeps doing well. They throw a lot of money at these projects because they feel its low risk.

Thus far I think the only games following this format that might be seen as a failure was 1886. While Days Gone was a critical failure, but may have sold well enough.

You are just plain wrong. They don't feel the same and they aren't low risk, if they were they could have been releasing 3x more games. It is a calculated risk, but one that MS wasn't willing to take and actually no dev outside of Sony is really on it.

And you are retconning your saying that they don't have good gameplay and the rest of the criticism putting as a single genre?

1886 probably broke even. The fact that all those games had good reception and sales don't mean they are low risk, but that they succeed.

Sony's hope in Japan is 3rd parties keep propping up their console. Because Sony themselves doesn't make games Japan really cares about. Nintendo is the only exception of the console makers, they make very popular games in Japan.

Sony is not catering to South America and Brazil (a country also in South America). Again, they make games for NA and Europe primarily, then hope for the best elsewhere. MS might hype their next Xbox Box in Japan, don't confuse that with actually caring about Japan.

I don't think breaking even was the goal with 1886, maybe it made a profit. Between middling sales and critical failure, it could be seen as a failure. Alan Wake made a profit, it had critical success, its even something of a cult classic, but I think a sequel hasn't happen due to it being risky.

Driveclub was likely profitable even with poor reception, but they shut down that studio while the game was getting updates. I also found it funny they treated Driveclub like a failure but felt it was worth bringing to PS VR. They could have turned that into a fun arcade racer on the platform, but instead opted to stick with a critically disappointing but better selling Gran Turismo only.

Any who, it seems like as the gen went on Sony felt the 3rd person narrative driven experience are a safe bet. I also don't blame Sony continuing to make that. Sony had that covered and I like MS for not duplicating those experiences over and over. It meant both companies were doing something different.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
DonFerrari said:

And you think sony is hoping for the best in Japan? don't seem like that. They sure have a bigger focus on western, but still cater to Japanese devs and launch content in the country.

Your feel is probably wrong. Sony on reveal of PS4 addressed directly South America and Brazil specifically. Sony make games with worldwide appeal.

You are just plain wrong. They don't feel the same and they aren't low risk, if they were they could have been releasing 3x more games. It is a calculated risk, but one that MS wasn't willing to take and actually no dev outside of Sony is really on it.

And you are retconning your saying that they don't have good gameplay and the rest of the criticism putting as a single genre?

1886 probably broke even. The fact that all those games had good reception and sales don't mean they are low risk, but that they succeed.

Sony's hope in Japan is 3rd parties keep propping up their console. Because Sony themselves doesn't make games Japan really cares about. Nintendo is the only exception of the console makers, they make very popular games in Japan.

Sony is not catering to South America and Brazil (a country also in South America). Again, they make games for NA and Europe primarily, then hope for the best elsewhere. MS might hype their next Xbox Box in Japan, don't confuse that with actually caring about Japan.

I don't think breaking even was the goal with 1886, maybe it made a profit. Between middling sales and critical failure, it could be seen as a failure. Alan Wake made a profit, it had critical success, its even something of a cult classic, but I think a sequel hasn't happen due to it being risky.

Driveclub was likely profitable even with poor reception, but they shut down that studio while the game was getting updates. I also found it funny they treated Driveclub like a failure but felt it was worth bringing to PS VR. They could have turned that into a fun arcade racer on the platform, but instead opted to stick with a critically disappointing but better selling Gran Turismo only.

Any who, it seems like as the gen went on Sony felt the 3rd person narrative driven experience are a safe bet. I also don't blame Sony continuing to make that. Sony had that covered and I like MS for not duplicating those experiences over and over. It meant both companies were doing something different.

Yes they are certainly basing their entire strategy in Japan on hope, must be the reason they were able to keep ahead of PS3 there, they lucked out.

Sony is not catering to any single market, they were always about all markets at once since PS1 that is the reason they won so many times. Certainly it isn't hoping that cater to USA would work out on the rest of the world (MS focus on NA and had the exclusive deals for Fifa to help on Europe how much have that helped they in Europe or RoW?)

Yes I would classify 1886 as a failure, RaD didn't made a sequel or received another attempt to make a new IP exclusively nor got purchased by Sony (rumor at the time was that if the game done well they would be bought).

I guess DC made the studio shut down not because of sales (it done well enough and as you said got a spin-off) it was more on the issues the game had (besides several delays) and possibly the mistakes the studio done while making the game. Guess we won't know the full story.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."