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Forums - Nintendo Discussion - What do you want in a Switch 2?

JRPGfan said:

Supposedly its GCN gen2 inside the PS4.... which is the amd 250-290 line.
So if your gonna go arch to arch, lets atleast do that.

Technically you are right, it has more in common with GCN 1.1 as it's based on the technology introduced with Bonaire from the Radeon 7790.
It's not a significant overhaul like what we got with GCN 1.2 though.
https://www.anandtech.com/show/6837/amd-radeon-7790-review-feat-sapphire-the-first-desktop-sea-islands/2

It does mean that the Playstation 4 did receive some improvements namely to the geometry and ace units, but overall, it's not a departure from GCN 1.0, hence why it can still be compared to a Radeon 7850/7870 rather than something from the 200 series.

It still didn't receive any efficiency overhauls like Delta Colour Compression (GCN 1.3), primitive shaders (GCN 1.5), draw stream rasterization (GCN 1.5), improved culling (GCN 1.4) and so on.

JRPGfan said:

Anyways heres the arch to arch thing you want so much:

A "R9 270x" is 2,560,  while a" Geforce 960" is 2,308 in Single precision flops.

Performance wise, theres like a ~13% differnce in favor of the 960.

2,560 / 2308 =  1,10%

So the R9 270x uses 10% more flops, and the 960 gets about 13% more performance.


110 x 113 = 124%.

a 24% better flop to performance ratio.

refernce:  Techpowerup.com
Search for any 960 review, and look at performance summery.

Umm... The Radeon 270X is a Graphics Core Next 1.0 part. It's a Radeon 7870 with higher clockrates.

Cobretti2 said:

This 24% performance ratio that you calculated. Does this apply on average in general between all amd v nvidia in recent times? 

So using PS4 pro as an example, 4.2TFLOPs, If a switch 2 was to be close in performance to that, it would need to be about 3.2TFLOPS? 

If that is correct then as my original post I am not sure what tech the others think a mobile chip that runs at 10watts could be released in the next 2 years to even come close to that. I mean the tech available it may be able to run in portable mode at 720p?

PS5 is rumored to be 9.2 TFLOPS. Even if Nintendo managed to make a system like that with 3.2TFLOPS, it will struggle to get ports and the effort to port down is far more costly than porting the game to three platforms with similar performance.

I just can't see how Nintendo will bring this raw power game in the next 10-20 years if they continue down the switch approach. 

unless, have 3rd party developer tools become so good and versatile that they can simply scale down 4K to 720p gfx easily for portable mode? Granted lighting effects would be reduced etc but if this can be done with say a months work, then ports make be cost effective. If it takes a year to port the game to Switch 2, then devs will most likely skip.

The point that is being conveyed is that... It doesn't matter, games need more than just flops.

JRPGfan said:

It changes based on newer/better technologies and designs.
And it even varies from card to card (with same arch), depending on how balanced the card is.

But yes, if Nvidia used the same technology, it did in the Switch, for the Switch 2.... it would be to be around 3,4 Tflops, to match the GPU compute the PS4pro can do. (3,4 Tflops x 1.24 = 4,2 Tflops of the PS4pro)

The current Switch is 393 Gflops docked.
To go from 393 Gflops to 3,4 Tflops is a jump of about 8,6x.



No. No. No.

AMD GPU's, especially Graphics Core Next are compute monsters, they get more flops than nVidia's contemporary parts (Maxwell/Pascal) in the real world and on paper, hence when you throw a task like... Folding@Home or Bitcoin mining, AMD was able to match/exceed nVidia in asynchronous compute only scenarios.

It's games that became the Achilles heel for GCN, because AMD didn't invest enough into the other parts of the chip that runs games and thus bottlenecks came into play with GCN, like geometry throughput and bandwidth.

Otherwise flops across AMD and nVidia are identical, they are the same math. But the flops people throw around on forums are theoretical numbers which don't take into account any other part of the GPU.

EricHiggin said:

Switch doesn't exactly have the luxury of bulking up like a next gen console does, if it needs to, due to it's capabilities and performance. A Switch 2 has to remain relatively the same size as it is now. Since consoles aren't as space limited, internal density isn't near as important as in a Switch, but the fact remains, that Nin cannot just carelessly decide to increase the size of Switch by any amount if they want more power next gen.

Not exactly. If Nintendo increases display size, then they could go with a larger internal volume, which means a larger battery to drive a more power hungry SoC.
6.2" is actually rather small in 2020, especially as phones start looking towards 7" displays. (Granted the Switch retains a 16:9 aspect which phones don't.)

Cobretti2 said:

YES we get it that Nvidia per FLOP performance is better than AMD, but it is not even 2x better. 

They are identical. It's the same math.

Slownenberg said:
I'd say Switch 2 will have faster CPU than PS4 Pro, certainly more RAM, and a bit worse GPU though close enough that it won't make much of a difference (I mean PS4 and X1 have like have a half-tflop difference and its not like that made a difference in what games they could run). Overall I expect a PS4-like performance in docked mode and something less than that in portable, though in portable that'll be offset by the fact that games will be running probably in much lower res since its a tiny screen. PS4 Pro only came out what like 3 years before PS5/XSeries are launching, so it is certainly reasonable to think that PS5/XSeries games can be ported to PS4 Pro with some graphical adjustments, and therefore the same with PS5/XSeries ports to Switch 2, even if Switch 2 is slightly less performant overall than PS4 Pro.

On paper I would assume that the specs will look inferior, that's the nature of opting for mobile hardware, but real world capabilities will be more impressive than the specs imply.





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Switch 2 could very well make good use of a boost dock like initially rumored. XB1 performance on the go. PS4 performance stock docked. Pro/XB1X performance if you buy the boost dock.

Early next gen third party games are almost certainly coming to PS4 and XB1 for a couple of years. If Switch 2 is in that same performance range, it will get some ports like Switch has gotten. If there is another legit XB home console around 4TF, this will make porting to Switch 2 more likely in general. Depends on when Switch 2 launches vs PS5 Pro and XBSXX. The better the boost dock sold, the more ports Switch 2 would likely see. 

2022 - 2023

Switch 2 (2TF) - $299

Lockhart (4TF) - $299

Switch 'Pro' (5TF) - $399

PS5 (10TF) - $399

XBSX (12TF) - $499



If Nintendo is aiming for at least 4TF, battery life will be the main issue for the next Switch. I believe the only option will be a console-only to keep close to the ps5 /next Xbox regarding ports. It is still part of the Switch family though because it will use the same gamecartridge as for the portable one.



sam987 said:
If Nintendo is aiming for at least 4TF, battery life will be the main issue for the next Switch. I believe the only option will be a console-only to keep close to the ps5 /next Xbox regarding ports. It is still part of the Switch family though because it will use the same gamecartridge as for the portable one.

That is why I hope they allow us to change the battery out and continue gaming lol



 

 

OK, here my wishlist:

  • First of all: it should retain the switching between docked and mobile like the Switch. Also the versatility of the Joycons supporting different input schemes including classical controls should be kept.
  • A decent power upgrade, but they should be mindful it being a mobile device and set a limit on power consumption as a priority.
  • A release date not earlier than 2022, better 2023. Switch has life in it until then. Nintendo also should support Switch until then, not drop support suddenly like they did with Wii.
  • Backwards compatibility to Switch, including the ability to redownload all my digital Switch purchases on Switch 2.
  • A system seller launch title and at least five system sellers in the first year. The success of the Switch is in no small part thanks to BOTW. And to further extent to the excellent first year. I think Nintendo planned the following titles as system sellers: BOTW, 1-2-Switch, Arms, Splatoon, Mario Kart 8 Deluxe and Super Mario Odyssey. 1-2-Switch and Arms may be fell a bit short, but this wide array of different titles allowed for many customers to flock to Switch. So I wish a classic title like Zelda or Mario and a more casual title like Mario Kart, Wii Sports or RingFit as launch titles and as I said followed up by three more system sellers the first year.
  • Indie friendly.
  • Folders and themes.
  • The ability to message friends.
  • Tournaments even for single player games. I think something like Pinball FX 3 does, there is a time and a set of rules and in this time you try to reach high scores.
  • I wish a pointer ability like the Wiimote had. To this day I think the Wiimote pointer ability is the best console input scheme for shooters, close to mouse aiming. One Joycon already has a IR camera, but Wii used a sensor bar to make this possible. However the tech, I wish for this pointing ability again.


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Well Nvidia just announced recently that their next-gen Ampere chips are getting 50% more performance at 50% less wattage on 7nm+ over the 12nm Turing cards. So a theoretical Switch 2 or Pro with 3Tflops at 30 watts or less (docked) isn't completely out of the picture. Of course in handheld it would throttle clock cycles down to stay under 8 watts of total system power, but games would still look better in portable mode than XboxOne I would guess.
A list I would like to see:


: 4-6 cortex A76 cores
: Nvidia custom gpu 3TF docked/ 1TF handheld (30watts or less docked/6 watts system total in portable) 
: 128-256GB ssd (for OS, games and RAM caching)
: 8GB of Lpddr4x or Lpddr5 RAM (68GB/s memory bandwidth @128bit) or 136GB/s @256bit if feasible
: faster and larger hybrid flash(Game cards)
: Bluetooth 5.0
: Sharp 1080p IGZO screen
: JoyCons 2.0


Question is could Nintendo get all of this in the package for $400


Sony and Microsoft will focus on 4k games with their next systems, but Nintendo could do well with these specs by focusing on 1080p and 1440p resolutions. If they can get the higher memory bandwidth along with faster Game cards, that maybe the more cost saving maneuver than including an SSD if they don't have to.

Article on Microsoft SQ1 processor 

https://www.notebookcheck.net/Microsoft-SQ1-SoC.436918.0.html

Article on Ampere gains over Turing

https://www.tomshardware.com/news/nvidia-ampere-purportedly-50-faster-than-turing-at-half-the-power-consumption

Last edited by Ck1x - on 04 January 2020

Cobretti2 said:
Slownenberg said:

Bolded part, just want to point out that the Switch at what like 300Gflops or whatever gets ports of games running at lets call it 5x that many on PS4/X1. So to say Switch 2 won't be able to get ports because there will be a power difference doesn't hold water, unless you think for some reason Nintendo won't make a Switch 2 that much stronger than the Switch, but why would you think that in the first place, you think they aren't gonna upgrade their offering much after 6 years? Switch 2 should be as capable of getting PS5/XSeries ports roughly as well as Switch is of getting PS4/X1 ports. Now of course that isn't great, we all wish 3rd parties would spend the time to port more games. And ideally Switch 2 will close the power gap a bit so it can get more than the occasional port, with like half the ports being shitty jobs haha.

Also, something that no one has mentioned I think. Microsoft is also supposed to launch of much less powered Series S. The Switch 2 will probably be fairly close to the Series S in graphical capabilities. If third parties need to make games run well on the Series S it isn't gonna be much harder to make them run well on the Switch 2.

That is exactly what I think, if people saying it will come out in 2022. I just haven't seen anything on on Nvidia's road map to suggest otherwise. Xavier in 10Watt form is only 0.8TFLOPs. Orin will come out in 2022 and run at 65Watts.

As for my magic sauce comment, if this was anywhere close to true, AMD would long be dad and killed off by NVIDIA. As JRPGfan indicated through the forumlas, it is closer to 25% gain then the double people are claiming.

Now Nintendo could be working on a secret custom chip from the ground up, I don't know but that would be very expensive to do. 

I ain't saying that ports won't be possible, it is that if they do port, the game will essentially be different do to the raw power gap. 

Big publishers want quick and easy cash. If they can't port it within a month of just some simple code changes it will never happen. I know people don't like to talk about EA and Activision, but for mass market they are big and people play their games. The fact that these two haven't really provided proper support to Switch and the Switch has outsold the XBOX then clearly the gap for them is big enough not to bother spending money.

Because I think in 2022 you can' have a significant boost over the original Switch, I think it is pointless releasing a next gen Switch as at the end of the day it is mainly a Nintendo game machine. I don't need better gfx atm, happy with Switch.  Only reason to get a Switch 2 is in the hope it gets more support. May as well extend the life of the Switch as it is selling well atm. No need to rush into the next one

That's like saying in 2017 that you couldn't see ps5 and xsx being much more poweful than their predecessors. There is no magic sauce, you simply need to stop looking at just flops and ignoring everything else. Nvidia and amd build their gpus differently and nvidia edges then out with more performance over it's amd counterparts. Quoting pemalite "Flops across AMD and nVidia are identical, they are the same math. But the flops people throw around on forums are theoretical numbers which don't take into account any other part of the GPU."

3rd parties don't bother if they can't make a port within ONE MONTH? How did you make that up? Anyway, You keep saying you don't see a 2022 console having a significant boost over the switch but also keep ignoring that nvidia is about to make the jump to 7nm gpus. They also have a long term partnership with nintendo, so they will certainly develop a mobile gpu that fits nintendo's needs for the switch 2.

Last edited by Nu-13 - on 04 January 2020

Cobretti2 said:
Slownenberg said:

Bolded part, just want to point out that the Switch at what like 300Gflops or whatever gets ports of games running at lets call it 5x that many on PS4/X1. So to say Switch 2 won't be able to get ports because there will be a power difference doesn't hold water, unless you think for some reason Nintendo won't make a Switch 2 that much stronger than the Switch, but why would you think that in the first place, you think they aren't gonna upgrade their offering much after 6 years? Switch 2 should be as capable of getting PS5/XSeries ports roughly as well as Switch is of getting PS4/X1 ports. Now of course that isn't great, we all wish 3rd parties would spend the time to port more games. And ideally Switch 2 will close the power gap a bit so it can get more than the occasional port, with like half the ports being shitty jobs haha.

Also, something that no one has mentioned I think. Microsoft is also supposed to launch of much less powered Series S. The Switch 2 will probably be fairly close to the Series S in graphical capabilities. If third parties need to make games run well on the Series S it isn't gonna be much harder to make them run well on the Switch 2.

That is exactly what I think, if people saying it will come out in 2022. I just haven't seen anything on on Nvidia's road map to suggest otherwise. Xavier in 10Watt form is only 0.8TFLOPs. Orin will come out in 2022 and run at 65Watts.

As for my magic sauce comment, if this was anywhere close to true, AMD would long be dad and killed off by NVIDIA. As JRPGfan indicated through the forumlas, it is closer to 25% gain then the double people are claiming.

Now Nintendo could be working on a secret custom chip from the ground up, I don't know but that would be very expensive to do. 

I ain't saying that ports won't be possible, it is that if they do port, the game will essentially be different do to the raw power gap. 

Big publishers want quick and easy cash. If they can't port it within a month of just some simple code changes it will never happen. I know people don't like to talk about EA and Activision, but for mass market they are big and people play their games. The fact that these two haven't really provided proper support to Switch and the Switch has outsold the XBOX then clearly the gap for them is big enough not to bother spending money.

Because I think in 2022 you can' have a significant boost over the original Switch, I think it is pointless releasing a next gen Switch as at the end of the day it is mainly a Nintendo game machine. I don't need better gfx atm, happy with Switch.  Only reason to get a Switch 2 is in the hope it gets more support. May as well extend the life of the Switch as it is selling well atm. No need to rush into the next one

I don't get why people think that both Sony and Microsoft can use gpu tech not even in current AMD cards(and they are), but Nintendo getting a custom SoC would be too expensive. Nintendo could easily ask Nvidia to use a cut down version of the gtx 1660 with 4 -A76 cpu cores. It will definitely cost more than the current X1, but those cards are currently under $200 and I'm positive that's not what Nintendo would remotely pay for them.

I definitely get that Flops aren't the whole story, but they are the new measuring stick for gamers to have an idea of the systems capability. Many years ago people were impressed with pps(polygons per second) and now its Tflops... 

Last edited by Ck1x - on 04 January 2020

Im going to keep my expectations a little bit more realistic

* Larger screen with a smaller bezel, allowing console to be the same size, and thus compatible with all existing Switch docks
* Redesigned dock to prevent scratching
* Screen is now glass instead of plastic, will still be 720p undocked, 1080p docked with the ability to play 4K video
* 6-10 hour battery life
* No more kickstand, instead every Switch 2 just comes with a plastic stand in the box
* Improved joy-con mechanisms to help prevent drift, still compatible with all existing joy-cons
* Redesigned Home menu and profiles that accurately show play times, add folders, and allow you to remove archived titles from the Home menu
* Netflix, Amazon, Hulu, and Youtube support on day 1
* Backwards compatibility with all Switch games
* Nintendo 64, Gameboy, and Gameboy Advance apps area dded to the Switch online service
* Gamecube games available on the eShop instead of using an app due to larger file sizes



Yerm said:
Im going to keep my expectations a little bit more realistic

* Larger screen with a smaller bezel, allowing console to be the same size, and thus compatible with all existing Switch docks
* Redesigned dock to prevent scratching
* Screen is now glass instead of plastic, will still be 720p undocked, 1080p docked with the ability to play 4K video
* 6-10 hour battery life
* No more kickstand, instead every Switch 2 just comes with a plastic stand in the box
* Improved joy-con mechanisms to help prevent drift, still compatible with all existing joy-cons
* Redesigned Home menu and profiles that accurately show play times, add folders, and allow you to remove archived titles from the Home menu
* Netflix, Amazon, Hulu, and Youtube support on day 1
* Backwards compatibility with all Switch games
* Nintendo 64, Gameboy, and Gameboy Advance apps area dded to the Switch online service
* Gamecube games available on the eShop instead of using an app due to larger file sizes

Keeping expectations in check is fine, as I don't think many of our list are out of the norm of reality. (What Nintendo chooses to do is another factor all together  though)

If you asked me years ago I would totally say that Nintendo is a company that just doesn't care about specs at all anymore. But after them making a game like BoTW which cleary could benefit from a system with higher specifications. They know that sacrifices had to be made because of hardware limitations even for a launch game. They have also shown a much greater interest in receiving 3rd party games like they have never publicly shown before.

Last edited by Ck1x - on 04 January 2020