RolStoppable said: A hypothetical Wii 2 and DS2 (because the 3DS's 3D was a bad business decision as well) |
That is a good point. Both Nintendo's systems that launched at the start of this gen had central features that were basically entirely unnecessary, increasing the price of the systems when instead that could have gone to increasing specs or decreasing price. And they both came on the heels of Nintendo's most successful home and portable consoles. It seems after massive success of Wii and DS Nintendo made bad decisions on all fronts. Maybe they got lazy due to success?
3D was clearly a fad in movies and TVs even as the fad was going on, so while the 3D feature is cool to play with, it doesn't make games any better and hurts processing power of the system and increases cost of the system.
The Wii U tablet is the same story: increases cost, decreasing specs, unnecessary feature. It was based around being able to play your game when the TV is being used, and I guess also trying to replicate some of the 2-screen success of the DS. That is a rather niche concept to base an entire system around - there are lots of people who have more than one tv, lots of people who don't live in families, which means this central selling point of the Wii U was only even somewhat relevant to a small portion of gamers. And it meant resources and retail price were compromised for a not super good feature. Seems like maybe Nintendo just didn't know what to do after the success of the Wii and DS and they just threw stuff out there hoping it would stick.
A Wii 2 that was simply a more powerful version of the Wii probably would have sold alright (maybe XboxOne numbers), certainly better than the Wii U. Imagine a much more powerful Wii (more powerful than Wii U), with HD, more advanced motion controls, at $250. Hell maybe even with a pack-in pro controller in addition to a motion controller for $300. More powerful console, cheaper, less awkward, no weird single tablet play schemes, and more focused on what made the Wii a success.