I think they should have just done Wii U right, instead of doing something else.
And with right, I don't mean anything thing like processing power.
So what do I mean?
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- I mean proper naming, identity and marketing. Ever "Super Wii" would have been better than "Wii U". And why not bring back the two polite japanese men from the Wii ads, and have them say something like "See You on Wii U", if they absolutely HAD to use that name?
- I mean sticking to ONE HADWARE CONFIG AND ONE HARDWARE CONFIG ONLY at launch, particularly after seeing how the two-versions approach hurt the initial sales of both the 360 and PS3. Wii U BASIC SETs rotted on shelves for about a year, while no new DELUXE SETs were being ordered, because store managers didn't understand how fundamental the difference was. Eventually, most department stores around Europe just stopped carrying the Wii U. Before its second holiday season.
- I mean designing a fast and functional main system interface. Instead we got a complete mess, that was also unpleasantly slow.
- I mean having the system work on release. To even turn on a launch window Wii U, it needed a firmware-update. But hold on, the firmware was so borked, it couldn't even automatically set up internet connections. And it didn't have an Ethernet port. Most had to figure out for themselves to go to Nintendo's online guide for how to locate and manually type in your router's MAC address. An online a guide that wasn't provided in all that many languages.
- I mean sticking to what they know, and NOT trying to be a TV-service, a Social Media, and a virtual city tour.
- I mean packing in something more easily decipherable and slightly less self-aggrandizing than "Nintendoland". The game is great, but nobody understands what it is from looking at the box.
- I mean coordinating your use of cords. HDMI, proprietary power plug, second proprietary power plug for GamePad, third proprietary power plug for the IR bar, and would you believe it, for the ProController, a FOURTH type of power cable, and while not proprietary, it was the type-one USB micro, that everyone except GPS manufacturers had phased out.
- I mean pricing things fairly. Charging people for upgrading their Virtual Console games to run on the Wii U directly, instead of having to open the Wii menu? After going through the HELL that is transfering from a Wii to a Wii U?
- I mean letting people play the games they paid for. Many of Nintendo's own releases received mandatory patches. For Mario Kart 8, a certain update primarily advertised Mercedes Benz, as well as inserting taunting links to the eShop directly on the character- and stage select screens.
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And really, I mean thinking for a moment. I could write a book about the things Nintendo did wrong in selling people on the Wii U.
When Sony saw that the PS3 was limping during it's first year, they devised an extensive relaunch campaign. New console design, new logo, new ads, new packaging, new pricepoint, new chipset configuration. And it worked.
Nintendo just didn't even try to save the Wii U, and this is probably what saddens me the most.
Last edited by Podings - on 09 January 2020