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Forums - Gaming Discussion - Games that were too good for their own good.

S.Peelman said:
Not an early game in the series, but I’m afraid that Smash Ultimate will suffer from this. With so much content and ‘everyone is her’ plus more, where can they go for Smash 6?

Melee suffered from this before, not for content but rather depth. Melee still remains one of the deepest fighting games ever created. There is so much tech in that game its mind boggling. People are still figuring out thing to this day. There is a reason its competitive is still active and growing.  



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KratosLives said:
probably devil may cry, the original. It;s been a letdown to me since.

I can't agree more! 3, 4 and 5 were all good in their own right, but different from the original. The first one was quite spooky and so rich in atmosphere. Also Dante seemed less capable and less of a jokster. It was not so over the top and therefore grounded. It was just the best. And no other iteration could ever quite continue from the original.

I really wish capcom would have used the Character V in DMCV better. He was slow and ill and vulnerable. The perfect setup for something more deliberate and scary. But this seems just not the direction they want to take the series. Regrettable.

But the first one being so good also worked in favor for the series. I bought every single one except DMC, so maybe it was not even too good for its own good. The following parts were not outright worse (except 2) but just very different



Vodacixi said:
Super Smash Bros. Brawl. After Subspace Emisary, any other single player mode they have come up with feels like shit.

Also, Kingdom Hearts. The first one. I feel like everything went downhill from there. Not only it has my favourite combat in the series, but unlike the future titles... it's worth for more than its combat. You had platforming sections, puzzles... also your allies seemed to keep up with you pretty much all the time. They were able to take care of enemies themselves and even do significant damage to bosses.

All of that was lost in the future titles. Cutscene, walk, battle, walk, battle, cutscene, miniboss, cutscene, walk, battle, walk, boss. And that's it. And allies are completely powerless. By the end of the game, they won't even be able to keep up with you because you can fly, dash and roll mid air and they can't. They seem like a joke...

The first one seemed like such a good concept pulled off perfectly. The next iterations were a mess on many different fronts. The story of the first, just to name an example, was a bit vague, but told sensitively with believable charakters and motivations you could follow.

In the third main installment (playing it right now) even many of the main charakters seem to be unable to follow the fumbled mess of a plot. The story is a joke and it is impossible for me to invest anything in it. AND it is told sooooo poorly.