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Forums - Gaming Discussion - In Theory: How SSD Could Radically Change Next-Gen Games Beyond Faster Loading (Digital Foundry Video)

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drkohler said:

1. Pop in and LOD troubles are tightly coupled with cpu performance, NOT with ssd

2. Spiderman profits a lot from more memory and much better cpu than from ssd.

It's cool to have an ssd, but it would help absolutely nothing without the cpu and memory upgrades.

I guess you should take a look at the GDC talk I linked above aswell.



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Trumpstyle said:
HollyGamer said:

-

You missed the must important video

cool, i will put on the OP



Lafiel said:
Random_Matt said:
Loved that spiderman demo, cherry picking best case scenario. Perhaps they should of shown RDR 2 load times instead, wonder why.

because Spiderman is a Sony game, so they were able to get the devs to whip up a demo and make sure it's running as intended/doesn't encounter bugs

additionally Insomniac held an hour long presentation at GDC earlier in the year, which mainly focusses on how the HDD speed was a major obstacle they had to work around https://www.youtube.com/watch?v=KDhKyIZd3O8

great finding i will put this as well on the video



mjk45 said:
JWeinCom said:

Well you only had to load from the disc if we're talking about disc based systems.

While your points are basically true, how many major releases do you recall that were buggy to the point of borderline unplayability back in the old days?  I honestly can't recall that many.  Nowadays it's fairly common.  Developers are definitely using patches as a cop out.

While there are some who use patching as a cop out it's not all negative, as to buggy games pre patch there were plenty but since the world was less connected you didn't have  the awareness that you have today or the critical audience feedback,I started gaming on a secondhand C64 moved onto Amiga then PC and consoles, so I have been gaming for over 30 years and I recall bugs ranging from nuisance value up to game breaking ever since I started, now whether it is worse or better today, I don't know.

What I do know that the more complex the system the more things can go wrong and with today's games becoming more complex as well as more open and less linear, the chances of bugs have increased, the numbers of bug testers you see in game credits is a testament to that, the response of using day one patches and patching when necessary to fix the problem seems to me to be driven by publishers preferring not to hold back releases when a day one patch will do the job.

I honestly can't remember many major releases back in the day suffering from major game breaking glitches.  Even up to the Wii, where Nintendo didn't really patch stuff.  There were some odd things here and there that activated in weird circumstances, (like something in Skyward Sword if you talked to a particular NPC at a weird point where you probably wouldn't) but I can't recall that many truly bugged out games.  

Obviously patches could be a good thing, but the original point that was brought up still stands.  I can still to this day bust out my SNES and play my favorite games.  What happens in a couple of decades when patches are not supported, I don't have access to a patched system, or deleted the data due to limited hard drive space years ago, and I want to play a game that was reliant on a day one patch?  This trend is fine for now, but its very not future proof.  



JWeinCom said:
Mr Puggsly said:

Have you seen Toy Story recently? Its not that impressive. The models and textures haven't aged particularly well. CGI movies are created with expensive computers only intended to create polished visuals. Current consoles can also create more impressive games when all they focus on is basically visuals. For example, Detroit is more visually stunning than Toy Story.

I have seen toy story lately.  The textures aren't as good, but the animation is still better.  And the lighting and shadows. But I'm not going to get into a whole thing about it.  Point is that the PS2 wasn't even near that level. 

I dont think the light and shadows was that impressive. Animation is meh. But CGI movies put all their resources into pretty visuals on superior specs along with great post processing effects. A similar reason why pre rendered video has better graphics in games.

Anyhow, Sony's hype about PS2's capabilities was BS. Simple as that.



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CGI-Quality said:

Because I see that Toy Story 'quote' brought up from time-to-time, I'll leave the source here with the actual words that sparked this, which came from a journalist, not Sony (I discovered it in '06, just prior to the PS3's launch)

http://money.cnn.com/1999/03/01/life/playstation/

In that case, I stand corrected.



JWeinCom said:
mjk45 said:

While there are some who use patching as a cop out it's not all negative, as to buggy games pre patch there were plenty but since the world was less connected you didn't have  the awareness that you have today or the critical audience feedback,I started gaming on a secondhand C64 moved onto Amiga then PC and consoles, so I have been gaming for over 30 years and I recall bugs ranging from nuisance value up to game breaking ever since I started, now whether it is worse or better today, I don't know.

What I do know that the more complex the system the more things can go wrong and with today's games becoming more complex as well as more open and less linear, the chances of bugs have increased, the numbers of bug testers you see in game credits is a testament to that, the response of using day one patches and patching when necessary to fix the problem seems to me to be driven by publishers preferring not to hold back releases when a day one patch will do the job.

I honestly can't remember many major releases back in the day suffering from major game breaking glitches.  Even up to the Wii, where Nintendo didn't really patch stuff.  There were some odd things here and there that activated in weird circumstances, (like something in Skyward Sword if you talked to a particular NPC at a weird point where you probably wouldn't) but I can't recall that many truly bugged out games.  

Obviously patches could be a good thing, but the original point that was brought up still stands.  I can still to this day bust out my SNES and play my favorite games.  What happens in a couple of decades when patches are not supported, I don't have access to a patched system, or deleted the data due to limited hard drive space years ago, and I want to play a game that was reliant on a day one patch?  This trend is fine for now, but its very not future proof.  

I agree with your concerns, my first post talked about how patching has meant a reliance on publishers but that's the connected world we now live in and that same world also means we have a the fine history of people using the net to archive material so  it should be possible to find those patches elsewhere, this along with the cloud and judicious backing up means we at least have options.

The situation between pre patch and today reminds me of a doco I watched recently about the last flight of the tornado bomber and their talk about how 75 year old spitfires are able to be kept airworthy  but not the more modern  tornado and it came down to the spitfires simplicity, still google pre patch game bugs and you will find many examples including yours. 



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It would explain why the ps5 only needs 9flops



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kirby007 said:
It would explain why the ps5 only needs 9flops

Well the tech is also available on Xbox X and will be on Xbox S and possibly future GPU on PC that has many variant on performance , i don't see a connection between performance measure on teraflop to this technology. unless you are baiting on unrelated argument.



But we will still have people doubting that making games that are focused on the fact that the games will be developed with fast NVMWe as baseline won't be a big change from what we see today.



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