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Forums - PC Discussion - Next Gen has arrived, PC gamer also need an upgrade. Xbox Series X specs will be the minimum requirement for next 7 years

HollyGamer said:
Pemalite said:

Yeah, we haven't really had a truly competent CPU in a console before... The OG Xbox with it's Pentium derived CPU got pretty close though...
But it was still a Pentium/Celeron 733Mhz verses the PC's 2,600 - 2,800Mhz CPU's at the time.

In saying that, we don't know the clocks or available cores for gaming in the next-gen consoles, so should be interesting.

The RX 5700 does not have Ray Tracing cores.

From the rumors... It seems the next-gen consoles will be using a Hybrid RDNA GPU with Ray Tracing cores bolted on, whilst the PC gets the full fledged RNDA 2 GPU.

THat's why i said im my quote,  " after PS3/Xbox 360 era we never had any luxuries anymore on CPU side" what you mention is Xbox Original which is before PS3/Xbox 360 era. I think you misunderstood what i am trying to said. I never said Xbox Original/PS2 /Gamecube is not powerful. I said this era console lack of CPU power. hufff

I started my sentence with "Yeah". - Ergo, I was agreeing with you. Please do read my posts in their entirety, then we can avoid this kind of needless discussion. ;)

HollyGamer said:
Pemalite said:

Nah.

Besides. PC's have faster SSD setups than consoles will ever have... Remember there is no cost or size limitations with the PC.

He talking about the games made using SSD in mind. Modern games that come out for PC/Consoles  never had SSD design in mind. Next gen will be different, and it's actually already begun with Star Citizen where SSD are crucial. We never talking on how strong PC's are or how capable PC setup is. So relax PC are strong.    

You don't need an SSD for Star Citizen. Nor will SSD's ever be "crucial" for the PC.

HollyGamer said:

Again i never said RX 5700 has RT, i said the opposite , . I said "how come RX 5700 has ray tracing?" i t's my fault i should use a question mark . I just pointed to him that it's impossible for PS5/XsX using RX 5700 or even RX 5700 XT because both PS5/XSX will have RT which is not exist on RX 5700/5700 XT.

Noted. And all good.



--::{PC Gaming Master Race}::--

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Pemalite said:
HollyGamer said:

He talking about the games made using SSD in mind. Modern games that come out for PC/Consoles  never had SSD design in mind. Next gen will be different, and it's actually already begun with Star Citizen where SSD are crucial. We never talking on how strong PC's are or how capable PC setup is. So relax PC are strong.    

You don't need an SSD for Star Citizen. Nor will SSD's ever be "crucial" for the PC.

That's your choice, if you want a stuttering performance and break the immersion. 

Last edited by HollyGamer - on 16 December 2019

OP should have a Rumor on it because MS haven't done any official confirmation yet. Although one interview I think Phill said Series X will be 4x stronger than X1X, of course that doesn't mean 4x the TF count or anything of a direct calculation (like using performance and efficiency gain).
But yes I do agree when consoles get a new gen it is a good moment to upgrade your PC because usually the current gen of consoles hold back PC a little.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

HollyGamer said:

So Xbox Series X has been announce and it has 12 teraflop RDNA performance that's equal to RTX 2080 Super more or less, plus Ryzen 3000 8 core 16 thread and SSD Nvme as standard. I bet what we see is the new bare minimum for  multiplatform games that will be coming to, Windows Store,  Steam , Epic Store , GOG , etc etc. 

But to mitigate some bad port games, usually it's saver to  upgrade to a slightly better hardware then the consoles spec, of course as PC gamer if you want playing on PC is better buying more expensives part then the consoles,  because you buy PC to have more than just games that look the same, but want to have better performance than the consoles.

So minimum requirement are:

GPU Nvidia 2080 super  is bare minimum but if you want more premium it's probably buy 2080 Ti or wait for AMD RX 5800 or RX 5900 or perhaps wait for Ampere with 3080 or 3080 Ti.

CPU probably going to be big, 8 core , 16 thread will be standard and minimum requirement 

SSD perhaps a little bit leeway , but Nvme should be the most obvious although SATA 3 is still playable but SSD is must for next gen, 

For RAM , i think 16 to 32GB of DDR4 RAM is suffice for now.  

Of course that if you are looking for 4K gaming, there is still be some people who play on 1440p or even 1080p. But Next year Nvidia will release new GPU based on 7nm+ , we will see new standard even on PC gaming. 4k will be standard 

So prepare your money 

I already have that. But still getting a PS5 for the exclusives.



goopy20 said:
Conina said:

No, you are wrong again!

Battlefield 4:

MGS 5:

And please don't always write the GPU names wrong. "GTX" is a prefix for the number since a decade, not a suffix!

GTX 660, not 660 GTX

Look, minimum or recommended requirements, it makes no difference. At this time there is no multiplatform game out there that recommends a RTX 2xxx and next year there will be. If people want to play those games in 720p without ray tracing and the lowest settings, then yes you're probably not going to need that. But for any self respecting pc gamer that wants to experience the big AAA titles in all of its full ray tracing glory, as god and the developers intended those games to be played, you WILL need to upgrade if you currently gaming on a mainstream gaming pc. 

Again, we will also have to wait and see how MS and Sony will support these next gen consoles and how quickly they will leave current gen behind. Sony will probably not drop support for the ps4 right away. However, if MS is smart they would just forget about the Xone and launch with a bunch of games that push the new Xbox to its limits. Personally, I think that's the only way they can get a foothold in next gen, but I guess we have to wait and see. 

Except that from some reports on front page Sony said the unannounced titles are for PS5 only and MS said that they will have crossgen titles for the time being.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Conina said:
goopy20 said:

Look, minimum or recommended requirements, it makes no difference.

Look, you have been proven wrong over and over again in this thread. Suddenly it makes no difference, if we are talking about minimum or recommended requirements? Looks a bit like "shifting the goal post".

May I remind you to your former opinion? "People here make it sound like the minimum pc requirements are some kind of vague concept that's open to interpretation, but it's literally what's written on the back of a box when you buy a pc game."

goopy20 said:

At this time there is no multiplatform game out there that recommends a RTX 2xxx and next year there will be. If people want to play those games in 720p without ray tracing and the lowest settings, then yes you're probably not going to need that.

There is a lot of room between 4K and 720p, for example 1440p, 1080p, dynamic resolutions. There is a lot of room between ultra/epic settings and lowest settings for example very high, high, medium. There are several precision options for raytracing resulting in different additional demands to the GPU. More and more PC gamers already have G-Sync or Freesync monitors, so the fps doesn't have to be locked to 60 fps or 120 fps.

It is far from being as black and white as you are trying to picture it.

goopy20 said:

But for any self respecting pc gamer that wants to experience the big AAA titles in all of its full ray tracing glory, as god and the developers intended those games to be played, you WILL need to upgrade if you currently gaming on a mainstream gaming pc. 

Nice try to put all PC gamers with different standards and preferences into one drawer.

The fact of the matter is that in 2020 the next gen starts and with it comes next gen games. We don't know if those games will start pouring out next year or 2 years later. But do you honestly think that developers will recommend their customers to play those games -- that are build from the ground up to take full advantage of a rumored RTX2080, Ryzen CPU and optimized for SSD -- on a current mainstream gaming pc with a GTX1060? If that's the case the Xbox One X would still be perfectly fine and no one would need to buy a next gen console.

And yes, if next gen games are all running in native 4k, you could lower the resolution and probably play them at 1080p on a GTX1060 or the One X. But who says all next gen consoles games will be in native 4k? The beauty of console games in that developers can squeeze every bit of performance out of those things in order to achieve the best visual fidelity possible. Therefore, most console games will probably still be optimized to run at a locked 30fps and 1080p (especially if Ray Tracing becomes standard). Like I said, 4k gaming makes a lot more sense for pc gamers who sit a couple of inches away from their screen. But people who sit 10ft away from their telly aren't going to notice that big a difference and it would be a massive waste of resources.

Also, if you look at the top 10 best looking games of 2015, almost all of them did actually have a GTX660 (or higher) listed as the minimum requirement like: Battlefront, Batman AK, Just Cause 3, Witcher 3, Mad Max etc. So it only makes sense that in 2021 we'll be seeing a lot of multiplatform games with a RTX 2*** or AMD equivalent as the minimum requirement. Especially if the rumors are true and GTA6 is coming out in 2021 and skip current gen.

Last edited by goopy20 - on 16 December 2019

next gen consoles will perform better than the majority of pc out there. never before has there been so much gulf before. the way consoles are made means the games will look incredible even compared to a much more expensive pc a 2080 equivilant in a console is mighty. just look at some of the visuals the ps4 produced and thats only a hd 7950 equivilant



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

goopy20 said:

Also, if you look at the top 10 best looking games of 2015, almost all of them did actually have a GTX660 (or higher) listed as the minimum requirement like: Battlefront, Batman AK, Just Cause 3, Witcher 3, Mad Max etc. So it only makes sense that in 2021 we'll be seeing a lot of multiplatform games with a RTX 2*** or AMD equivalent as the minimum requirement.

Either you compare 2015 (two years after console launch) to 2022 (two years after console launch).

Or you compare 2014 (one year after console launch) to 2021 (one year after console launch).



Conina said:
goopy20 said:

Also, if you look at the top 10 best looking games of 2015, almost all of them did actually have a GTX660 (or higher) listed as the minimum requirement like: Battlefront, Batman AK, Just Cause 3, Witcher 3, Mad Max etc. So it only makes sense that in 2021 we'll be seeing a lot of multiplatform games with a RTX 2*** or AMD equivalent as the minimum requirement.

Either you compare 2015 (two years after console launch) to 2022 (two years after console launch).

Or you compare 2014 (one year after console launch) to 2021 (one year after console launch).

Ok, fine. AC Unity came out in 2014 and already skipped last gen consoles. It also caused quite a stir among pc gamers because of the "crazy" pc requirements at that time...

Assassin’s Creed Unity’s crazy minimum PC specs: $500 GPU, $200 CPU, 50GB storage

https://www.extremetech.com/gaming/192849-assassins-creed-unitys-crazy-minimum-pc-specs-500-gpu-200-cpu-50gb-storage



goopy20 said:
Conina said:

Either you compare 2015 (two years after console launch) to 2022 (two years after console launch).

Or you compare 2014 (one year after console launch) to 2021 (one year after console launch).

Ok, fine. AC Unity came out in 2014 and already skipped last gen consoles. It also caused quite a stir among pc gamers because of the "crazy" pc requirements at that time...

Assassin’s Creed Unity’s crazy minimum PC specs: $500 GPU, $200 CPU, 50GB storage

https://www.extremetech.com/gaming/192849-assassins-creed-unitys-crazy-minimum-pc-specs-500-gpu-200-cpu-50gb-storage

It also cause quite a stir among console gamers with slowdowns to 20 fps, 900p resolution on the then new PS4 and Xbox One and many many bugs: https://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-performance-analysis

AC Unity is a very bad example... and I'm sure you know that.