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Who here has tried VR?

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Have you tried VR?

Yes 36 83.72%
 
No 7 16.28%
 
Total:43

I've always figured that i'd get motion sickness from it, so i've never tried it. I can't play games while i'm in a car or games where you fly and can turn quickly, or i get sick.



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I really like my PSVR.
Best experiences so far:
RE7 - Scale is so important to horror. I could not believe how affected I was by just the first black enemy standing infront of me. Would have been rather unfazed if I played on TV.
No Mans Sky - Flying in the ship and being on the planet, trying to get by. The harshness of your surroundings is so accentuated by scale and immersion as well.

Will try soon:
-Astro Bot Rescue Mission (already have it, just could not make any time yet)
-Dreams - as soon as the VR-Mode drops I'll be all over it. Might be soon too - State of Play is in 2 days and early access for dreams just stopped yesterday. No coincidance to me. If I can be inside what I create, that is gonna be nuts.



S.Peelman said:
No. I haven’t tried it.

I think my eyes aren’t going to appreciate having a screen right in front of it, and my face isn’t going to appreciate having a brick attached to it. Then, I think I’d feel too claustrophobic being so detached from your surroundings, even though I don’t suffer from claustrophobia in actual life. I don’t think I’d like not being able to see the rest of my house or interact with the people there.

It's not like you are imagining it. The optics place the screen far away from you, actually you aren't even aware of the screen. It puts you in another convincing full scale 3D world. You will feel claustrophobic when you crawl into a small space in VR, but not when you're standing in a big room or out in the open. The FOV is not as big as in RL yet much bigger than sitting close to a TV. It's a bit like putting your hands next to your face, not claustrophobic. I am pretty claustrophobic (hate flying) but have no trouble with VR, until I have to get into a small space lol. Actually I get worse claustrophobia from reading when someone gets stuck in a cave.

The helmet is not as heavy as a brick but it's hard to forget it's there. You can always use the tv speakers or other external sound to stay aware of what happens around you. You can still interact without looking at people! PSVR is not a perfect enclosure either, if you tilt your head up, you can look out underneath it. At least I can since the thing won't come all the way in due to my glasses.



JuliusHackebeil said:
I really like my PSVR.
Best experiences so far:
RE7 - Scale is so important to horror. I could not believe how affected I was by just the first black enemy standing infront of me. Would have been rather unfazed if I played on TV.
No Mans Sky - Flying in the ship and being on the planet, trying to get by. The harshness of your surroundings is so accentuated by scale and immersion as well.

Will try soon:
-Astro Bot Rescue Mission (already have it, just could not make any time yet)
-Dreams - as soon as the VR-Mode drops I'll be all over it. Might be soon too - State of Play is in 2 days and early access for dreams just stopped yesterday. No coincidance to me. If I can be inside what I create, that is gonna be nuts.

If you enjoy Astrobot, also get Moss. It's just as magical.

And yes, walking through my own buildings and inside my freighter is awesome in NMS. I do get a bit claustrophic when I dig tunnels with the terrain manipulator lol.



gergroy said:
I don’t understand how you guys can get so into vr. I liked the idea, but the technology just isn’t there. I bought the psvr when Skyrim vr came out, I thought that would be an incredible experience. I was blown away for like 5 minutes and then I got frustrated by all the downgrades that had to be made to do vr. It’s kind of my experience with all vr games, first 5 minutes are cool and then you start thinking about how much more fun and enjoyable everything would be if I could just look at one fixed point, like my tv. Psvr is just a paperweight. It is still hooked up to my PlayStation, but I don’t think I have used it at all the last year and a half or so...

Then I think you’re playing the wrong games. I just finally tried RE7 in VR bc of all the hype, and I actually really didn’t like it, bc of the downgrades and other reasons (tho I only played for like 30min). But, other games that were built for VR are awesome. Have you tried Astro Bot, Beat Saber, Thumper, Super Hot, Keep Talking and Nobody Explodes (co-op or party game), Tetris Effect (if you like Tetris, which I don’t but still enjoyed TE), or Moss? 

Especially those first four games are markedly better and enhanced experiences bc of VR and unlike anything you’ll experience outside of VR. Actually just listed Thumper, Astro Bot, and Beat Saber in my top 25 games of all time list. 

Last edited by pitzy272 - on 08 December 2019

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SvennoJ said:

I'm not too bothered by the cable from the headset to the console, it's the breakout box mess that's most annoying. I would be happy If I could simply plug the headset straight into the ps4 pro. The downside of wireless is compromises in image quality, extra latency however slight, an a battery that adds weight and needs to be charged. Nvm the extra costs for wireless that can better be spend on other improvements.

Inside out tracking without the need of a camera would be great, less clutter.

The only comfort option I would like to see is a better fit over my glasses or lenses you can focus yourself. My glasses restrict the fov somewhat (can't shove the headset all the way in) and some games like Borderlands 2 have hud elements half on or above the rim of my glasses. Most glasses aren't designed for enlarged vertical fov lol. Replaceable lenses would also be great since the same thing happened on my second psvr unit. My glasses somehow mess up the left lens which gets a permanent 'worn' area after a while. It's not too distracting but once you know it's there you always see it ugh. My eyes are too dry for contact lenses, the easiest solution will be lenses you can focus yourself so I don't have to wear my glasses when playing.

>The downside of wireless is compromises in image quality, extra latency however slight, an a battery that adds weight and needs to be charged

The wireless compromises will disappear.  Battery will take a bit longer to no longer be an inconvenience.  But there are some good wireless upgrades coming in the next few years. 

The way Sony made it sound is that there would be a wireless option, not forced on everyone. 

Yep, I can't wait for glasses free VR.  

Sixteenvolt420 said:
I've always figured that i'd get motion sickness from it, so i've never tried it. I can't play games while i'm in a car or games where you fly and can turn quickly, or i get sick.

It's definitely something to be concerned about, but getting sick in the car doesn't mean you'll get sick in VR.  It's a different kind of sickness that you get from VR, though with the same kinds of issues.



SvennoJ said:
S.Peelman said:
No. I haven’t tried it.

I think my eyes aren’t going to appreciate having a screen right in front of it, and my face isn’t going to appreciate having a brick attached to it. Then, I think I’d feel too claustrophobic being so detached from your surroundings, even though I don’t suffer from claustrophobia in actual life. I don’t think I’d like not being able to see the rest of my house or interact with the people there.

It's not like you are imagining it. The optics place the screen far away from you, actually you aren't even aware of the screen. It puts you in another convincing full scale 3D world. You will feel claustrophobic when you crawl into a small space in VR, but not when you're standing in a big room or out in the open. The FOV is not as big as in RL yet much bigger than sitting close to a TV. It's a bit like putting your hands next to your face, not claustrophobic. I am pretty claustrophobic (hate flying) but have no trouble with VR, until I have to get into a small space lol. Actually I get worse claustrophobia from reading when someone gets stuck in a cave.

The helmet is not as heavy as a brick but it's hard to forget it's there. You can always use the tv speakers or other external sound to stay aware of what happens around you. You can still interact without looking at people! PSVR is not a perfect enclosure either, if you tilt your head up, you can look out underneath it. At least I can since the thing won't come all the way in due to my glasses.

Exactly this. I’m claustrophobic and never once felt uncomfortable. And if I did, I could just take the headset off.

As far as the weight of the headset, at least with the PSVR, I can tend to get so immersed in a VR game that I can actually forget about the headset entirely. But either way, the headset is rarely bothersome. And I wear glasses, too. 



Before I tried VR I thought I'd get motion sickness within a few minutes. But after an hour of playing I felt fine. Than again I didn't play any games where you walked around. I played some free VR games on Steam, Superhot and Beat Saber. Beat Saber reminds me of Rock Band and I could see myself playing it for hours and hours.

I was playing on the HTC Vive, which is one of the best VR headsets?



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pitzy272 said:

Exactly this. I’m claustrophobic and never once felt uncomfortable. And if I did, I could just take the headset off.

As far as the weight of the headset, at least with the PSVR, I can tend to get so immersed in a VR game that I can actually forget about the headset entirely. But either way, the headset is rarely bothersome. And I wear glasses, too. 

It protects your head as well lol. I've bumped into the floor trying to look down a pit :) It's only in the way when I get an itch on my head. But yeah, after a while you forget it's even there and taking it off after a few hours of Skyrim VR is like transporting back to another world. I've forgotten a few times which room I was playing in, surprise.



Yep, first time some 4-5 years ago with Oculus DK2 at work, felt fairly nauseous with it (unfortunately, can't comment on later ORs, never tried any), then PSVR, it felt ok, though bit sluggish and loss of tracking when turning was problematic, then tried Vive, loved it.

Not owning any yet, still waiting for that elusive "wireless/4K per eye/200+ degree horizontal FOV/eye tracking-foveated rendering" set to fully commit, but I frequent local VR arcade for a VR fix.

My go to game for getting people into VR is Arizona Sunshine played as coop campaign.