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Forums - Gaming Discussion - Rumor:PS5 & Anaconda Scarlet GPU on par with RTX 2080, Xbox exclusives focus on Cross gen, Developer complain about Lockhart.UPDATE: Windows Central said Xbox Anaconda target 12 teraflop

 

What do you think

I am excited for next gen 22 61.11%
 
I cannot wait to play next gen consoles 4 11.11%
 
I need to find another th... 2 5.56%
 
I worried about next gen 8 22.22%
 
Total:36
JWeinCom said:
So... is there really a huge demand for playing console games in 10 minute chunks? I mean, faster load and start up times are cool in general, but is that a major selling point to you? I'm honestly asking.

I've got quite a few friends who game for like an hour at a time or less. Mostly because of kids in their 'free time'. 30 sec to 60 sec+ load times means less play time, depending on how much loading is going on for whichever game. I know more than a few of them have stated they can't stand the long load times on PS4, and at times won't bother playing because it doesn't feel worth it over a shorter period of time. I myself really don't like having to wait either. 30 secs max is about as long as I think is reasonable, and sometimes the wait can be much longer than that.

I think many people, if given the choice, would choose 1800p/60 checkerboard with 10 sec max load times, vs native 4k/60 30sec-60sec load times. There certainly are people who would rather wait to be able to have all the visual bells and whistles, but I don't think they are the majority. Waiting for games to load is actually a regression compared to the distant past. While it doesn't have to be instantaneous, a bar should be set, and whatever it costs to meet that, needs to be taken from elsewhere. Either that, or we get another PS3 situation.



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JWeinCom said:
So... is there really a huge demand for playing console games in 10 minute chunks? I mean, faster load and start up times are cool in general, but is that a major selling point to you? I'm honestly asking.

I am one of them. I will come home and fire up a game of Overwatch on the PC rather than a game of Halo 5 on Xbox One X, Breath of the Wild on WiiU, Mario Kart 8 on Switch etc'.
Why? Because my PC boots up and loads overwatch in mere seconds and I can have a match for 10 minutes during a break.
Plus my lifestyle is pretty sporadic to start with.



--::{PC Gaming Master Race}::--

Pemalite said:
crissindahouse said:
I like the idea how it will be such a problem with Lockhart while you will be able to play the same games on 536 different PC configurations and no dev will tell you how it's so much work to develop for all these configs.

Or the Switch with 307.2Mhz, 384Mhz, 460Mhz, 768Mhz CPU clocks with either a 1333Mhz or 1600Mhz memory clock modes.

HollyGamer said:

Simple answer, Developer are worried  games will be made using Lockhart as standar more so using Xbox One as baseline. Scaling game design is impossible especially if the  CPU is not even the same. Lockhart to Anaconda probably can, but Jaguar to Ryzen 3 . LOL 

Many effects are driven by the CPU. - Thus you can retain the same game design with a weaker CPU.
Would you like me to list some examples?

thismeintiel said:

No they don't.  They have a baseline of what they are aiming for.  They just give you options to turn certain effects off and lower the resolution so you can attempt to get it to run on lower spec machines.  They aren't testing all of these out.  If your PC doesn't run it well, they aren't going in to make specific changes to get it to work, you just need to update your HW.  On the Lockhart, they will have to do extensive testing on it to getting it running 1440p/30fps/60fps on a system that has a much weaker GPU and significantly less RAM.  Sure, you probably will get games that drop into the 20fps range and have variable resolutions, but MS isn't going to be happy if this consistently happens, or the games are dropping into the teens on fps and 720p for the resolution.  That will turn gamers off from getting this "next-gen" system.

This is why devs, not just gamers, are complaining about this.  They feel it's going to hold back their games and/or cause them to put more resources into getting those games running on Lockhart.

There are plenty of games that run and look like ass on the Xbox One and Playstation 4 as developers focused on the Xbox One X and Playstation 4 Pro variants of their games.

It is entirely down to the developer and what they are willing to do.

HollyGamer said:

I hope developer target Lockhart (that equal to PS4 pro)  as 1080p and 30fps machine, so it can focus on graphic fidelity, and Anaconda will do the resolution and frame rates enhancement. 

But if Microsoft asked developer to make Lockhart as 1440p machine, then it will be wasted on resolution but run with PS4/Xbox One graphic and Anaconda is will be just as useless.

So i still not agree with this lockhart, But i do like it if Microsoft planning to release another Scarlet X like how Sony might able to release midgen PS5 upgrade along the line. It's better, because Anaconda and PS5 will be the baseline instead lockhart and PS5 pro and Scarlet X will be the enhancer like PS4pro and Xbox One X was.

Scalability can happen only on resolution and frame rates as well some post processing effect, but scalability cannot work on game design. They are some games that cannot scale up due to their games design. Lockhart to Anaconda might be OK , but if Microsoft targeting Xbox One as baseline then it will jeopardize future game design and hampering the progress of new type of games that could have never been made on PS4/Xbox One generation. 

What gives you the impression that Lockhart will just be a rebadged Playstation 4 Pro?

Also. Scalability can work on game design.

Case in point. Battlefield. - 7th gen multiplayer matches had less players per map with much reduced "interactivity: (I.E. Physics) verses the comparative 8th gen releases.


Due stop mixing all the quotes 

"Many effects are driven by the CPU. - Thus you can retain the same game design with a weaker CPU." ??? Your statement is conflicted . If manny effect are driven by CPU that having a weaker CPU will make scalability game design imposible on weaker CPU. Thus i said that having Xbox One (jaguar)  for designing game  will be hampering all the unique feature and tech from Ryzen that could be utilized. I am not talking about just grapich alone but game design consiste, game concept, level, map, AI, Physicist, etc etc. (you agree with this)

" What gives you the impression that Lockhart will just be a rebadged Playstation 4 Pro? " I never said that, it's from Jason Kotaku said Lockhart GPU is equal to PS4 pro according to his resource  ". But i am not saying it will have the same capability as PS4 pro in terms of overall performance or game design. And i am not complaining about Lockhurt.

just look into Watchdog 2012 trailer  and compared that to Watchdog when it was released. Many PC gamers complain that the games was downgraded and blame console (PS4/Xbox One), but in reality the ones who need to blame are PS3/Xbox 360 , because Watchdog are also come to PS3/xbox360/Wii U.   

A scalability can work on game design agree if it's a scaledown , but scaling up no. But for graphic is possible but still required more time even if it's using an middleware and a good API . Scaling graphic  down from Anaconda to Xbox One is possible Scaling up games from Xbox One to Anaconda is easy but the games is just an Xbox One games.  Because Microsoft want parity a cross of their platform which is like how PC was (scale up on just resolution and Frame rates thus they insists with 120 fps /4k) , they don't care about next gen, no more next gen. Anaconda  will be just glorified PC if they want to focus on crossgen. 

I just want they focus on Scarlet and leave Xbox One in the dust, Sony might do the same with PS5 but according to Jason they are ready to move their game design to PS5 as baseline. 

Last edited by HollyGamer - on 07 December 2019

We now have Jason Schreier, FLUTE leak, Microsoft E3 video, The verge saying Anaconda is above 10TF, a verified insider saying both PS5 and Xbox anaconda is above 10TF. Add 3 people who have contacts with game developers (Kleegamfan, Colin Mccarthy, Andrew Reiner) saying PS5 is above Anaconda, what conclusion can we draw?

That the discussion if PS5 or Anaconda is below 10TF is over, the people who thought below 10TF are defeated. The next battle is whether next-gen consoles are using TSMC N7P or 7nm+.

I'm on 7nm+, who's with me?



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Trumpstyle said:
We now have Jason Schreier, FLUTE leak, Microsoft E3 video, The verge saying Anaconda is above 10TF, a verified insider saying both PS5 and Xbox anaconda is above 10TF. Add 3 people who have contacts with game developers (Kleegamfan, Colin Mccarthy, Andrew Reiner) saying PS5 is above Anaconda, what conclusion can we draw?

That the discussion if PS5 or Anaconda is below 10TF is over, the people who thought below 10TF are defeated. The next battle is whether next-gen consoles are using TSMC N7P or 7nm+.

I'm on 7nm+, who's with me?

A man can dream, i still hope for 7nm+ as well but there is another choice which is 7nm EUV is not as good 7nm+ but is better then 7nm for sure. 



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Well I definitely think that people are taking the Lockhart rumor being close spec to PS4pro to literally. Clearly if they are saying that maybe the theoretical numbers may look similar, but the newer Xbox would easily outperform the PS4pro having a newer gpu and cpu on 7nm+ process. I actually believe it would probably be much closer to the XboxOne X than anything in real world performance...



HollyGamer said:
Trumpstyle said:
We now have Jason Schreier, FLUTE leak, Microsoft E3 video, The verge saying Anaconda is above 10TF, a verified insider saying both PS5 and Xbox anaconda is above 10TF. Add 3 people who have contacts with game developers (Kleegamfan, Colin Mccarthy, Andrew Reiner) saying PS5 is above Anaconda, what conclusion can we draw?

That the discussion if PS5 or Anaconda is below 10TF is over, the people who thought below 10TF are defeated. The next battle is whether next-gen consoles are using TSMC N7P or 7nm+.

I'm on 7nm+, who's with me?

A man can dream, i still hope for 7nm+ as well but there is another choice which is 7nm EUV is not as good 7nm+ but is better then 7nm for sure. 

Hmm not sure what you saying Tsmc 7nm+ is EUV, Tsmc N7P is updated version of Tsmc's 7nm which can do better clocks. Samsung 7nm is also EUV but it's probably worse then Tsmc's N7P but that is just a guess.

Ck1x said:
Well I definitely think that people are taking the Lockhart rumor being close spec to PS4pro to literally. Clearly if they are saying that maybe the theoretical numbers may look similar, but the newer Xbox would easily outperform the PS4pro having a newer gpu and cpu on 7nm+ process. I actually believe it would probably be much closer to the XboxOne X than anything in real world performance...

Yes Lockhart should land exactly at 4TF (18CU's, 1,8ghz) but on benchmarks a 5TF Navi loses to radeon 580 for some reason, even though Eurogamer done tests showing Navi has 50% higher Performance/Teraflops, we just haft to see what happens.

Edit: Ah figured it out, Navi have 20% faster TF compared to Polaris architecture that is in Xbox one X and radeon 580. The 50% number is compared to original Gcn architecture in Ps4 and Xbox one. 

Last edited by Trumpstyle - on 08 December 2019

6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Barkley said:

Not a chance the PS5/Scarlet are equivalent to an RTX 2080. The RX 5700 XT is the best Navi card atm, it's not as good as an RTX 2080 and it costs $400.

Performance will be closer to the RTX 2060, a little below the RX 5700 (non XT).

First, we’re talking next year's GPU.

Second, they're Navi based, but essentially they’re both going to be custom made.

Third, there’s a big difference between retail price of a single unit and bulk price of min 30+ million units. 

Fourth, those systems will be sold at a loss, and both will be more expensive than their predecessors.



crissindahouse said:
I like the idea how it will be such a problem with Lockhart while you will be able to play the same games on 536 different PC configurations and no dev will tell you how it's so much work to develop for all these configs.

Unfortunately I am no longer surprised in regards to the insane stuff people say here when it comes to being negative about Microsoft 🤡

Im just waiting for the inevitable latest prediction that this is their last console.



EricHiggin said:
DonFerrari said:

Baselines will always exist and the lower the baseline you have to develop for (there is talks about MS wanting next gen games to keep running on base X1) the lower the quality you can achieve on the upper line because it still have to work on the base one.

Also don't pretend that you have almost no work to make the game work on all versions.

Even PS4Pro that is only twice as powerful than base PS4 the option of IQ or FPS is still additional effort compared to only develop the base game.

MS will no doubt make the dev tools as friendly as possible if this is the case. They apparently focused heavily on the software and dev tools for XB1X, so there's no reason to believe they won't go beyond that to get games running on both next gen consoles as easy as possible. That of course doesn't mean it will be a simple as making one version and having it work perfect on both, but for the average dev, it won't be a big deal overall. Unless all they care about is profits, and how many devs like that make great games you want to play anyway?

As for PS4 to Pro. Did the devs know Pro was coming? If they had an idea, did they take it serious, or was it just up in the air in a manner that they very well assumed it wasn't going to happen, and didn't really plan ahead? Why waste time on scalability, if you don't know or think you're going to need it? Now that devs know a mid gen upgrade is likely, and maybe PS will even be straight up and tell them it'll likely be based on a Zen 6 CPU and RDNA 5.0 GPU, etc, they can be more prepared in advance, so there's less headaches down the road.

As for the smaller devs, well, they may have to put a little more work in for both consoles, or maybe they can focus solely on Xcloud streaming. As long as the game works on the Xcloud server hardware, it should work on every XB console right?

Xxain said:
Just to think they're people on this site that think MS is going to make major comeback in the console space. XBOX game pass is their primary game service and that will be on everything and they loooooove that idea. Google opend the door to games as service and MS just ran through it. The console is just to shut people until they're trained.

Lockhart and Anaconda would cover at least a few possibilities. It may help them to succeed in the fact that if they can have the cheapest next gen console, as well as the most powerful, they will likely pick up more sales then they would otherwise. More than a few casuals will be swayed if Lockhart is $100 cheaper than PS5. There are also going to be those people who simply want to know they have the best hardware, and won't know, or care, that the games may be playing worse than they would on the single PS5 SKU. They will buy Anaconda, whether it's the same price as PS5, or $100 more.

Lockhart also covers MS butt if Anaconda doesn't do what they want and need it to do, like the XB1X. If PS5 runs away with the high end, then with the MS focus on digital and cloud streaming, they might as well focus on Lockhart and not even bother with a mid gen upgrade. MS could just save the mid gen input costs and put them towards subsidizing Lockhart and getting it as cheap as possible asap. They would certainly sell a worthy amount of consoles that way. Imagine a next gen 1080p/60 casual console that plays the majority of next gen games, yet costs just $249 after a couple years, while PS5 is at $399. Lockhart would sell more than enough units in a situation like that. Meanwhile, MS, like you mentioned, is doing everything they can to get their users to pay for Live and Game Pass.

I wouldn't be surprised if MS focuses more on Nin's hardware choices than SNY's. All you have to do is look at how the last 5 or 6 years have played out, and then take into consideration the Wii and Switch. Why with the clear MS focus on digital services, should they try to compete with SNY in terms of power going forward? Why not be the Switch of the home console market? Cheap next gen hardware that plays the games reasonable enough, with plenty left over for online subscriptions.

Still considering most of the sales where on base PS4 and X1, the games were developed with good performance on those systems and them using the extra power of pro or x1x to improve fps, pixel count or some effects.

They didn't made the game focused on X1X (the lowest seller of them all) and them axed until it worked on the others, that would cost more time and money plus making worse versions for most of the consumers.

So if Sony focus PS5 single system with the most they can pack at 399 up to 499 pricetag (with up to 100 of cost being eaten by Sony to recover on SW) the 1st party of Sony will simply destroy in quality and IQ the games that would be made with baseline lockhart from MS. Just like they did this gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."