HollyGamer said: I never said that, i said focusing on old tech on old hardware is not helping future game design, because it's obviously and logically holdback any possible idea that could be implemented on games . Evolution happen when we moved from old to new hardware . Using old hardware for game design hampering the ambitious and the imagination for game creator, game developer, game designer, graphic designer, level artist, level designer , AI engineer, even programer like yourself on building new games on better environment. "You do have diminishing returns, there is absolutely zero point building games to the metal anymore with how good compilers are these days, when was the last time a game was written entirely in Assembly? Didn't happen even last console generation... The same is happening to Graphics API's." I just proves on the other thread. |
PC though. I can run the latest games on a CPU from 2007. Game design isn't affected.
DonFerrari said: Just to reinforce I have gave you sources that a lot of coding on TLOU was made on Assembly. |
We had this discussion once before I think and the conclusion was that... Assembly was certainly used, but only for the scripting using GOAL. (Game Oriented Assembly Lisp) and it was far from the norm. - Obviously my statement was inaccurate to that end, thanks for pointing it out.
https://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp
One thing to remember is that Assembly isn't machine code either. It's a low-level programming language.
drkohler said: And yes, flops are perfectly relevant to gauge the new consoles. They both use the same identical technology so a direct comparison can be made. If we take the best rumours for the XBox hoard, a 12TF 24GByte new XBox will be significantly "better" than a 10TF 16Gbyte PS5, no question about that. |
No they aren't relevant.
FLOPS doesn't account for things like the Ray Tracing Cores and their performance, one console might have twice the Ray Tracing performance than the other... Peoples use of FLOPS does NOT account for that.
There might be other silicon differences as well, Microsoft may continue to opt for a semi-custom command processor in order to hardware accelerate API routines.
And of course... You have units like Geometry, Texturing and so on that flops doesn't account for as well.
Flops is a useless metric, it's a theoretical number, not a real world one. It's always been that way.
Barkley said: Firstly, I didn't mention anything about performance at all in that post, it's literally just a post saying what the difference is in flops, nothing else. Secondly, if two GPU's have the same architecture then surely greater flops = greater performance. |
Nope.
More flops doesn't equate to greater performance.
Take the Geforce 1030 DDR4 and GDDR5 variants, even if you overclocked the DDR4 variant to beyond the GDDR5 variant, meaning the DDR4 card has more flops, it will still be slower by a significant amount.
Normally at the same clocks/flops the DDR4 variant has half the performance.
DonFerrari said: After your 10th "it's final" and equivalent, nope not going to fall for it. |
He loves to pass rumors off as fact... Lol.
--::{PC Gaming Master Race}::--