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Rumor: Xbox Scarlet Devkit is late behind the schedule to surprise Sony

Forums - Microsoft Discussion - Rumor: Xbox Scarlet Devkit is late behind the schedule to surprise Sony

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What do you think

To surprise Sony 9 20.45%
 
It's late because Sony ar... 9 20.45%
 
It's just showed Microsof... 6 13.64%
 
They probably just rebuil... 4 9.09%
 
Who knows 16 36.36%
 
Total:44

I doubt they don't have them yet. If they truly don't, then they're probably waiting for some hardware part finalize (Zen 3, RDNA 2...), or their OS and debugging tools ain't ready yet, but that I really doubt.

If true, it's a bit of a double-edged Sword: It might give Microsoft a more powerful console than that of Sony if they are still waiting for the parts, but the delays for the SDK means that porting games to it will start at a later date unless they can use an One X dev kit as a stopgap.



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I would say it is more worrisome that this can lead to some delay on their games or inferior version on multiplatforms.

All surprise they want (and hiding dev kits would only make a difference if they expect Sony to try and copy them by breaking NDAs, and experience tells me that when you fear people do that is because you are actively doing it).

So should we understand by this that MS have made their console by spying info on PS5 and don't want a counter? That on the same week of they not being worried about PS5 in the least.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

This makes no sense because console hardware can be upgraded beyond devkit specs late on its development cycle, as we've seen many times with the X360, PS4, XB1 etc.



 

 

 

 

 

As long as MS provides an accurate target for developers to work with, delaying dev kits is irrelevant. As multiple insiders have said, it will be around E3 of next year before Microsoft or Sony would provide final dev kits anyway. So you're talking four or five months tops for devs to have access to final dev kits before launch, and a much shorter time frame to work with final dev kits as games are finished well before launch day.

lol @ Microsoft fearing NDA breaches because they have been doing it. Both companies have so many sources and information, there's no need for either to get people to break an NDA.



shikamaru317 said:
loy310 said:

Sounds like bullshit. A big ass publicly traded company like MS is trying to punk another company with specs/price? What if the dev kits Sony sent out are fabricated leaks with fake specs to get MS to react, worse yet, mislead MS? The 2 companies have too much on the line than to sit around and watch what the other is doing and then plan an entire console based on what the other is doing.

Its more likely MS got caught behind the curve and they are not as far ahead as Sony with their next gen console. 

Doubtful. Rumor is MS already had their hardware team working on early Scarlett prototypes as soon as they finished work on Scorpio (XB1 X) back in 2017. I doubt they would let themselves fall that far behind.

It’s not unheard of for MS and Sony to play these sorts of spec guessing games with one another. Leakers and developers thought PS4 only had 4GB of RAM right up until it was announced, because Sony decided on 8GB at the last minute.

All big 3 start working on their next console when they launch the current one. That doesn't prevent HW to be delayed though.

Sony didn't play spec guessing. They ramped up RAM very late because of price reduction on RAM, and only a few internal devs were informed of it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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Angelus said:
NobleTeam360 said:
I am not sure I believe MS would purposefully do this. I think at the end of the day I fully expect PS5 and Scarlett to have about equal power, maybe a very minute edge one way or the other (less than 10% advantage in GPU/CPU). That's assuming MS nor Sony are doing multiple SKU's at launch.

Agreed.

And one way or another, it's really quite trivial regardless. Sure, it's a neat line to throw in your ads to say you have the most powerful console on the planet or whatever, but at the end of the day, that doesn't mean a damn thing to anyone unless you have games that realize that in a meaningful way. 

Don't worry, both companies will find a way to make the claim.

Let's say one have 0,5Tf more then they can call it, or their RAM is a little faster or bigger, anything they will use to claim the prize.

Although Sony with PS4 didn't use it in any ad, they let the games show it. MS was the one that brought the attention to themselves when they said that no way in hell they would let Sony have a console 50% more powerful or that the resolution would be different.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Probably giving a head start to the bunch of 1st party studios that they now own.



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I don't think this kind of dick measuring really matters at this point all that much. In terms of power, we have reached a point where adding even more shaders or whatnot doesn't really make or break anything anymore. Imagination and creativity is the bottleneck going forward. Besides, it is very possible that we will see mid-gen upgrade models pop up again, so if you are running after specs, then it's just an unending game of leap frog and the games themselves will turn out to be the deciding factor.



Dante9 said:
I don't think this kind of dick measuring really matters at this point all that much. In terms of power, we have reached a point where adding even more shaders or whatnot doesn't really make or break anything anymore. Imagination and creativity is the bottleneck going forward. Besides, it is very possible that we will see mid-gen upgrade models pop up again, so if you are running after specs, then it's just an unending game of leap frog and the games themselves will turn out to be the deciding factor.

In business, power will always be a factor when considering architecture, technology, etc. That's just the name of the game (I'm reminded of the Empire State Building creators keeping their plans secret from the Chrysler Building Creators).



                                                                                                                                            

Given MSFT’s current business strategy, having a PC performance target provided to developers is probably sufficient to get the ball rolling.

Sony on the other hand is far more focused, console minded and less distracted by PC matters. Sony also has far more first party, exclusive titles and mature dev kits are needed to maximize performance in those games.