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Shenmue III - 70 on Metacritic

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SammyGiireal said:

It was to be expected. The original was a technical marvel and scored better than the game should have because of it. But the game didn't save the DC, and the series died after the 2nd installment even though it was ported over to the OG Xbox. The game just wasn't very fun to play and felt outdated ...the world wanted GTA and not Shenmue.

I bought it for like $9 back in early 2001 and loved it but I recall it getting mixed reviews. Then GTA 3 came out later that year and (even though they aren't similar games at all) reviewers were calling it "Shenmue done right".

It really was a technical marvel, though. Even had internet features that I never got a chance to use because we didn't have internet access until like 2007 in my home.



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The game was made for the fans of the original games. Those games aren’t for everyone, that’s for sure.

But fans of the original games, those who kickstarted it, are pleased with the game, and it achieves pretty much everything that they were looking for as a sequel to the first two games.

The first two games were received pretty much the same way. The series is different from most other games by it’s slow pace. This doesn’t sit well with everyone, and never has.

Personally, I contributed to the kickstarter and am currently enjoying the game and the fact it is just as it was back then on the Dreamcast. It is what I asked for.

Last edited by Hynad - on 21 November 2019

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d21lewis said:
SammyGiireal said:

It was to be expected. The original was a technical marvel and scored better than the game should have because of it. But the game didn't save the DC, and the series died after the 2nd installment even though it was ported over to the OG Xbox. The game just wasn't very fun to play and felt outdated ...the world wanted GTA and not Shenmue.

I bought it for like $9 back in early 2001 and loved it but I recall it getting mixed reviews. Then GTA 3 came out later that year and (even though they aren't similar games at all) reviewers were calling it "Shenmue done right".

It really was a technical marvel, though. Even had internet features that I never got a chance to use because we didn't have internet access until like 2007 in my home.

Indeed. Shenmue at its core was too Japanese in its design. I loved the original one on the DC, but even felt restricted when compared to Ocarina of Time. Gamers of the time were expecting something akin to what GTA delivered as the natural progression of big "open" world RPGs and action games. That said Shenmue at least visually and artistically was way beyond GTA III, and visually in my opinion  did do the trick of transporting me to 80s Japan. I wasn't big on GTA3 though I had the game. Shenmue was unfortunately destined to have a niche following and it's big (rumored 70 million dollar) budget at the time was a killer.



@LurkerJ Do you think fans of the series were in tears at the E3 reveal because they thought they would be shown 'the future of gaming' again? Or was it because they would get to continue on a journey they though may never finish?

I don't think anyone expected this game to be revolutionary. Many of the ideas born from Shenmue have since been explored in other games like Yakuza and GTA. So I don't think it's fair to hold Shenmue 3 to that standard, even if it had been developed by a major publisher. And it wasn't.

I can't speak for the quality of Shenmu 3's individual components, but overall I think it looks like fans got what they expected.
And this game was primarily made for them.

d21lewis said:
SammyGiireal said:

It was to be expected. The original was a technical marvel and scored better than the game should have because of it. But the game didn't save the DC, and the series died after the 2nd installment even though it was ported over to the OG Xbox. The game just wasn't very fun to play and felt outdated ...the world wanted GTA and not Shenmue.

I bought it for like $9 back in early 2001 and loved it but I recall it getting mixed reviews. Then GTA 3 came out later that year and (even though they aren't similar games at all) reviewers were calling it "Shenmue done right".

It really was a technical marvel, though. Even had internet features that I never got a chance to use because we didn't have internet access until like 2007 in my home.

I remember reading reviews of Shenmue back in the day about small things you could do. I don't recall if this was stated to be in the game, but based on what I read and saw, I remember imagining turning a faucet on and off, and a light switch. Details like that were a big deal back then.
But as time progresses more and more ideas are born from older ideas, which eventually leads developers to a point where a lot of the things they would have thought of, have been done in other games. Thee Yakuza series is an obvious example here. It's been ongoing for quite a while with many entries in its series.

Last edited by Hiku - on 21 November 2019

Seems it did the same thing as Yooka-Laylee. It went too old-school.



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I avoided picking up the remakes of Shenmue I and II, just for this reason. Sometimes games just age badly.



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I guess I'll be glad for those Shenmue fans out there for getting what they wanted but isn't it alienating to other unknowing audience to just cather to the taste of 90's nostalgia gamers ?



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Mar1217 said:
I guess I'll be glad for those Shenmue fans out there for getting what they wanted but isn't it alienating to other unknowing audience to just cather to the taste of 90's nostalgia gamers ?

Niche market providers are a thing. The game is being financed and bought by these people. By these measures, the product suceeded since it met the requirements of the demographics it aimed to satisfy. To compet for the mass market when your capital is low to begin with is... not usually a good idea.



 

 

 

 

 

So they're more concerned with that and not the story?

What really have me baffled is that some people is surprised that Shenmue 3 is not the ending. I mean I knew way back in 2001 that there was going to be at least 3 more games.. I mean..C'mon man.. smh. I googled that in 2001..

Suzuki’s original story outline was roughly 16 "chapters" and each game had 3-4 chapters in it. The plan was always for 4-6 games

Last edited by deskpro2k3 - on 21 November 2019

It is well reviewed by fans, so doesn't seem like they are disapointed with what they received.



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