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What's the worst successor to a console, ever?

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Biggest loser

Nintendo 64 4 4.30%
 
Xbox One 11 11.83%
 
Wii U 45 48.39%
 
PlayStation 3 9 9.68%
 
Sega Saturn 10 10.75%
 
Other 9 9.68%
 
They're all winners in my eyes!! 5 5.38%
 
Total:93
d21lewis said:
Moonhero said:
The N64 being on that list is shameful. My favorite system ever. Brought us into the era we are in today.

Hey, don't blame me. Blame Nintendo for making a console that went from being the market leader to selling 1/3 of their nearest competitor, having so many software droughts, alienating 3rd parties, and having the worst version of most multiplatfmult games. I appreciate that they brought a lot to the table. A laundry list of ideas, innovations and improvements. Some of the best games ever created that still hold up (aside from the graphics). They just dropped the ball in a lot of key areas that cost them to this day.

The N64 is the only console that can both rank high in best consoles of all time and also get some mention in worst consoles lists because of its sales (and baffling cartridge choice of media which is what led to the low sales and all of its troubles in first place). The N64 was the power House of its time and delivered games that weren't possible on the competition based on pure processing power and Nintendo's game design genius. That said the GC sold far worse and to me was a worse console.



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The Saturn. It was a total catastrophe. The high price and bungled launch killed it right out of the gate, and its games library was incredibly lackluster despite a handful of gems. There was no way Sega was going to recover from that. The Dreamcast was, sadly, dead on arrival. Say what you want about the other systems, but they didn't result in the death of a console brand like the Saturn did.

The Wii U? Yes, it was a failure sales-wise, but it still had quite a few good games, and deserved more attention than it got, and more importantly it didn't result in Nintendo going third-party.

The N64? Yes, Nintendo's decision to go with cartridges cost them big time, opening the door for PlayStation to become the dominant global brand it is, but it was still an excellent system with many of the best games of its generation. And at least Nintendo had the foresight to realize how important an analog stick was for 3D games.

The PS3? Yes, Sony lost a lot of market share, but it was still very popular (it actually won nearly everywhere outside of North America and the UK) and it had a lot of successful games, so it's not even a failure.

The Xbox One? Like Sony from last gen, MS did lose a lot of market share this generation, but the system is not a failure. It's still managed to be somewhat competitive for much of the generation in the U.S. and the UK (at least until the XBO hit a rough patch in 2017 that it never fully recovered from). In the U.S. it's managed to make it the closest generation since the 16-bit era. Also, the Xbox One X is an amazing system, and has been my primary since it came out.



Shadow1980 said:
The Saturn. It was a total catastrophe. The high price and bungled launch killed it right out of the gate, and its games library was incredibly lackluster despite a handful of gems. There was no way Sega was going to recover from that. The Dreamcast was, sadly, dead on arrival. Say what you want about the other systems, but they didn't result in the death of a console brand like the Saturn did.


People who say this never experienced the Japanese library because Saturn is filled to the brim of great games. There is a reason it was huge in Japan. It outsold N64 there.

Last edited by Leynos - on 16 November 2019

Bite my shiny metal Cockpit!

If nobody's said it yet, the PC Engine SuperGrafx is a very worth candidate.



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COKTOE said:
If nobody's said it yet, the PC Engine SuperGrafx is a very worth candidate.

I actually know very little about the PC Engine (TurboGrafx-16 around here) or its follow up. Never even saw one in person, not even at retail. I know it was popular overseas. What made the SuperGrafx so bad?



Twitter: @d21lewis  --I'll add you if you add me!!

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Chrizum said:

WiiU is the worst console I ever owned by far, and I loved the Wii. It's unbelievable how many things Nintendo did wrong with that horrible excuse of a console. In fact, they didn't do even one single thing right!

The system didn't make any sense with it's low specs but high price, first party content was lackluster, third party content was non-existent, the tablet controller was of extremely low quality and only worked in the same or adjacent room, no killer app to prove the console's worth like Wii Sports proved Wii was awesome. Virtual Console was practically wiped away. Everything went down the shitter, and to this day I wonder how Nintendo could fuck something up so bad.

The WiiU has most likely designed to become a portable 3DS-2 some years later with its dual screen and low power consumption. That did work out somewhat with the Switch instead now having most of WiiU's games. Still a bad decision for the WiiU.

WiU it is.



On that list, easily Wii U. But there have been worse successors like the 5200 and the C128.



I describe myself as a little dose of toxic masculinity.

d21lewis said:
COKTOE said:
If nobody's said it yet, the PC Engine SuperGrafx is a very worth candidate.

I actually know very little about the PC Engine (TurboGrafx-16 around here) or its follow up. Never even saw one in person, not even at retail. I know it was popular overseas. What made the SuperGrafx so bad?

It was a massive commercial flop. I cannot find any sales data for the hardware, but it sold very poorly to be sure. Nowhere near the roughly 10 million that it's predecessor did. The PC Engine had hundreds of games, and the SuperGrafx had only 5....!

- Just found console sales numbers. 75k. A small fraction of the TG16/PC Engine. It was also only released in Japan and France.

Last edited by COKTOE - on 16 November 2019

Chinese food for breakfast

 

SammyGiireal said:
d21lewis said:

Hey, don't blame me. Blame Nintendo for making a console that went from being the market leader to selling 1/3 of their nearest competitor, having so many software droughts, alienating 3rd parties, and having the worst version of most multiplatfmult games. I appreciate that they brought a lot to the table. A laundry list of ideas, innovations and improvements. Some of the best games ever created that still hold up (aside from the graphics). They just dropped the ball in a lot of key areas that cost them to this day.

The N64 is the only console that can both rank high in best consoles of all time and also get some mention in worst consoles lists because of its sales (and baffling cartridge choice of media which is what led to the low sales and all of its troubles in first place). The N64 was the power House of its time and delivered games that weren't possible on the competition based on pure processing power and Nintendo's game design genius. That said the GC sold far worse and to me was a worse console.

It's because the N64 was home to monumental games as well as the most monumental F-up in video game history.

It's kind of like the SMD, a relatively average console when you examine everyone's place in history. At worst it's the best of the worst, and at best it's the worst of the best.



I describe myself as a little dose of toxic masculinity.

d21lewis said:
COKTOE said:
If nobody's said it yet, the PC Engine SuperGrafx is a very worth candidate.

I actually know very little about the PC Engine (TurboGrafx-16 around here) or its follow up. Never even saw one in person, not even at retail. I know it was popular overseas. What made the SuperGrafx so bad?

TG16 is great. So is The Turbo Express but SuperGrafx is the lamest attempt as a successor ever. TG16 is technically an 8-bit machine with its CPU. Genesis was a real threat so they rushed a 16-bit machine but it didn't really feel like a huge leap. Think of Gamecube to Wii in tersm of leap. Or maybe PS360 to Wii U. Games cost $100. Only 5 games made. SNES was a year away and Genesis was out.



Bite my shiny metal Cockpit!