StarCraft and Resident Evil 2 were no doubt two of the biggest games of that generation. We don't talk about those releases on the N64 because the definitive versions of those games were on other hardware. Those two games are largely forgotten, and even if they're remembered, they hold no weight in the conversation because their releases are seen as mostly irrelevant. Most people played those games on other hardware.
To put things into perspective: between the PSX and N64, 5.52 million copies of RE2 sold. 0.56M of 5.52M were on N66. Similarly speaking, 1.61M of 16.15M of Breath of the Wild sales are on the Wii U. This means that already, the N64 version of RE2 holds a more significant share percentage than BotW on Wii U.
Breath of the Wild was a killer app on Switch, not the Wii U. Breath of the Wild on Switch is one of the biggest releases of the generation, not the Wii U port.
Ocarina of Time was a killer app on N64, not as big as Breath of the Wild on Switch, but a killer app none-the-less.
In short: Ocarina of Time was a monumental release on N64. Breath of the Wild's release on Switch was also monumental, but its release on Wii U was not. When people talk about the 22-28M that it will inevitably sell on Switch, the articles are going to be about that version of the game; the Wii U version will be a bullet point at best.
Since people brought up the quality of the games: personally speaking, Breath of the Wild is what I thought Zelda 64 was going to be. Not saying I didn't love the crap out of Ocarina of Time, but it was a bit of a sobering experience; Breath of the Wild was more of an ecstatic one.