Chrkeller said:
Lonely_Dolphin said:
"Reeks of ignorance" says the guy who just ignored almost everything that was said, that believes no facts can be known about a game before it outs even if they come directly from the developers. You know you can like a thing and still acknowledge what's objectively bad about it, there's no need to deny reality in order to defend it.
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Yes I tend to ignore red herrings and side crap that is irrelevant. I play games before deciding things such as "I'm paying more for less." I have no problems with criticisms, I just (strongly) believe said criticisms should be on the final product after personal experience. I remember in my younger days being mad as **** when Wind Waker was first shown. I thought Nintendo killed Zelda and was furious with the cell aspects of the graphic engine. Turns out WW is one of my all time favorite games. Lesson learned. Relax, judge the final product. I mean most in this thread are worried about content.... but haven't played the game. That is just stupid.
Edit
And yes, I am fine with 400. I don't see collecting all 400. They could add another 1,000 and it wouldn't matter to me. I wouldn't collect that many Pokemon. I would rather them cut Pokemon and put focus on the story, environments and in the battle system. A balanced battle system matters far more than having tons of Pokemon. Again this reminds me of people complaining that Forza only has 200 cars... when most play the game and use 30 cars....
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Once again, piece by piece.
I play games before deciding things such as "I'm paying more for less." I have no problems with criticisms, I just (strongly) believe said criticisms should be on the final product after personal experience.
Just because one product turned out to defy all expectations doesn't mean being critical to preview content is bad. Companies will put forward the best part of the games for marketing, after all, and if that part is already flawed, there are reasons to believe there are problems abound. If they want their audience to be excited by their product, they should also accept the risk of dissapointing them, otherwise just dump the game in stores and don't market it at all. Besides, the example of WW is not a valid comparison with Sw/Sh, since that game's matter was art direction, not lacking content.
I am fine with 400. I don't see collecting all 400. They could add another 1,000 and it wouldn't matter to me. I wouldn't collect that many Pokemon. I would rather them cut Pokemon and put focus on the story, environments and in the battle system. A balanced battle system matters far more than having tons of Pokemon.
The attitude of "I'm fine because they didn't take what I like" is a rather harmful and selfish one. It relies on just being happy because the cuts don't affect you, while ignoring the people to whom they did. Someone's favourite feature might be totally ignored by someone else, but it's still a feature worth having. There's also the fact that it's a slippery slope that tends to go worse and worse as time goes on.
And a balanced battle system needs variety to develop strategies and counters for them, something immediately threatened by the cut of both pokemons, attacks and battle modes. A balanced system needs as many pokemons as it can.
Again this reminds me of people complaining that Forza only has 200 cars... when most play the game and use 30 cars....
But do all Forza players use the same exact 30 cars, or do they use different combinations of 30 cars out of the total pool of 200 cars?