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Forums - Nintendo Discussion - Is ARMS a failure, or not?

I'd be curious if you could source some examples of these "people on the internet" who claim it's not enough. I don't believe I've encountered anyone, online or otherwise, who views the game as a financial failure.



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Jpcc86 said:
Its not. Whoever told you that 2.1m "is not enough" is on crack and should share some. 2.1m is a lot for any new IP, specially one so unremarkable. Arms is nothing but successful. Expect an Arms 2 announcement in the near future.

hummm...That was exactly what I was about to write.

EDIT : wait for the announcement in a Nintendo Direct, then watch these reaction videos, you will see the current known "stars" of reacting video screaming when they will see it.  "OHHH  OOOHHHH NO WAY NO WAY... OH MY GOD THIS IS ARMS 2 ??!!!!"

Last edited by Amnesia - on 03 November 2019

Really getting tired of seeing this topic. ARMs had never been a failure. The only people who try to say it is are the ones that WANTED it to fail.



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You what this forum really, really didn't need, OP? Yet another thread of you endlessly, obsessively spamming this topic.

This is also yet another example of the problem with your threads. You don't start them to engage in genuine discussion. You start them to pick a fight, and endlessly spam anyone who disagrees with you until they tired of talking to a brick wall and give up.

Your opening post is, as always, closed. It doesn't say "hey guys, let's share our thoughts and opinions, let's talk about this", it says "this is how things are and if you disagree you're wrong and I'll spam you for weeks on end and even harass you via PM after the debate is over."

No offense, (and don't bother quoting me, I know better than to try to debate this with you) but please, stop this incessant pattern of "fight me" topics, and repeating the same subject in different guises ad nauseum.

I am sorry if this comes across as rude, but enough already.

Last edited by curl-6 - on 03 November 2019

TheMisterManGuy said:
morenoingrato said:
I do think Nintendo wanted a franchise they can invest long-term in, and in that sense, I don't believe ARMS is worth pursuing further.

Franchises take time to build. You can't be a big franchise on your first try.

Very wrong. I mean. Overwatch for example? Or hows about... Assassins Creed? Or maybe even Halo? I could go on...



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Pemalite said:
TheMisterManGuy said:

Franchises take time to build. You can't be a big franchise on your first try.

Very wrong. I mean. Overwatch for example? Or hows about... Assassins Creed? Or maybe even Halo? I could go on...

They're exceptions, not rules.



Pyro as Bill said:

Compared to what?

It's a non-Smash fighting game. It's doing fine for a standalone sequel to Wii Boxing.

It's not Wii Boxing. It's Nintendo's version of Virtual On.



Bite my shiny metal cockpit!

ARMS isn't a failure. It was well received among critics and fans and it sold well.

Wyrdness said:
The only fighting games that have sold more than it this gen are Tekken and Smash Ultimate so it's far from a failure.

Besides Tekken and Smash, there's actually a bunch of fighting games that have sold more as well. That still doesn't make ARMS a failure though.

Best selling fighting games in the 8th generation (excluding WWE 2K and EA Sports UFC):
1. Super Smash Bros. Ultimate: 15.71 million (link)
2. Mortal Kombat X: 10.5 million (link)
3. Tekken 7: 5 million (link)
4. Dragon Ball: Xenoverse: 5 million (link)
5. Dragon Ball: Xenoverse 2: 5 million (link)
6. Street Fighter V (excluding Arcade Edition): 4.1 million (link)
7. Dragon Ball: FighterZ: 4 million (link)
8. Naruto Shippuden: Ultimate Ninja Storm 4: 3 million (link)
9. ARMS: 2.1 million
10. Mortal Kombat 11: 1.8 million digital sales in 1 week (link)

Including physical sales, MK11 is of course over 2.1 mill as well as it's currently 2019's 2nd best selling game in the US (link).
Injustice 2 shipped 1.5 mill in 3 months (link) so that may be over 2.1 mill as well.

Last edited by Replicant - on 17 February 2020

Failure/success has multiple meanings. One thing to consider is that Nintendo is a heavily successful company, especially on the software front. It depends if ARMs satisfies Nintendo’s business goals for the game.

As for a game that’s enjoyable? I personally enjoyed it quite a lot. But I think Nintendo ruined the chances for the game catching fire by putting in button controls. First off, part of the image of Wii Sports that made it successful was that it had people up and playing it; adding button controls would have harmed its potential. This game lacked the viral approach as a result as large percentages of the community - including youtubers - were not using motion controls, but showing the game is nothing but another slob-on-a-couch fighter.

This is one feature addition that you know there’s no way a healthy Iwata would have signed off on. I’m a little surprised Miyamoto did (or I assume he did, I don’t know his positioning in the company currently).

Anyway, if they DO have a sequel to ARMs, if I have one request, it is to make the punches more accurate. The game had airplane mode for punches, basically, where a straight punch would ever off to the side and the only way to throw a straight was to hold your fist sideways.

Last edited by Jumpin - on 03 November 2019

I describe myself as a little dose of toxic masculinity.

I feel like ARMS definitely benefited from the timing of it's release.

It came out 3 months after the Switch launched where there weren't many games releasing around that time with users wanting to play more games on their shiny new box.

I would be surprised if it sold 2.1 million if it came out now, but I can always be wrong.



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