Quantcast
PS4 worldwide shipments tops 102.8M, becomes second best-selling home game console of all time

Forums - Sales Discussion - PS4 worldwide shipments tops 102.8M, becomes second best-selling home game console of all time

thismeintiel said:
zorg1000 said:

The power difference in general never mattered, the 30 year history of Nintendo handhelds proves that.

So Vita was going to outsell 3DS if it stayed at $250 but the price cut to $170 caused it to sell almost 5x as much Vita? That one move changed things so much that it was going to have over 50% marketshare but ended up with only 17.5% marketshare?

That just doesnt add up. You could argue it would have fared better without the big price cut, maybe similar marketshare that PSP got (34.4%) but there is no way such a huge shift was going to happen when you consider that the biggest handheld franchises like Pokemon, Animal Crossing & Monster Hunter were already announced for 3DS well before Vita even released.

The price cut had little to do with Vita and had alot more to do with the fact that it had a terrible post-launch drought causing sales were slow. The price cut absolutely helped things in a big way but sales were going to pick up even without it when Mario 3D Land, Mario Kart 7 & Monster Hunter Tri all released just weeks apart in Fall 2011 and had a steady stream of big games from that point onward.

Apparently, Nintendo didn't agree with your assessment of the situation, so did a huge cut shortly after launch.  If they thought sales were going to explode after those games came out, regardless of the Vita, there would have been absolutely no reason to cut the price so much so shortly after release, and not long before the Vita launched.

It's almost as if you just ignored very key points of what I said.

The price cut was due to low post-launch sales as they had a very poorly planned software lineup through most of 2011. There was a grand total of 1 game released between April-October that sold over 1 million units.

They cut the price in August, the big games I mentioned released in Nov/Dec, they clearly didnt want to endure 3 more months of poor sales while waiting for the big games to drop.

This should give a little perspective, 3DS sold over 3.4 million units in the 5 months it was sold at $250. Vita' sold under 3.7 million in it's best year.

Even before the price cut 3DS was on track to sell something like ~10 million in 2011, something that took Vita nearly 3 years to achieve.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Around the Network

With all that said though I've had my fair share of misguided predictions, I thought Wii U would be a success.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
thismeintiel said:

Apparently, Nintendo didn't agree with your assessment of the situation, so did a huge cut shortly after launch.  If they thought sales were going to explode after those games came out, regardless of the Vita, there would have been absolutely no reason to cut the price so much so shortly after release, and not long before the Vita launched.

It's almost as if you just ignored very key points of what I said.

The price cut was due to low post-launch sales as they had a very poorly planned software lineup through most of 2011. There was a grand total of 1 game released between April-October that sold over 1 million units.

They cut the price in August, the big games I mentioned released in Nov/Dec, they clearly didnt want to endure 3 more months of poor sales while waiting for the big games to drop.

This should give a little perspective, 3DS sold over 3.4 million units in the 5 months it was sold at $250. Vita' sold under 3.7 million in it's best year.

Even before the price cut 3DS was on track to sell something like ~10 million in 2011, something that took Vita nearly 3 years to achieve.

I ignored nothing.  If Nintendo wanted to boost sales until those games came out, like you said, they would have just dropped the price by ~$20-$30, and probably just temporarily.  They dropped it by $80 permanently.  Just months after launch.  That's unprecedented, especially for a system that you seem to claim would have been the de facto market leader.  Obviously, Nintendo didn't share that confidence.  That was not a move just to boost sales for a couple of months until great games came out.  It was a move of desperation to put it in a much better position against the upcoming Vita.  And bringing up Vita's sales doesn't change that.  The market shrank, as we came to learn, to a point where there was only room for one of them.  Nintendo made sure they were that one by dropping the price.



thismeintiel said:
zorg1000 said:

It's almost as if you just ignored very key points of what I said.

The price cut was due to low post-launch sales as they had a very poorly planned software lineup through most of 2011. There was a grand total of 1 game released between April-October that sold over 1 million units.

They cut the price in August, the big games I mentioned released in Nov/Dec, they clearly didnt want to endure 3 more months of poor sales while waiting for the big games to drop.

This should give a little perspective, 3DS sold over 3.4 million units in the 5 months it was sold at $250. Vita' sold under 3.7 million in it's best year.

Even before the price cut 3DS was on track to sell something like ~10 million in 2011, something that took Vita nearly 3 years to achieve.

I ignored nothing.  If Nintendo wanted to boost sales until those games came out, like you said, they would have just dropped the price by ~$20-$30, and probably just temporarily.  They dropped it by $80 permanently.  Just months after launch.  That's unprecedented, especially for a system that you seem to claim would have been the de facto market leader.  Obviously, Nintendo didn't share that confidence.  That was not a move just to boost sales for a couple of months until great games came out.  It was a move of desperation to put it in a much better position against the upcoming Vita.  And bringing up Vita's sales doesn't change that.  The market shrank, as we came to learn, to a point where there was only room for one of them.  Nintendo made sure they were that one by dropping the price.

It's as simple as Nintendo having made a forecast of 15m in 3DS shipments that they were aiming to meet. They still fell short of that goal despite the big price cut.

Your hypothesis that a shrinking market left room for only one successful portable console doesn't have any merit. It would make sense if both the 3DS and Vita were well executed systems, but both had very flawed executions and that's the main reason for the shrinking market. There wasn't good handheld hardware to choose from in the eighth generation, so a lot of previous handheld owners just said screw it.

There are still people who believe that smartphones were the main reason for a shrinking handheld market, but that doesn't make any sense when the country where mobile gaming is the strongest (Japan) also happened to be the one where the decline of handheld sales was the softest, both in absolute numbers and proportionally to market size. Additionally, at the tail end of the eighth generation we saw how smartphones helped to boost the 3DS business significantly, so smartphones and consoles aren't really competing devices.

The causes for the decline of the handheld market lie mostly within Nintendo and Sony themselves.

3D proved to be a liability for 3DS sales throughout the entire generation, plus Nintendo didn't manage to create any new hit IPs on the 3DS; not surprising when they didn't make many attempts at creating new IPs to being with. That's very different to the DS where new IPs were among the major sales drivers, contributing a lot of the growth that the seventh generation saw over the sixth.

The Vita was plain awful. High price coupled with expensive mandatory and proprietary memory cards. Severe lack of signature titles. Internally declared as dead by Sony within a year and it quickly showed externally how limited the Vita's software lineup was going to be.

The most important factor following the above was the misbelief of third parties that smartphones and portable consoles are basically the same thing. As a result, a variety of IPs was moved to smartphones which impacted consoles negatively. But it turned out that it's not realistic to sell games on smartphones, so third parties from AAA publishers to small indie developers began to reconsider. So in a sense smartphones did play a role in the decline, but not because they achieved anything, but because of the stupidity of third parties who made big bets on the wrong horse because they don't understand gaming.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Congratulations to PS4, the beast. So, what next ? 130M+ by the end of its life cycle.



”Every great dream begins with a dreamer. Always remember, you have within you the strength, the patience, and the passion to reach for the stars to change the world.”

Harriet Tubman.

Around the Network

The PS4 will continue to be supported in the next 5 years, I think. Awesome numbers.



KazumaKiryu said:
The PS4 will continue to be supported in the next 5 years, I think. Awesome numbers.

Maybe but from November 2020 (most likely release date for PS5) it's going to be "supported" like Nintendo currently "supports" the 3DS.



Signature goes here!

TruckOSaurus said:
KazumaKiryu said:
The PS4 will continue to be supported in the next 5 years, I think. Awesome numbers.

Maybe but from November 2020 (most likely release date for PS5) it's going to be "supported" like Nintendo currently "supports" the 3DS.

Alot of 3rd party games will be cross-gen for the first couple years.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Beating the 100 million mark is always an impressive acomplishmemt. However what makes this one special is the speed and price point at which it made it to the 100 million mark. The PS1 was heavily discounted, as was the PS2. The PS4 however still costs around € 300,-. But more impressive than the hardware numbers are the software numbers.



Please excuse my (probally) poor grammar

It's been a great system. One of the best ever really. I'm a little bummed that PS has lost some of it's "Japanese-ness" this gen, and there have been smattering of censorship issues, but PS4 has been a positive in every other metric IMO. And for me, a rock of reliability. No PS4 hardware issues for me so far.

100 million plus is hardly rarefied air for PS, but still a noteworthy accomplishment. Congrats to my friend Sony. I'll talk to you again when another cam-girl PSN account tries to get my credit card info with promises of exposing her butt-hole.



Chinese food for breakfast