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Forums - Sony Discussion - Death Stranding coming to PC summer 2020

twintail said:
colafitte said:

If you ask me, if i were Sony, i would launch GT Sport, Dreams and Bloodborne on PC too. Those are games that will work wonders on PC expanding the playstation brand to PC exclusive users. You have already sold lots of PS4's..., so why not trying to atract users from other platforms to PS games so maybe they begin to be interested on PS5??.

I mostly agree with what you have said but I'm not sure this is what is going to happen with these games. DS going to PC was most likely the only way to secure a console exclusive from Kojima, and that alone is worth it. Dreams could move because it is essentially a development tool; Bloodborne could too cause the only PS games published by Sony are from 3rd party studios though Japan Studios worked on the game too, so maybe not. GT Sport I doubt will happen: in house projects will remain in house I believe.

Still, it really depends on Sony's next outside collaborated project, of a large scale, to see if this was a one time deal with Kojima, or if it is their strategy going forward. 

DonFerrari said:

He will work for another 10-20 years easily.

Naughty Dog was bought by Sony early own based on the recognition of the heads of the studio.

Why would you wait 10 years and pay more for it, already without the leader, instead of buying now for cheap and participate in the growing of the studio?

Sure, he could.

Were they? Did the heads have the same clout Kojima has with gamers in general at the time? I am willing to believe not even remotely close. And again, that is the issue. Ppl only care about Kojima Productions because of Kojima, and that is not something to bank on in the long term. Something happens to him, or the relationship with Sony goes awry, and that is it for the studio. 

With Kojima wanting to make Death Stranding sequels, and already having the Decima Engine running well and making a new IP in such a short time, I doubt Kojima just moves to someone else to make games. They have a solid foundation with the work they have done and it will just be easier from here on out with the same tools.

Why would they wait 10 years to buy it without Kojima? Because like you said the talent in the studio can grow. If Kojima Productions can critically and commercially viable games without direct input from Kojima, then the studio has transcended it's creator himself. Then the studio actually has long term viability. Until then it is just Kojima. And making deals with the studio makes more financial sense imo.

But hey, maybe they pick him up before the year is up. I'm good either way. 

Public may not know the heads of the studio (even though Druckman is somewhat famous nowadays), but Sony invested in the studio because of the heads and the content they were creating.

Buying (or making the studio for Kojima from the ground) Kojima Production would mostly be for the guy's name sure, but after the game release and it is well done and well received the studio is good, because Kojima don't do everything alone even if he touches everything. Besides buying a studio that can have his steering for 10 years is basically assuring it for 2 gens and sure work on succession plan that perhaps Kojima alone wouldn't care because he would retire.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I never understood why people care if a game goes to another system. Frankly I think it makes sense. I would buy Halo 1 on the Switch. But I don't own a PC or Xbox so that is a missed sale for MS. Ori is an example, I get to buy and thus put money in the pockets of MS.



Zoombael said:
How unfortunate. Not surprising, because they originally announced the game for PS4 and PC, but nonetheless unfortunate. Hoped they would reconsider their decision.

Question.. how is having more choice for gamers an unfortunate thing to do?



DonFerrari said:
twintail said:

Sure, he could.

Were they? Did the heads have the same clout Kojima has with gamers in general at the time? I am willing to believe not even remotely close. And again, that is the issue. Ppl only care about Kojima Productions because of Kojima, and that is not something to bank on in the long term. Something happens to him, or the relationship with Sony goes awry, and that is it for the studio. 

With Kojima wanting to make Death Stranding sequels, and already having the Decima Engine running well and making a new IP in such a short time, I doubt Kojima just moves to someone else to make games. They have a solid foundation with the work they have done and it will just be easier from here on out with the same tools.

Why would they wait 10 years to buy it without Kojima? Because like you said the talent in the studio can grow. If Kojima Productions can critically and commercially viable games without direct input from Kojima, then the studio has transcended it's creator himself. Then the studio actually has long term viability. Until then it is just Kojima. And making deals with the studio makes more financial sense imo.

But hey, maybe they pick him up before the year is up. I'm good either way. 

Public may not know the heads of the studio (even though Druckman is somewhat famous nowadays), but Sony invested in the studio because of the heads and the content they were creating.

Buying (or making the studio for Kojima from the ground) Kojima Production would mostly be for the guy's name sure, but after the game release and it is well done and well received the studio is good, because Kojima don't do everything alone even if he touches everything. Besides buying a studio that can have his steering for 10 years is basically assuring it for 2 gens and sure work on succession plan that perhaps Kojima alone wouldn't care because he would retire.

Its a giant risk buying a brand off a well known game creator. Rare is a good example here since MS brought them off Nintendo at the stages where the Stamper Brothers were close to retirement and this affected Rare as a whole and Rare has struggled ever since with there direction as a brand.. well except for the success of Sea of Thieves being MSs best selling new IP however it took a good decade to get there.

Does Sony want to invest into a company and hold responsibility for a brand that could very easily fall apart when there lead retires? 

I am more interested in Nintendos success once Miyamoto retires.

Besides, like Bungie, does Kojima really want to have a boss? 



A bit of a bummer for the PS4 line-up, and right before launch nonetheless. I'm all for the PC getting good games, but Death Stranding seemed to be in Sony's court, and exclusives tend to be better experiences as they are created with the hardware in mind. I'm assuming Kojima has known about this for awhile, and didn't want to upset PC gamers by announcing it after people already bought their copy on PS4. I would think the profit margin on PC would be higher, although I really have no idea (just trying to rationalize it).

I'm still going to buy my copy on PS4, as I don't wait any longer than I have to to play games. Now if this was a simultaneous PC and PS4 release, that would be a whole different thing. I have an overclocked 1070 FTW which would probably tip the odds unless the port was bad.

But you really can't blame Kojima for wanting money, and plus we have no idea of the details. I'm assuming he didn't break a contract, and I wouldn't be surprised if Sony made a deal stating the the game needed to be branded as a PS4 exclusive up until a certain point, even if it was never intended to be that way. Seeing people turn on Kojima after this is a bit bothersome to me, though. Especially after the bullshit he had to deal with from Konami.



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RaptorChrist said:
A bit of a bummer for the PS4 line-up, and right before launch nonetheless. I'm all for the PC getting good games, but Death Stranding seemed to be in Sony's court, and exclusives tend to be better experiences as they are created with the hardware in mind. I'm assuming Kojima has known about this for awhile, and didn't want to upset PC gamers by announcing it after people already bought their copy on PS4. I would think the profit margin on PC would be higher, although I really have no idea (just trying to rationalize it).

I'm still going to buy my copy on PS4, as I don't wait any longer than I have to to play games. Now if this was a simultaneous PC and PS4 release, that would be a whole different thing. I have an overclocked 1070 FTW which would probably tip the odds unless the port was bad.

But you really can't blame Kojima for wanting money, and plus we have no idea of the details. I'm assuming he didn't break a contract, and I wouldn't be surprised if Sony made a deal stating the the game needed to be branded as a PS4 exclusive up until a certain point, even if it was never intended to be that way. Seeing people turn on Kojima after this is a bit bothersome to me, though. Especially after the bullshit he had to deal with from Konami.

Bold: We've all known about it for awhile (since 2015) but I guess many people forgot.

I agree that it's dumb to be mad about this. I don't have a problem with 1st party exclusives but 3rd party games launching on as many platforms as "possible" is a good thing.



Zoombael said:
FloatingWaffles said:

Why? 

Why what? Why i don't like to see leeches who do nothing to elevate video gaming and transformed the PC platform into a dumpster fire profit of the laurels of the ones cultivating the essential and keeping it as traditional as possible? 

Who exactly are the leeches here? PC gamers? They buy lots of traditional and original games. The indie scene on PC will always be way ahead of console. Maybe you mean the publisher? 505 publishes many traditional SP games and lots of great ones.

What a bizarre thing to be bothered about considering it changes your PS4 experience exactly 0.



Azzanation said:
DonFerrari said:

Public may not know the heads of the studio (even though Druckman is somewhat famous nowadays), but Sony invested in the studio because of the heads and the content they were creating.

Buying (or making the studio for Kojima from the ground) Kojima Production would mostly be for the guy's name sure, but after the game release and it is well done and well received the studio is good, because Kojima don't do everything alone even if he touches everything. Besides buying a studio that can have his steering for 10 years is basically assuring it for 2 gens and sure work on succession plan that perhaps Kojima alone wouldn't care because he would retire.

Its a giant risk buying a brand off a well known game creator. Rare is a good example here since MS brought them off Nintendo at the stages where the Stamper Brothers were close to retirement and this affected Rare as a whole and Rare has struggled ever since with there direction as a brand.. well except for the success of Sea of Thieves being MSs best selling new IP however it took a good decade to get there.

Does Sony want to invest into a company and hold responsibility for a brand that could very easily fall apart when there lead retires? 

I am more interested in Nintendos success once Miyamoto retires.

Besides, like Bungie, does Kojima really want to have a boss? 

MS bought Rare after a very bad dispute from it with Nintendo and with enormous red lights on the departure of several key members. I don't remember any studio Sony bought having similar issues. Sure some along time didn't keep the level of output and quality and were closed, but don't remember something as big as Rare happening.

Sony basically paid for a similar cost of building a studio to have one game, I hardly can see they not interested in owning the studio itself if it proves the success. They were looking at Ready at Dawn and Quantic Dream to purchase if they had exceed, and both wanted it, but the results weren't enough.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I do remember this game being confirmed for PC years ago, but until yesterday I had completely forgotten about this. This announcement is honestly a very pro-consumer move and I applaud them for it. With that said, I'll be waiting for the PC version of this game. By summer 2020 I should have a better graphics card to take full advantage of my monitor's specs with this game at max settings (3440x1440 @ 100fps).



4 ≈ One

DonFerrari said:

MS bought Rare after a very bad dispute from it with Nintendo and with enormous red lights on the departure of several key members. I don't remember any studio Sony bought having similar issues. Sure some along time didn't keep the level of output and quality and were closed, but don't remember something as big as Rare happening.

Sony basically paid for a similar cost of building a studio to have one game, I hardly can see they not interested in owning the studio itself if it proves the success. They were looking at Ready at Dawn and Quantic Dream to purchase if they had exceed, and both wanted it, but the results weren't enough.

What are they buying if they brought Kojima Studios? One IP? Its not really worth it. Sony would be better off just making a new studio. The thing with Rare, MS brought a library of amazing IPs to help push the Xbox brand even if Rare tumbled. If Sony buy Kojima, they gain Death Stranding and Kojimas next game and thats really it.. is it worth the purchase? or better creating there own brand and new IPs?