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Forums - Gaming Discussion - Best last gen (console) graphics 2005-2008

SpokenTruth said:
curl-6 said:

Gears of War 2 wins for me. It took the already stunning gritty shaders and textures of the first game, and took things to the next level with bigger and more detailed environments, and nifty new effects like fluid simulation and ambient occlusion. Still looks good today in my opinion, despite being 11 years old.

Honourable mentions from me go to Dead Space, COD4, Bioshock, Uncharted 1, Mirror's Edge, and Gears 1.

Good lord, man.  I think the original Gameboy had a larger color pallet than that.   Joking aside, it does belong on the list anyway.

Resistance 2 and MGS IV are solid choices too.

Killzone 2 misses this list by less than 2 months. 

Is it doing that annoying thing where the image is super low res to others but looks fine to me?

Or do you just mean how monochromatic the game's art style is?



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Chrizum said:
Pemalite said:

You take a look at the graphics pipeline and the effects in play... Those are "Graphics" and can't be misconstrued thanks to subjectivity. - What you propose is taking a subjective approach based on art, which comes down entirely to personal opinion.

On a technical level... Crysis wins 2007 and Crysis: Warhead wins 2008 on PC. - And despite their "Realistic" approach, they still hold up visually even today.

My mistake, I didn't exactly feel inclined to check the release platform of each game, especially as the Wii isn't a generational leap ahead of the Gamecube on a technical level anyway.

You tout objectivity but saying "best graphics" is defined by technical effects only is drenched in subjectivity. Where did you get this definition from? The term "graphics" merely refers to the images on the screen. That includes the technical effects, but obviously the art direction, use of colors, framerate, image quality, creativity, etc. as well. Prefering the graphics of, say, Muramasa or Klonoa over Gears of War is perfectly fine. There is no such thing as "objectively better graphics." Otherwise this thread would serve no purpose. Make your own thread discussing games utilizing most FLOPS or something instead.

OT: my favorite visuals of early last gen are probably Bioshock, Halo 3, Metroid Prime 3, Super Mario Galaxy and Geometry Wars.

Nah.
The visual rendering pipeline that Crysis outputs was a step ahead of all those games you listed... And the reason why graphics isn't subjective but art is... Is actually simple...

Art is the artistic approach to building a scene... Just like a painting. - And people will prefer different art pieces.
Graphics is the approach that frames the art, the types of brush strokes, paint used and so on, that can help define how a piece of art will fundamentally look.

A game like Crysis was pushing graphics effects that no other game was, it had screen space ambient occlusion, it had ray-marched volumetric lighting, parallax occlusion mapping, gaussian depth of field, per-object motion blur and so much more that made that game a graphical showpiece like no other at the time.

Bioshock ran and leveraged what Unreal 3 was outputting, but did have some great graphics effects, especially in the water department. - But it still wasn't Crysis.
Halo 3 had HDR lighting, Tessellated Water effects... But again. Still not Crysis.
Metroid Prime 3 and Super Mario Galaxy when compared against other games released on other platforms only had Art to push (Although had relatively impressive levels of geometric complexity thanks to intelligent culling), because the console that those games were released on, just weren't capable from a graphics effects perspective, you couldn't have global illumination for instance.



--::{PC Gaming Master Race}::--

Super Mario Galaxy. Still looks good to this day, though I would love both of them in HD on Switch :P



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FarleyMcFirefly said:
Super Mario Galaxy. Still looks good to this day, though I would love both of them in HD on Switch :P

I feel like this is going to happen sooner rather than later. Skyward Sword, too.



Pemalite said:
Chrizum said:

You tout objectivity but saying "best graphics" is defined by technical effects only is drenched in subjectivity. Where did you get this definition from? The term "graphics" merely refers to the images on the screen. That includes the technical effects, but obviously the art direction, use of colors, framerate, image quality, creativity, etc. as well. Prefering the graphics of, say, Muramasa or Klonoa over Gears of War is perfectly fine. There is no such thing as "objectively better graphics." Otherwise this thread would serve no purpose. Make your own thread discussing games utilizing most FLOPS or something instead.

OT: my favorite visuals of early last gen are probably Bioshock, Halo 3, Metroid Prime 3, Super Mario Galaxy and Geometry Wars.

Nah.
The visual rendering pipeline that Crysis outputs was a step ahead of all those games you listed... And the reason why graphics isn't subjective but art is... Is actually simple...

Art is the artistic approach to building a scene... Just like a painting. - And people will prefer different art pieces.
Graphics is the approach that frames the art, the types of brush strokes, paint used and so on, that can help define how a piece of art will fundamentally look.

A game like Crysis was pushing graphics effects that no other game was, it had screen space ambient occlusion, it had ray-marched volumetric lighting, parallax occlusion mapping, gaussian depth of field, per-object motion blur and so much more that made that game a graphical showpiece like no other at the time.

Bioshock ran and leveraged what Unreal 3 was outputting, but did have some great graphics effects, especially in the water department. - But it still wasn't Crysis.
Halo 3 had HDR lighting, Tessellated Water effects... But again. Still not Crysis.
Metroid Prime 3 and Super Mario Galaxy when compared against other games released on other platforms only had Art to push (Although had relatively impressive levels of geometric complexity thanks to intelligent culling), because the console that those games were released on, just weren't capable from a graphics effects perspective, you couldn't have global illumination for instance.

Hey, I love me some good juicy new tech. When I first saw HDR lighting I was wowed. Some games these days have textures so sharp and detailed you can almost feel them. Obviously Crysis boasted the most impressive tech back then.

But still. All that those technical features are merely a means to an end. I think a game like Geometry Wars, Muramasa or Portal looks better than Crysis. Ergo, for me those games have better graphics than Crysis.



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Though they obviously fall far behind PS3 and 360's heavy hitters in terms of technology, I'd definitely say Super Mario Galaxy and Metroid Prime 3 are two of the best looking games of this period in my opinion due to their awesome visual design and silky 60fps.



Valkyria Chronicles. That game was incredible when it first came out.



R&C: Tools of Destruction (PS3, 2007)



Nah.
The visual rendering pipeline that Crysis outputs was a step ahead of all those games you listed... And the reason why graphics isn't subjective but art is... Is actually simple...

Art is the artistic approach to building a scene... Just like a painting. - And people will prefer different art pieces.
Graphics is the approach that frames the art, the types of brush strokes, paint used and so on, that can help define how a piece of art will fundamentally look.

A game like Crysis was pushing graphics effects that no other game was, it had screen space ambient occlusion, it had ray-marched volumetric lighting, parallax occlusion mapping, gaussian depth of field, per-object motion blur and so much more that made that game a graphical showpiece like no other at the time.

Bioshock ran and leveraged what Unreal 3 was outputting, but did have some great graphics effects, especially in the water department. - But it still wasn't Crysis.
Halo 3 had HDR lighting, Tessellated Water effects... But again. Still not Crysis.
Metroid Prime 3 and Super Mario Galaxy when compared against other games released on other platforms only had Art to push (Although had relatively impressive levels of geometric complexity thanks to intelligent culling), because the console that those games were released on, just weren't capable from a graphics effects perspective, you couldn't have global illumination for instance.

I'm not sure if the definition of graphics are specifically technical, but I think when these discussions occur, we should separate the technical from the artistic. In terms of technical, Crysis killed everything else on the market...even after many years. And honestly, it was also artistically beautiful.



I never actually played it myself, but from watching footage on Youtube, Motorstorm also looks pretty nice for an early 7th gen title.