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Death Stranding Review Thread - MC: 82 / OC: 83 / GR: 83.17%

Forums - Sony Discussion - Death Stranding Review Thread - MC: 82 / OC: 83 / GR: 83.17%

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Ive put 40 hours.

still on chapter 3



My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


I must say, to the people still on chapter 3 that maybe you just should advance a few chapters more because you're spending a lot of hours in the game without the best construction of the game. It's the definition of "game-changer". And besides, there's still a lot of cool places beyond chp 3 territory. You can always come back to whatever you were doing in chap 3 if you want to.



I'm basically only playing the story. Will wait for all done to do the standard missions on hard and premium mode with all connected and infrastructure is in place.

Funny thing, just about 1/3 finished chapter 3 and from that half finish the game. Seem like the biggest hit is the start of the game for people that didn't like it.

But maybe after people take their time and try again that will increase a lot.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

I am so close of platinum guys! But just the thought of going after the chips annoys me so much. I really don't like these type of trophies. Any idea how many hours would it take to get all of them? Only 2 trophies left to platinum... I even though of not doing it because getting "Legend of the Legends" trophy and "Most Loved" was already hype.



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youngbr said:
I am so close of platinum guys! But just the thought of going after the chips annoys me so much. I really don't like these type of trophies. Any idea how many hours would it take to get all of them? Only 2 trophies left to platinum... I even though of not doing it because getting "Legend of the Legends" trophy and "Most Loved" was already hype.

If you follow a guide that has them ordered in locations rather than number, one hour tops if you grab a bike, some PCCs for generators, some ladders and climbing anchors and a lvl 3 frame. I only had three of them and I done it in two half hour long sessions without using my ziplines. Oh and 20 minutes in the first area. I thought it would be annoying too, turns out it was fun and it felt like the last true journey of the game. 



 

DonFerrari said:
I'm basically only playing the story. Will wait for all done to do the standard missions on hard and premium mode with all connected and infrastructure is in place.

Funny thing, just about 1/3 finished chapter 3 and from that half finish the game. Seem like the biggest hit is the start of the game for people that didn't like it.

But maybe after people take their time and try again that will increase a lot.

The fact that this game has a plat percentage of 0.7% for an 80 - 120 hour plat says way more than the 40% of people who didn't make it past the tutorial. Those fools are always there, there is always a massive drop off. I'm more curious at this point to see how those end game percentages increase as it's been 5% this week alone and the plat percentage increased .5%. I doubt the early game numbers will rise but people finishing chapter three is on a slow, steady incline. This has all the makings of a linear game too so it isn't going to see massive walls of drop off when all is said and done, say like an RPG or an open world game like Judgement (random from what I'm playing) as people will pick it up weeks later with no effect on their ability to remember what they were at or the controls and systems, they are all contextual in that regard. i suspect within a few months it will peak out at 25-30% completion (maybe more optimistically) and a 3-4% plat rate and that is more than most games with much shorter campaigns gain. Control for example, another game of the year contender which has been out for months has a little over 34% and that game is 40 hours shorter at the least or as another example with a more comparable length in Days gone at 32% and even REmake 2 is at 30% for the true ending which is an easy 20 hours at the max. 

YES, I obsess over this shit too much and pay far, far too much attention to it than is good for me but alas, VGchartz software sales have left a massive void and this is all that will fill it.



 

John2290 said:
DonFerrari said:
I'm basically only playing the story. Will wait for all done to do the standard missions on hard and premium mode with all connected and infrastructure is in place.

Funny thing, just about 1/3 finished chapter 3 and from that half finish the game. Seem like the biggest hit is the start of the game for people that didn't like it.

But maybe after people take their time and try again that will increase a lot.

The fact that this game has a plat percentage of 0.7% for an 80 - 120 hour plat says way more than the 40% of people who didn't make it past the tutorial. Those fools are always there, there is always a massive drop off. I'm more curious at this point to see how those end game percentages increase as it's been 5% this week alone and the plat percentage increased .5%. I doubt the early game numbers will rise but people finishing chapter three is on a slow, steady incline. This has all the makings of a linear game too so it isn't going to see massive walls of drop off when all is said and done, say like an RPG or an open world game like Judgement (random from what I'm playing) as people will pick it up weeks later with no effect on their ability to remember what they were at or the controls and systems, they are all contextual in that regard. i suspect within a few months it will peak out at 25-30% completion (maybe more optimistically) and a 3-4% plat rate and that is more than most games with much shorter campaigns gain. Control for example, another game of the year contender which has been out for months has a little over 34% and that game is 40 hours shorter at the least or as another example with a more comparable length in Days gone at 32% and even REmake 2 is at 30% for the true ending which is an easy 20 hours at the max. 

YES, I obsess over this shit too much and pay far, far too much attention to it than is good for me but alas, VGchartz software sales have left a massive void and this is all that will fill it.

RE2 is easily 12-16h for the true ending and yes I was surprise at the low true ending (well neither of the 2 endings have reached 60%).

Possibly to many people tried to play on harder difficult and were flustered by the challenge.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

coolbeans said:
Title needs to be updated for all 3 sites.

Metacritic was right, but thanks.



BraLoD said:
coolbeans said:
Title needs to be updated for all 3 sites.

Metacritic was right, but thanks.

Was 82 but a new 100 came in today.